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https://github.com/mt-mods/homedecor_modpack.git
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171 lines
5.5 KiB
Lua
171 lines
5.5 KiB
Lua
-- This file supplies Kitchen cabinets and kitchen sink
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local S = homedecor.gettext
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local counter_materials = { "", "granite", "marble", "steel" }
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for _, mat in ipairs(counter_materials) do
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local desc = S("Kitchen Cabinet")
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local material = ""
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if mat ~= "" then
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desc = S("Kitchen Cabinet ("..mat.." top)")
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material = "_"..mat
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end
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minetest.register_node('homedecor:kitchen_cabinet'..material, {
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description = desc,
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tiles = { 'homedecor_kitchen_cabinet_top'..material..'.png',
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'homedecor_kitchen_cabinet_bottom.png',
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'homedecor_kitchen_cabinet_sides.png',
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'homedecor_kitchen_cabinet_sides.png',
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'homedecor_kitchen_cabinet_sides.png',
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'homedecor_kitchen_cabinet_front.png'},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,8]"..
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"list[current_name;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]")
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meta:set_string("infotext", S("Kitchen Cabinet"))
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local inv = meta:get_inventory()
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inv:set_size("main", 24)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in kitchen cabinet at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to kitchen cabinet at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from kitchen cabinet at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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})
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end
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minetest.register_node('homedecor:kitchen_cabinet_half', {
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drawtype="nodebox",
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description = S('Half-height Kitchen Cabinet (on ceiling)'),
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tiles = { 'homedecor_kitchen_cabinet_sides.png',
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'homedecor_kitchen_cabinet_bottom.png',
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'homedecor_kitchen_cabinet_sides.png',
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'homedecor_kitchen_cabinet_sides.png',
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'homedecor_kitchen_cabinet_sides.png',
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'homedecor_kitchen_cabinet_front_half.png'},
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
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},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,7]"..
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"list[current_name;main;1,0;6,2;]"..
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"list[current_player;main;0,3;8,4;]")
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meta:set_string("infotext", S("Kitchen Cabinet"))
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local inv = meta:get_inventory()
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inv:set_size("main", 12)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in kitchen cabinet at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to kitchen cabinet at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from kitchen cabinet at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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})
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minetest.register_node('homedecor:kitchen_cabinet_with_sink', {
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description = S("Kitchen Cabinet with sink"),
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drawtype = "mesh",
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mesh = "homedecor_kitchen_sink.obj",
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tiles = { "homedecor_kitchen_sink.png" },
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,7]"..
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"list[current_name;main;0,0;8,2;]"..
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"list[current_player;main;0,3;8,4;]")
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meta:set_string("infotext", S("Under-sink cabinet"))
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local inv = meta:get_inventory()
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inv:set_size("main", 16)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in kitchen cabinet at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to kitchen cabinet at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from kitchen cabinet at %s"):format(
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player:get_player_name(),
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minetest.pos_to_string(pos)
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))
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end,
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})
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