mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-12-23 00:20:17 +01:00
9a814da186
- update .luacheckrc because stairs is used - remove dependency to homedecor_common (not needed anymore) - improve french translation
251 lines
7.7 KiB
Lua
251 lines
7.7 KiB
Lua
local S = minetest.get_translator("building_blocks")
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local stairs_groups_names = {"cracky","choppy","flammable","crumbly","snappy"}
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local function building_blocks_stairs(nodename, def)
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minetest.register_node(nodename, def)
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if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
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local mod, name = nodename:match("(.*):(.*)")
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minetest.register_alias(mod .. ":slab_" .. name, "stairs:slab_" .. name)
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minetest.register_alias(mod .. ":stair_" .. name, "stairs:stair_" .. name)
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local stairs_groups = {}
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for _, groupname in ipairs(stairs_groups_names) do
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stairs_groups[groupname] = def.groups[groupname]
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end
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all(
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mod,
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name,
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nodename,
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{
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description = def.description,
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tiles = def.tiles,
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groups = stairs_groups,
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sounds = def.sounds,
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}
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)
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else
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stairs.register_stair_and_slab(name,nodename,
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stairs_groups,
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def.tiles,
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def.stair_desc,
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def.slab_desc,
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def.sounds
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--FIXME: Missing descriptions for Inner and Outer stairs
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-- See https://github.com/minetest/minetest_game/pull/2584
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)
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end
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end
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end
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building_blocks_stairs("building_blocks:grate", {
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drawtype = "glasslike",
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description = S("Grate"),
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stair_desc = S("Grate Stair"),
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slab = S("Grate Slab"),
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tiles = {"building_blocks_grate.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_metal_defaults(),
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})
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building_blocks_stairs("building_blocks:smoothglass", {
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drawtype = "glasslike",
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description = S("Streak Free Glass"),
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stair_desc = S("Streak Free Glass Stair"),
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slab_desc = S("Streak Free Glass Slab"),
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tiles = {"building_blocks_sglass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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building_blocks_stairs("building_blocks:woodglass", {
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drawtype = "glasslike",
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description = S("Wood Framed Glass"),
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stair_desc = S("Wood Framed Glass Stair"),
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slab_desc = S("Wood Framed Glass Slab"),
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tiles = {"building_blocks_wglass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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building_blocks_stairs("building_blocks:Adobe", {
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tiles = {"building_blocks_Adobe.png"},
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description = S("Adobe"),
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stair_desc = S("Adobe Stair"),
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slab_desc = S("Adobe Slab"),
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is_ground_content = true,
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groups = {crumbly=3},
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sounds = default.node_sound_stone_defaults(),
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})
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building_blocks_stairs("building_blocks:fakegrass", {
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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description = S("Fake Grass"),
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stair_desc = S("Fake Grass Stair"),
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slab_desc = S("Fake Grass Slab"),
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is_ground_content = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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building_blocks_stairs("building_blocks:hardwood", {
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tiles = {"building_blocks_hardwood.png"},
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is_ground_content = true,
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description = S("Hardwood"),
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stair_desc = S("Hardwood Stair"),
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slab_desc = S("Hardwood Slab"),
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groups = {choppy=1,flammable=1},
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sounds = default.node_sound_wood_defaults(),
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})
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building_blocks_stairs("building_blocks:Roofing", {
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tiles = {"building_blocks_Roofing.png"},
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is_ground_content = true,
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description = S("Roof block"),
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stair_desc = S("Roof block Stair"),
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slab_desc = S("Roof block Slab"),
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groups = {snappy=3},
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sounds = default.node_sound_stone_defaults(),
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})
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building_blocks_stairs("building_blocks:Tar", {
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description = S("Tar"),
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stair_desc = S("Tar Stair"),
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slab_desc = S("Tar Slab"),
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tiles = {"building_blocks_tar.png"},
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is_ground_content = true,
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groups = {crumbly=1, tar_block = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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building_blocks_stairs("building_blocks:Marble", {
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description = S("Marble"),
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stair_desc = S("Marble Stair"),
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slab_desc = S("Marble Slab"),
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tiles = {"building_blocks_marble.png"},
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is_ground_content = true,
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groups = {cracky=3, marble = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("building_blocks:brobble_spread", {
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drawtype = "raillike",
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-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
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-- Translate however you see fit.
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description = S("Brobble Spread"),
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tiles = {"building_blocks_brobble.png"},
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inventory_image = "building_blocks_brobble_spread_inv.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {crumbly=3},
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})
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if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
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minetest.register_node("building_blocks:gravel_spread", {
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drawtype = "raillike",
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description = S("Gravel Spread"),
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tiles = {"default_gravel.png"},
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inventory_image = "building_blocks_gravel_spread_inv.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {crumbly=2},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.5},
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dug = {name="default_gravel_footstep", gain=1.0},
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}),
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})
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end
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minetest.register_node("building_blocks:Tarmac_spread", {
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drawtype = "raillike",
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description = S("Tarmac Spread"),
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tiles = {"building_blocks_tar.png"},
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inventory_image = "building_blocks_tar_spread_inv.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("building_blocks:terrycloth_towel", {
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drawtype = "raillike",
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description = S("Terrycloth towel"),
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tiles = {"building_blocks_towel.png"},
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inventory_image = "building_blocks_towel_inv.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {crumbly=3},
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})
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minetest.register_node("building_blocks:BWtile", {
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drawtype = "nodebox",
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description = S("Chess board tiling"),
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tiles = {
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"building_blocks_BWtile.png",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png",
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"building_blocks_BWtile.png"
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},
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inventory_image = "building_blocks_bwtile_inv.png",
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paramtype = "light",
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walkable = false,
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node_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {crumbly=3},
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})
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minetest.register_node("building_blocks:Fireplace", {
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description = S("Fireplace"),
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tiles = {
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron_fireplace.png"
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},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = default.LIGHT_MAX,
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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})
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