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homedecor_modpack/homedecor/lighting.lua
Vanessa Ezekowitz ca4b20505a rework meshes for table and standing lamps, better use of materials
use default wool for the lamp shades

also, use ^[colorize to brighten the lampshades and lightbulbs according
to the lamp's light/brightness setting, instead of baking it into the
textures.
2015-04-14 15:34:17 -04:00

435 lines
12 KiB
Lua

-- This file supplies glowlights
local dirs1 = { 20, 23, 22, 21 }
local dirs2 = { 9, 18, 7, 12 }
local S = homedecor.gettext
local colors = {"yellow","white"}
for i in ipairs(colors) do
local color = colors[i]
minetest.register_abm({
nodenames = { "homedecor:glowlight_thin_"..color },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.set_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = 20})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thick_"..color },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.set_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = 20})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thin_"..color.."_wall" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
local nfdir = dirs2[fdir+1]
minetest.set_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = nfdir})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thick_"..color.."_wall" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
local nfdir = dirs2[fdir+1]
minetest.set_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = nfdir})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_small_cube_"..color.."_ceiling" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.set_node(pos, {name = "homedecor:glowlight_small_cube_"..color, param2 = 20})
end,
})
local glowlight_nodebox = {
half = homedecor.nodebox.slab_y(1/2),
quarter = homedecor.nodebox.slab_y(1/4),
small_cube = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
}
homedecor.register("glowlight_half_"..color, {
description = S("Thick Glowlight ("..color..")"),
tiles = {
"homedecor_glowlight_"..color.."_top.png",
"homedecor_glowlight_"..color.."_bottom.png",
"homedecor_glowlight_thick_"..color.."_sides.png",
"homedecor_glowlight_thick_"..color.."_sides.png",
"homedecor_glowlight_thick_"..color.."_sides.png",
"homedecor_glowlight_thick_"..color.."_sides.png"
},
selection_box = glowlight_nodebox.half,
node_box = glowlight_nodebox.half,
groups = { snappy = 3 },
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
homedecor.register("glowlight_quarter_"..color, {
description = S("Thin Glowlight ("..color..")"),
tiles = {
"homedecor_glowlight_"..color.."_top.png",
"homedecor_glowlight_"..color.."_bottom.png",
"homedecor_glowlight_thin_"..color.."_sides.png",
"homedecor_glowlight_thin_"..color.."_sides.png",
"homedecor_glowlight_thin_"..color.."_sides.png",
"homedecor_glowlight_thin_"..color.."_sides.png"
},
selection_box = glowlight_nodebox.quarter,
node_box = glowlight_nodebox.quarter,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
-- Glowlight "cubes"
homedecor.register("glowlight_small_cube_"..color, {
description = S("Small Glowlight Cube ("..color..")"),
tiles = {
"homedecor_glowlight_cube_"..color.."_tb.png",
"homedecor_glowlight_cube_"..color.."_tb.png",
"homedecor_glowlight_cube_"..color.."_sides.png",
"homedecor_glowlight_cube_"..color.."_sides.png",
"homedecor_glowlight_cube_"..color.."_sides.png",
"homedecor_glowlight_cube_"..color.."_sides.png"
},
selection_box = glowlight_nodebox.small_cube,
node_box = glowlight_nodebox.small_cube,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
end
homedecor.register("plasma_lamp", {
description = "Plasma Lamp",
drawtype = "glasslike_framed",
tiles = {"homedecor_gold_block.png","homedecor_glass_face_clean.png"},
special_tiles = {
{
name="homedecor_plasma_storm.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
}
},
-- use_texture_alpha = true,
light_source = LIGHT_MAX - 1,
sunlight_propagates = true,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.swap_node(pos, {name = "homedecor:plasma_lamp", param2 = 255})
end
})
local tc_cbox = {
type = "fixed",
fixed = {
{ -0.1875, -0.5, -0.1875, 0.1875, 0.375, 0.1875 },
}
}
homedecor.register("candle", {
description = S("Thick Candle"),
mesh = "homedecor_candle_thick.obj",
tiles = {
'homedecor_candle_sides.png',
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
},
selection_box = tc_cbox,
collision_box = tc_cbox,
sunlight_propagates = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-4,
sounds = default.node_sound_wood_defaults(),
})
local c_cbox = {
type = "fixed",
fixed = {
{ -0.1, -0.5, -0.1, 0.125, 0.05, 0.125 },
}
}
homedecor.register("candle_thin", {
description = S("Little Candle"),
mesh = "homedecor_candle_thin.obj",
tiles = {
'homedecor_candle_sides.png',
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
},
selection_box = c_cbox,
collision_box = c_cbox,
sunlight_propagates = true,
walkable = false,
groups = { snappy = 3 },
light_source = LIGHT_MAX-4,
})
homedecor.register("wall_sconce", {
description = S("Wall sconce"),
mesh = "homedecor_wall_sconce.obj",
tiles = {
'homedecor_candle_sides.png',
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
'homedecor_wall_sconce_back.png',
'homedecor_tile_wrought_iron2.png',
},
inventory_image = "homedecor_wall_sconce_inv.png",
selection_box = {
type = "fixed",
fixed = { -0.1875, -0.25, 0.3125, 0.1875, 0.25, 0.5 }
},
sunlight_propagates = true,
walkable = false,
groups = { snappy = 3 },
light_source = LIGHT_MAX-4,
})
homedecor.register("oil_lamp", {
description = S("Oil lamp"),
drawtype = "plantlike",
tiles = { 'homedecor_oil_lamp.png' },
inventory_image = 'homedecor_oil_lamp.png',
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {
{ -0.3, -0.5, -0.3, 0.3, 0.5, 0.3 },
}
},
groups = { snappy = 3 },
light_source = LIGHT_MAX-4,
sounds = default.node_sound_wood_defaults(),
})
local gl_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.45, 0.25 },
}
minetest.register_alias("homedecor:wall_lantern", "homedecor:ground_lantern")
homedecor.register("ground_lantern", {
description = S("Ground Lantern"),
mesh = "homedecor_ground_lantern.obj",
tiles = {"homedecor_ground_lantern.png"},
inventory_image = "homedecor_ground_lantern_inv.png",
wield_image = "homedecor_ground_lantern_inv.png",
groups = {snappy=3},
light_source = 11,
selection_box = gl_cbox,
collision_box = gl_cbox
})
local hl_cbox = {
type = "fixed",
fixed = { -0.25, -0.4, -0.2, 0.25, 0.5, 0.5 },
}
homedecor.register("hanging_lantern", {
description = S("Hanging Lantern"),
mesh = "homedecor_hanging_lantern.obj",
tiles = {"homedecor_hanging_lantern.png"},
inventory_image = "homedecor_hanging_lantern_inv.png",
wield_image = "homedecor_hanging_lantern_inv.png",
groups = {snappy=3},
light_source = 11,
selection_box = hl_cbox,
collision_box = hl_cbox
})
local cl_cbox = {
type = "fixed",
fixed = { -0.35, -0.45, -0.35, 0.35, 0.5, 0.35 }
}
homedecor.register("ceiling_lantern", {
drawtype = "mesh",
mesh = "homedecor_ceiling_lantern.obj",
tiles = { "homedecor_ceiling_lantern.png" },
inventory_image = "homedecor_ceiling_lantern_inv.png",
description = "Ceiling Lantern",
groups = {snappy=3},
light_source = 11,
selection_box = cl_cbox,
collision_box = cl_cbox,
})
homedecor.register("lattice_lantern_large", {
description = S("Lattice lantern (large)"),
tiles = { 'homedecor_lattice_lantern_large.png' },
groups = { snappy = 3 },
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("lattice_lantern_small", {
description = S("Lattice lantern (small)"),
tiles = {
'homedecor_lattice_lantern_small_tb.png',
'homedecor_lattice_lantern_small_tb.png',
'homedecor_lattice_lantern_small_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
local repl = { off="low", low="med", med="hi", hi="max", max="off", }
local brights_tab = { 0, 50, 100, 150, 200 }
local lamp_colors = {
"",
"blue",
"green",
"pink",
"red",
"violet"
}
local tlamp_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }
}
local slamp_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 1.5, 0.25 }
}
local function reg_lamp(suffix, nxt, tilesuffix, light, color)
local lampcolor = "_"..color
local colordesc = " ("..color..")"
local woolcolor = color
local wool_brighten = (light or 0) * 7
local bulb_brighten = (light or 0) * 14
if color == "" then
lampcolor = ""
colordesc = " (white)"
woolcolor = "white"
end
homedecor.register("table_lamp"..lampcolor.."_"..suffix, {
description = S("Table Lamp "..colordesc),
mesh = "homedecor_table_lamp.obj",
tiles = {
"wool_"..woolcolor..".png^[colorize:#ffffff:"..wool_brighten,
"homedecor_table_standing_lamp_lightbulb.png^[colorize:#ffffff:"..bulb_brighten,
"homedecor_table_standing_lamp_wood.png",
"forniture_metal.png",
},
inventory_image = "homedecor_table_lamp"..lampcolor.."_inv.png",
walkable = false,
light_source = light,
selection_box = tlamp_cbox,
collision_box = tlamp_cbox,
groups = {cracky=2,oddly_breakable_by_hand=1,
not_in_creative_inventory=((light ~= nil) and 1) or nil,
},
drop = "homedecor:table_lamp"..lampcolor.."_off",
on_punch = function(pos, node, puncher)
node.name = "homedecor:table_lamp"..lampcolor.."_"..repl[suffix]
minetest.set_node(pos, node)
end,
})
-- standing lamps
homedecor.register("standing_lamp"..lampcolor.."_"..suffix, {
description = S("Standing Lamp"..colordesc),
mesh = "homedecor_standing_lamp.obj",
tiles = {
"wool_"..woolcolor..".png^[colorize:#ffffff:"..wool_brighten,
"homedecor_table_standing_lamp_lightbulb.png^[colorize:#ffffff:"..bulb_brighten,
"homedecor_table_standing_lamp_wood.png",
"forniture_metal.png",
},
inventory_image = "homedecor_standing_lamp"..lampcolor.."_inv.png",
walkable = false,
light_source = light,
groups = {cracky=2,oddly_breakable_by_hand=1,
not_in_creative_inventory=((light ~= nil) and 1) or nil,
},
selection_box = slamp_cbox,
collision_box = slamp_cbox,
on_punch = function(pos, node, puncher)
node.name = "homedecor:standing_lamp"..lampcolor.."_"..repl[suffix]
minetest.set_node(pos, node)
end,
expand = { top="air" },
})
minetest.register_alias("homedecor:standing_lamp_bottom"..lampcolor.."_"..suffix, "homedecor:standing_lamp"..lampcolor.."_"..suffix)
minetest.register_alias("homedecor:standing_lamp_top"..lampcolor.."_"..suffix, "air")
-- for old maps that had the original 3dforniture mod
if lampcolor == "" then
minetest.register_alias("3dforniture:table_lamp_"..suffix, "homedecor:table_lamp_"..suffix)
end
end
for _, color in ipairs(lamp_colors) do
reg_lamp("off", "low", "", nil, color )
reg_lamp("low", "med", "l", 3, color )
reg_lamp("med", "hi", "m", 7, color )
reg_lamp("hi", "max", "h", 11, color )
reg_lamp("max", "off", "x", 14, color )
end
local dlamp_cbox = {
type = "fixed",
fixed = { -0.2, -0.5, -0.15, 0.32, 0.12, 0.15 },
}
local dlamp_colors = { "red","blue","green","violet" }
for _, color in ipairs(dlamp_colors) do
homedecor.register("desk_lamp_"..color, {
description = S("Desk Lamp ("..color..")"),
mesh = "homedecor_desk_lamp.obj",
tiles = {"homedecor_desk_lamp_"..color..".png"},
inventory_image = "homedecor_desk_lamp_inv_"..color..".png",
wield_image = "homedecor_desk_lamp_inv_"..color..".png",
selection_box = dlamp_cbox,
collision_box = dlamp_cbox,
groups = {snappy=3},
})
end