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homedecor_modpack/homedecor/shutters.lua
Vanessa Ezekowitz 458082e4da phase out separate colors of shutter textures
in favor of colorizing a base texture
also all-new inventory image
2015-05-03 23:47:43 -04:00

53 lines
1.7 KiB
Lua

-- Various kinds of window shutters
local S = homedecor.gettext
local shutters = {
{"oak", "Unpainted oak", "#bf8a51:200" },
{"mahogany", "Mahogany", "#822606:200" },
{"red", "Red", "#d00000:150" },
{"yellow", "Yellow", "#ffff00:150" },
{"forest_green", "Forest green", "#006000:150" },
{"light_blue", "Light blue", "#1963c7:150" },
{"violet", "Violet", "#6000ff:150" },
{"black", "Black", "#000000:200" },
{"dark_grey", "Dark grey", "#202020:200" },
{"grey", "Grey", "#c0c0c0:150" },
{"white", "White", "#ffffff:150" },
}
local shutter_cbox = {
type = "wallmounted",
wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 }
}
for i in ipairs(shutters) do
local name = shutters[i][1]
local desc = shutters[i][2]
local hue = shutters[i][3]
local tile = "homedecor_window_shutter.png^[colorize:"..hue
local inv = "homedecor_window_shutter_inv.png^[colorize:"..hue
homedecor.register("shutter_"..name, {
mesh = "homedecor_window_shutter.obj",
tiles = { tile },
description = S("Wooden Shutter ("..desc..")"),
inventory_image = inv,
wield_image = inv,
paramtype2 = "wallmounted",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = shutter_cbox,
node_box = shutter_cbox,
-- collision_box doesn't accept type="wallmounted", but node_box
-- does. Said nodeboxes create a custom collision box but are
-- invisible themselves because drawtype="mesh".
})
end
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")