1
0
mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-11-16 15:20:35 +01:00
homedecor_modpack/homedecor/lighting.lua
Tim 307d969f4c remove unnecessary nodeupdate() usage
this undocumented function is internally being used for falling or attached nodes and shouldn't be needed here
2015-01-24 19:47:41 +01:00

393 lines
11 KiB
Lua

-- This file supplies glowlights
local dirs1 = { 20, 23, 22, 21 }
local dirs2 = { 9, 18, 7, 12 }
local S = homedecor.gettext
local colors = {"yellow","white"}
for i in ipairs(colors) do
local color = colors[i]
minetest.register_abm({
nodenames = { "homedecor:glowlight_thin_"..color },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = 20})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thick_"..color },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = 20})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thin_"..color.."_wall" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
local nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = nfdir})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thick_"..color.."_wall" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
local nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = nfdir})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_small_cube_"..color.."_ceiling" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name = "homedecor:glowlight_small_cube_"..color, param2 = 20})
end,
})
end
local glowlight_nodebox = {
half = homedecor.nodebox.slab_y(1/2),
quarter = homedecor.nodebox.slab_y(1/4),
small_cube = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
}
-- Yellow
homedecor.register("glowlight_half_yellow", {
description = S("Yellow Glowlight (thick)"),
tiles = {
'homedecor_glowlight_yellow_top.png',
'homedecor_glowlight_yellow_bottom.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png'
},
selection_box = glowlight_nodebox.half,
node_box = glowlight_nodebox.half,
groups = { snappy = 3 },
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
homedecor.register("glowlight_quarter_yellow", {
description = S("Yellow Glowlight (thin)"),
tiles = {
'homedecor_glowlight_yellow_top.png',
'homedecor_glowlight_yellow_bottom.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png'
},
selection_box = glowlight_nodebox.quarter,
node_box = glowlight_nodebox.quarter,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
-- White
homedecor.register("glowlight_half_white", {
description = S("White Glowlight (thick)"),
tiles = {
'homedecor_glowlight_white_top.png',
'homedecor_glowlight_white_bottom.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png'
},
selection_box = glowlight_nodebox.half,
node_box = glowlight_nodebox.half,
groups = { snappy = 3 },
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
homedecor.register("glowlight_quarter_white", {
description = S("White Glowlight (thin)"),
tiles = {
'homedecor_glowlight_white_top.png',
'homedecor_glowlight_white_bottom.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png'
},
selection_box = glowlight_nodebox.quarter,
node_box = glowlight_nodebox.quarter,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
-- Glowlight "cubes"
homedecor.register("glowlight_small_cube_yellow", {
description = S("Yellow Glowlight (small cube)"),
tiles = {
'homedecor_glowlight_cube_yellow_tb.png',
'homedecor_glowlight_cube_yellow_tb.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png'
},
selection_box = glowlight_nodebox.small_cube,
node_box = glowlight_nodebox.small_cube,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
homedecor.register("glowlight_small_cube_white", {
description = S("White Glowlight (small cube)"),
tiles = {
'homedecor_glowlight_cube_white_tb.png',
'homedecor_glowlight_cube_white_tb.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png'
},
selection_box = glowlight_nodebox.small_cube,
node_box = glowlight_nodebox.small_cube,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
homedecor.register("plasma_lamp", {
description = "Plasma Lamp",
drawtype = "glasslike_framed",
tiles = {"homedecor_gold_block.png","homedecor_glass_face_clean.png"},
special_tiles = {
{
name="homedecor_plasma_storm.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
}
},
-- use_texture_alpha = true,
light_source = LIGHT_MAX - 1,
sunlight_propagates = true,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.swap_node(pos, {name = "homedecor:plasma_lamp", param2 = 255})
end
})
homedecor.register("candle", {
description = S("Thick Candle"),
tiles = {
'homedecor_candle_top.png',
'homedecor_candle_top.png',
{name="homedecor_candle_sides.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
},
node_box = {
type = "fixed",
fixed = {
{ -0.125, -0.5, -0.125, 0.125, 0, 0.125 },
{ -0.125, 0, 0, 0.125, 0.5, 0 },
{ 0, 0, -0.125, 0, 0.5, 0.125 }
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.1875, -0.5, -0.1875, 0.1875, 0.5, 0.1875 },
}
},
sunlight_propagates = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-4,
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("candle_thin", {
description = S("Little Candle"),
inventory_image = 'homedecor_candle_inv.png',
drawtype = "plantlike",
tiles = {
{name="homedecor_candle.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.0}},
},
selection_box = {
type = "fixed",
fixed = {
{ -0.1, -0.5, -0.1, 0.125, 0.05, 0.125 },
}
},
sunlight_propagates = true,
walkable = false,
groups = { snappy = 3 },
light_source = LIGHT_MAX-4,
})
homedecor.register("oil_lamp", {
description = S("Oil lamp"),
drawtype = "plantlike",
tiles = { 'homedecor_oil_lamp.png' },
inventory_image = 'homedecor_oil_lamp.png',
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {
{ -0.3, -0.5, -0.3, 0.3, 0.5, 0.3 },
}
},
groups = { snappy = 3 },
light_source = LIGHT_MAX-4,
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("wall_lantern", {
description = S("Wall lantern"),
drawtype = "plantlike",
tiles = { 'homedecor_wall_lantern.png' },
inventory_image = 'homedecor_wall_lantern.png',
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {
{ -0.3, -0.5, -0.3, 0.3, 0.5, 0.3 },
}
},
groups = { snappy = 3 },
light_source = LIGHT_MAX-4,
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("lattice_lantern_large", {
description = S("Lattice lantern (large)"),
tiles = { 'homedecor_lattice_lantern_large.png' },
groups = { snappy = 3 },
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("lattice_lantern_small", {
description = S("Lattice lantern (small)"),
tiles = {
'homedecor_lattice_lantern_small_tb.png',
'homedecor_lattice_lantern_small_tb.png',
'homedecor_lattice_lantern_small_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
local repl = { off="low", low="med", med="hi", hi="max", max="off", }
local lamp_colors = { "", "blue", "green", "pink", "red", "violet" }
local tlamp_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }
}
local slamp_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 1.5, 0.25 }
}
local function reg_lamp(suffix, nxt, tilesuffix, light, color)
local lampcolor = "_"..color
local colordesc = " ("..color..")"
if color == "" then
lampcolor = ""
colordesc = " (white)"
end
homedecor.register("table_lamp"..lampcolor.."_"..suffix, {
description = S("Table Lamp "..colordesc),
mesh = "homedecor_table_lamp.obj",
tiles = { "homedecor_table_standing_lamp"..lampcolor.."_"..suffix..".png" },
walkable = false,
light_source = light,
selection_box = tlamp_cbox,
collision_box = tlamp_cbox,
groups = {cracky=2,oddly_breakable_by_hand=1,
not_in_creative_inventory=((light ~= nil) and 1) or nil,
},
drop = "homedecor:table_lamp"..lampcolor.."_off",
on_punch = function(pos, node, puncher)
node.name = "homedecor:table_lamp"..lampcolor.."_"..repl[suffix]
minetest.set_node(pos, node)
end,
})
-- standing lamps
homedecor.register("standing_lamp"..lampcolor.."_"..suffix, {
description = S("Standing Lamp"..colordesc),
mesh = "homedecor_standing_lamp.obj",
tiles = { "homedecor_table_standing_lamp"..lampcolor.."_"..suffix..".png" },
inventory_image = "homedecor_standing_lamp"..lampcolor.."_inv.png",
walkable = false,
light_source = light,
groups = {cracky=2,oddly_breakable_by_hand=1,
not_in_creative_inventory=((light ~= nil) and 1) or nil,
},
selection_box = slamp_cbox,
collision_box = slamp_cbox,
on_punch = function(pos, node, puncher)
node.name = "homedecor:standing_lamp"..lampcolor.."_"..repl[suffix]
minetest.set_node(pos, node)
end,
expand = { top="air" },
})
-- "bottom" in the node name is obsolete now, as "top" node doesn't exist anymore.
minetest.register_alias("homedecor:standing_lamp_bottom"..lampcolor.."_"..suffix, "homedecor:standing_lamp"..lampcolor.."_"..suffix)
minetest.register_alias("homedecor:standing_lamp_top"..lampcolor.."_"..suffix, "air")
-- for old maps that had 3dfornit`ure
if lampcolor == "" then
minetest.register_alias("3dforniture:table_lamp_"..suffix, "homedecor:table_lamp_"..suffix)
end
end
for _, color in ipairs(lamp_colors) do
reg_lamp("off", "low", "", nil, color )
reg_lamp("low", "med", "l", 3, color )
reg_lamp("med", "hi", "m", 7, color )
reg_lamp("hi", "max", "h", 11, color )
reg_lamp("max", "off", "x", 14, color )
end