mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-11-14 22:30:36 +01:00
e057d357c8
package the two together as a modpack so that regular homedecor users don't see a functional change, but others can take signs_lib and use it as a standalone mod. also get rid of some *~ files
230 lines
12 KiB
Plaintext
230 lines
12 KiB
Plaintext
Changelog
|
|
---------
|
|
|
|
2013-03-16: Kaeza pushed fixes for signs on wrought iron/brass fences not
|
|
showing the text. This also fixed a potential undesired replacement bug. He
|
|
also fixed many of the sounds in the mod so that they aren't based on leaves.
|
|
:-)
|
|
|
|
2013-03-11: Kaeza merged in code from my fork of thexyz/PilzAdam's
|
|
3d/visible-text signs mods and fixed some bugs in my signs-on-fenceposts code
|
|
in homedecor. If you have any of those three versions of the signs mod,
|
|
uninstall it. Homedecor will cover its functionality. Thanks to kaeza for the
|
|
contribution! Also, now signs-on-fences work slightly differently than before
|
|
when digging - dig to get the sign back from the post, then dig the remaining
|
|
post to get that back as well.
|
|
|
|
2013-02-13: changed glowlight recipes to avoid conflicts with moreblocks (now
|
|
uses moreblocks glowglass *and* super glowglass together), made IC rely on
|
|
moreores copper ingot, added recipes to craft glow cubes back into glowlight
|
|
slabs. See crafting guide for details.
|
|
|
|
2012-02-09: Add ability to place a sign directly onto a brass/wrought iron
|
|
fencepost, rather than crafting a sign-on-fencepost from one of each. Place a
|
|
brass or wrought iron fencepost, then attempt to place a sign against it.
|
|
Instead of the sign floating in air, the fencepost will be replaced with one
|
|
bearing the sign in the same node. Dig to get the two pieces back as separate
|
|
items, right click the resultant sign to edit the text thereon.
|
|
|
|
2012-02-08: Added ability to add signs to brass/wrought iron fenceposts.
|
|
|
|
2013-01-23: Completely rewrote all doors code to condense them into two files -
|
|
one with the nodebox models, and one with the actual node definitions. In the
|
|
process, cleaned up the code that handles node_ownership and protection mods.
|
|
Also made the mod automatically enable either left-click or right-click to
|
|
open/close a door, depending on whether the game supports it (actually it
|
|
checks for the existance of an unrelated function that happened to be added the
|
|
same time as the new right-click function). Renamed some textures, duplicated
|
|
all of the _lr.png textures to make it easier to register the textures in a
|
|
loop and to allow for more flexible texturing.
|
|
|
|
2012-10-11 (late night): Minor update - fixed a recipe conflict with throwing
|
|
mod. Unprocessed plastic, when made from jungle grass or dry shrubs, now
|
|
requires three jungle grass (yields 6) or three dry shrubs (yields 3). Still
|
|
works with 6 leaves also. Extended the above owned-node support to work with
|
|
glomie's "protector" mod since it has a similar bug as node_ownership has.
|
|
|
|
All server Admins: If you have Home Decor and you use either node_ownership
|
|
or protector (or both), please update your copy of Home Decor as soon as
|
|
practical.
|
|
|
|
2012-10-09: Added code to all doors to check for the presence of node_ownership
|
|
and adapt accordingly. If that mod is present, you can only place doors in
|
|
land you own, or land you have been given permission by the owner to build in,
|
|
or land that is not owned at all. Singleplayer mode still works the same as
|
|
before. Works around a bug in node_ownership where it doesn't completely
|
|
handle the on_place= construct in register_node(), causing it to only delete
|
|
half of an illegally-placed door.
|
|
|
|
2012-10-05: Added titanium dioxide and white paint from Unified Dyes as
|
|
alternates if that mod isn't present. Both are compatible/interchangeable with
|
|
the ones from that mod. Uses the same crafting recipes as UD uses, plus a
|
|
couple of alternates in case of materials shortages. Added white and mahogany
|
|
variants of the aforementioned grid-style glass-and-wood door.
|
|
|
|
2012-10-04: Added a couple new types of doors, converted the others to
|
|
nodeboxes. All door code has been rewritten mostly from scratch. These new
|
|
doors should convert over just fine, or at least you won't lose anything. You
|
|
may have to dig and re-place a few if their orientation is wrong. Also note
|
|
that these always return the left-opening version when you dig one.
|
|
|
|
2012-10-03: Refrigerators are now two nodes tall and have a 10x5 inventory
|
|
space. If you have two stacked up already before this update, you'll need to
|
|
empty them, dig them, and then re-place one or both, and put their contents
|
|
back in. Sorry about the inconvenience, the one-node-tall ones were only
|
|
supposed to be temporary anyway. Besides, now one stores more than twice as
|
|
much as before. :-) The associated crafting recipe yields only one now, in
|
|
keeping with this change.
|
|
|
|
2012-10-01: Added white glowlights, changed nodenames for yellow glowlights to
|
|
indicate that they're supposed to be yellow (you'll need to destroy and
|
|
re-craft them, sorry).
|
|
|
|
2012-09-30: Added a few different kinds of fences - bare/unpainted wooden and
|
|
classic white picket fences, chainlink, barbed wire, and wooden privacy fence
|
|
(e.g to put around a backyard pool).
|
|
|
|
Also added gates that open/close on a click, for the picket fences, chainlink
|
|
fence, and barbed wire fence. For the privacy fence, use a regular door if you
|
|
need a gate.
|
|
|
|
2012-09-30: Big set of updates today to make the mod a little easier to use in
|
|
places and to add some more nodes. Recipe changes: Brass and wrought iron
|
|
poles, table legs, and fences/railings were too expensive in practice.
|
|
Increased recipe outputs. Small square glass table now comes from one small
|
|
round table (instead of three-to-two). Large square glass table comes from one
|
|
small square now instead of two. Small round, small square, and large wooden
|
|
tables follow the same pattern.
|
|
|
|
Recycling: All glass tables can be recycled back into glass blocks via the
|
|
Vessels mod's recipes. All are 3:1 with glass fragments (and thus, 3:1 with
|
|
glass blocks), so there's no glass wasted. All wooden tables can be crafted
|
|
into sticks by putting three of a given item onto the crafting grid. Any
|
|
such craft yields 4 sticks, so there's no waste. Glass skylights recycle
|
|
3:1 also, which does result in a little waste.
|
|
|
|
New nodes:
|
|
|
|
Added working oven (really just a furnace with new textures/recipe)
|
|
Added mini-fridge that stores 24 slots
|
|
Added kitchen cabinet that stores 24 slots
|
|
Added half-size kitchen cabinet that stores 12 slots (6x2)
|
|
Added kitchen sink with under-sink cabinet that stores 16 slots
|
|
Added slab-sized, half-slab-sized, and microblock-sized glowlights (e.g.
|
|
ceiling fixtures and yard/sidewalk lighting)
|
|
Added curtains in 6 colors: red, green, blue, purple, pink, white
|
|
|
|
Misc. changes: 3d-ified nightstands (e.g. nodeboxes), improved their
|
|
textures somewhat. Got rid of the dressers - they were never brought to a
|
|
working state, but they're obsolete now (stacked two-drawer nightstands look
|
|
the same anyway).
|
|
|
|
Notes about this update: This mod now requires Moreblocks for some recipes -
|
|
namely fridge and oven, and uses the Vessels mod's recycle crafts.
|
|
|
|
2012-09-27: Changed most uses of dyes so that they can come from the game's
|
|
in-built groups-based dye system, where appropriate. Unified Dyes can still
|
|
supply the colors, this just makes it possible to use any other dye system that
|
|
might come about as long as it uses the groups method. Improved recipe outputs
|
|
for all shutters and mahogany folding door (better ratios of objects to
|
|
colorants).
|
|
|
|
Added intermediate "unprocessed plastic" step to get from materials to
|
|
plastic sheeting (now craft some materials to get unprocessed plastic, then
|
|
smelt that to get the sheeting), added alternate recipes to produce it,
|
|
improved ratio of materials to plastic. Minor code cleanups.
|
|
|
|
Later in the day: Nightstands now offer small inventories - one-drawer units
|
|
get 8 slots, while two-drawer nightstands get 16 slots (8x2). They're
|
|
smaller than chests because they're cheaper to make. Note that if you have
|
|
nightstands already placed, dig them up and place them again to enable their
|
|
new inventory capabilities.
|
|
|
|
2012-09-25: Added alternate recipes for most items that use dyes. Removed
|
|
Mesecons dependency from TV and stereo (uses in-built silicon lumps if Mesecons
|
|
isn't present). Replaced speakers' Mesecons Noteblocks with copper ingots from
|
|
Moreores.
|
|
|
|
2012-08-01: Added optional recipes for items that use wool to also use cotton
|
|
instead. Choose one or the other in any given recipe (you can't mix the two).
|
|
No, it isn't a Kosher thing. ;-)
|
|
|
|
2012-07-28: Noticed I technically had left/right textures swapped on a few
|
|
blocks. The textures were drawn to counteract this, without my realizing I was
|
|
doing just that. :-) Fixed. Also replaced all "tile_images" references with
|
|
"tiles", since the former is deprecated in favor of the latter.
|
|
|
|
2012-07-26: Updated to use the Vessels mod to give back empty dye bottles.
|
|
|
|
2012-07-24: Made all objects that use a dye require a more appropriate color,
|
|
made all objects that use a dye give back empty bottles on craft, made grey
|
|
shutters use the various grey paints directly. Moved this changelog out of the
|
|
forum post and into this separate file.
|
|
|
|
2012-07-12: Moved project to github.
|
|
|
|
2012-07-02: Deleted a few redundant files from the unified dyes mod.
|
|
|
|
2012-06-30: Added a fancy wood-and-glass door. Textures used here were
|
|
formerly used for (and have been replaced by new textures for) the default wood
|
|
door in my realistic texture packs.
|
|
|
|
2012-06-27: Relaxed dependency on UnifiedDyes to prevent depending on Flowers.
|
|
The mod will still use them if available; if not, you just can't craft the
|
|
various colored objects.
|
|
|
|
2012-06-26: Separated dyes into their own mod ("unifieddyes"). Added a copy of
|
|
flowers and made this mod depend on it and unified dyes. Updated all crafting
|
|
recipes to fit, got rid of the conditional code for flowers (since it is a
|
|
dependency now), removed a bunch of redundant register_craftitem code, fixed
|
|
some copy&paste errors on the window shutters. As a consequence of these
|
|
changes, white paint, titanium dioxide, and all colors of dyes will have to be
|
|
removed and replaced (but the things that depend on them are fine).
|
|
|
|
2012-06-25: Removed all of the old legacy_wallmounted references - I didn't
|
|
realize they were deprecated (and they were causing out-of-nodes issues also).
|
|
|
|
2012-06-23: Added small speaker, round brass pole, square wrought iron pole
|
|
(without connecting rungs). Fairly recent version of Minetest required for
|
|
these to work (uses nodeboxes). Note that if you've placed brass or wrought
|
|
iron poles in your world already, they will be drawn using these newer styles;
|
|
if you need the square poles and/or connecting rungs, you'll need to remove
|
|
them and craft brass/wrought iron fences instead.
|
|
|
|
2012-06-16: Tweaked terracotta roof tiles/shingles to give the 4 pieces back on
|
|
digging a 'shingle'.
|
|
|
|
2012-06-15 (a bit later): Did the same for the stereo and television and
|
|
improved them in the process.
|
|
|
|
2012-06-15: Tweaked the speaker textures, added separate images for all 6
|
|
sides.
|
|
|
|
2012-06-14: Added right-opening versions of oak and mahogany "folding" doors -
|
|
allows one to create double doors. Split the two colors into separate files.
|
|
Inspired by Calinou's update to the default doors mod - works the same way too.
|
|
:-)
|
|
|
|
2012-06-13 (a lot later): Changed the crafting recipe slightly for nightstands
|
|
- they're designated as 'oak' now. Added crafting recipe for mahogany
|
|
variants. If you've already placed nightstands into your world, you should
|
|
remove them before updating - sorry, you'll have to rebuild them due my having
|
|
had to change the node names. Added initial crafting recipes for oak and
|
|
mahogany drawers and complete dressers (dresser components are not yet useful,
|
|
work in progress. See crafts.lua for more details).
|
|
|
|
2012-06-13: Changed buckets of white paint so that the empty bucket is returned
|
|
when the bucket of paint is crafted into something else (rather than when the
|
|
bucket of paint is first created). * Fixed copy&paste error from the previous
|
|
bucket change. * Moved smelting and crafting of white paint from crafts.lua
|
|
over to dyes.lua.
|
|
|
|
2012-06-12: Multiple post-release updates over the course of the day. * Fixed
|
|
recipe collision with glass panes. * Implemented a full set of dyes derived
|
|
from flowers, updated all related crafting recipes and screenshots to match. *
|
|
Collected all dyes into one file. Changed recipes for blue and purple dyes to
|
|
something that makes a bit more sense. :-) * Tweaked oak shutters to give two
|
|
pieces on crafting. * Added alternate recipes for orange and green dyes.
|
|
|
|
2012-06-12: Initial release.
|