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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-11-17 23:58:30 +01:00
homedecor_modpack/fake_fire/init.lua
wsor4035 546cd7110f
make homedecor game agnostic (#28)
* make materials.lua with hades, minetest game, farlands items

* make textures file for central handling

* make mods game agnostic

* take out the trash

* handle multiple seats in sofas

* add github luacheck workflow and various luacheck fixes

* add fluxionary scope creep

* fix devtest breaking right to a name policy

Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com>
Co-authored-by: SFENCE <sfence.software@gmail.com>
2022-05-03 15:21:14 -04:00

336 lines
9.3 KiB
Lua

local S = minetest.get_translator("fake_fire")
local function fire_particles_on(pos) -- 3 layers of fire
local meta = minetest.get_meta(pos)
local id1 = minetest.add_particlespawner({ -- 1 layer big particles fire
amount = 9,
time = 0,
minpos = {x = pos.x - 0.2, y = pos.y - 0.4, z = pos.z - 0.2},
maxpos = {x = pos.x + 0.2, y = pos.y - 0.1, z = pos.z + 0.2},
minvel = {x= 0, y= 0, z= 0},
maxvel = {x= 0, y= 0.1, z= 0},
minacc = {x= 0, y= 0, z= 0},
maxacc = {x= 0, y= 0.7, z= 0},
minexptime = 0.5,
maxexptime = 0.7,
minsize = 2,
maxsize = 5,
collisiondetection = false,
vertical = true,
texture = "fake_fire_particle_anim_fire.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.8,},
})
meta:set_int("layer_1", id1)
local id2 = minetest.add_particlespawner({ -- 2 layer smol particles fire
amount = 1,
time = 0,
minpos = {x = pos.x - 0.1, y = pos.y, z = pos.z - 0.1},
maxpos = {x = pos.x + 0.1, y = pos.y + 0.4, z = pos.z + 0.1},
minvel = {x= 0, y= 0, z= 0},
maxvel = {x= 0, y= 0.1, z= 0},
minacc = {x= 0, y= 0, z= 0},
maxacc = {x= 0, y= 1, z= 0},
minexptime = 0.4,
maxexptime = 0.6,
minsize = 0.5,
maxsize = 0.7,
collisiondetection = false,
vertical = true,
texture = "fake_fire_particle_anim_fire.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.7,},
})
meta:set_int("layer_2", id2)
local id3 = minetest.add_particlespawner({ --3 layer smoke
amount = 1,
time = 0,
minpos = {x = pos.x - 0.1, y = pos.y - 0.2, z = pos.z - 0.1},
maxpos = {x = pos.x + 0.2, y = pos.y + 0.4, z = pos.z + 0.2},
minvel = {x= 0, y= 0, z= 0},
maxvel = {x= 0, y= 0.1, z= 0},
minacc = {x= 0, y= 0, z= 0},
maxacc = {x= 0, y= 1, z= 0},
minexptime = 0.6,
maxexptime = 0.8,
minsize = 2,
maxsize = 4,
collisiondetection = true,
vertical = true,
texture = "fake_fire_particle_anim_smoke.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.9,},
})
meta:set_int("layer_3", id3)
end
local function fire_particles_off(pos)
local meta = minetest.get_meta(pos)
local id_1 = meta:get_int("layer_1");
local id_2 = meta:get_int("layer_2");
local id_3 = meta:get_int("layer_3");
minetest.delete_particlespawner(id_1)
minetest.delete_particlespawner(id_2)
minetest.delete_particlespawner(id_3)
end
local function start_fire_effects(pos, node, clicker, chimney)
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("smoky")
local s_handle = this_spawner_meta:get_int("sound")
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
if id ~= 0 then
if s_handle then
minetest.after(0, function(handle)
minetest.sound_stop(handle)
end, s_handle)
end
minetest.delete_particlespawner(id)
this_spawner_meta:set_int("smoky", 0)
this_spawner_meta:set_int("sound", 0)
return
end
if above == "air" and (not id or id == 0) then
id = minetest.add_particlespawner({
amount = 4, time = 0, collisiondetection = true,
minpos = {x=pos.x-0.25, y=pos.y+0.4, z=pos.z-0.25},
maxpos = {x=pos.x+0.25, y=pos.y+5, z=pos.z+0.25},
minvel = {x=-0.2, y=0.3, z=-0.2}, maxvel = {x=0.2, y=1, z=0.2},
minacc = {x=0,y=0,z=0}, maxacc = {x=0,y=0.5,z=0},
minexptime = 1, maxexptime = 3,
minsize = 4, maxsize = 8,
texture = "smoke_particle.png",
})
if chimney == 1 then
this_spawner_meta:set_int("smoky", id)
this_spawner_meta:set_int("sound", 0)
else
s_handle = minetest.sound_play("fire_small", {
pos = pos,
max_hear_distance = 5,
loop = true
})
fire_particles_on(pos)
this_spawner_meta:set_int("sound", s_handle)
end
end
end
local function stop_smoke(pos)
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("smoky")
local s_handle = this_spawner_meta:get_int("sound")
if id ~= 0 then
minetest.delete_particlespawner(id)
end
if s_handle then
minetest.after(0, function(handle)
minetest.sound_stop(handle)
end, s_handle)
end
this_spawner_meta:set_int("smoky", 0)
this_spawner_meta:set_int("sound", 0)
end
minetest.register_node("fake_fire:ice_fire", {
inventory_image = "ice_fire_inv.png",
description = S("Ice fire"),
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3, not_in_creative_inventory=1, dig_generic=3},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
tiles = {
{name="ice_fire_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=1.5}},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
start_fire_effects(pos, node, clicker)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = ""
})
minetest.register_alias("fake_fire:fake_fire", "fire:permanent_flame")
local sbox = {
type = 'fixed',
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16},
}
local wtex = homedecor.textures.default_junglewood
minetest.register_node("fake_fire:fancy_fire", {
inventory_image = "fancy_fire_inv.png",
description = S("Fancy Fire"),
drawtype = "mesh",
mesh = "fancy_fire.obj",
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
groups = {oddly_breakable_by_hand=3, flammable=0},
sunlight_propagates = true,
light_source = 13,
walkable = false,
buildable_to = false,
damage_per_second = 3,
selection_box = sbox,
tiles = {
"basic_materials_concrete_block.png",
wtex,
"fake_fire_empty_tile.png"
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
fire_particles_on(pos)
return itemstack
end,
on_construct = function(pos)
fire_particles_on(pos)
end,
on_destruct = function(pos, oldnode, oldmetadata, digger)
fire_particles_off(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = {
max_items = 3,
items = {
{
items = { "default:torch", "default:torch", "building_blocks:sticks" },
rarity = 1,
}
}
}
})
-- EMBERS
minetest.register_node("fake_fire:embers", {
description = S("Glowing Embers"),
tiles = {
{name="embers_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2}},
},
light_source = 9,
groups = {crumbly=3, dig_stone=2},
paramtype = "light",
_sound_def = {
key = "node_sound_dirt_defaults",
},
})
local sandstone_tex = "default_sandstone.png"
if not minetest.get_modpath("default") then
local sname = minetest.registered_nodes["mapgen_stone"].name
local names = sname:split(":")
local nitem = names[2] and string.gsub(names[2], "stone", "sandstone") or nil
if nitem and minetest.registered_nodes[names[1]..":"..nitem] then
sandstone_tex = minetest.registered_nodes[names[1]..":"..nitem].tiles[1]
else
sandstone_tex = "[combine:16x16^[noalpha^[colorize:#fefebe"
end
end
-- CHIMNEYS
local materials = {
{ "stone", S("Stone chimney top"), minetest.registered_nodes["mapgen_stone"].tiles[1] },
{ "sandstone", S("Sandstone chimney top"), sandstone_tex },
}
for _, mat in ipairs(materials) do
local name, desc, tex = unpack(mat)
minetest.register_node("fake_fire:chimney_top_"..name, {
description = desc,
tiles = {tex.."^chimney_top.png", tex},
groups = {snappy=3, dig_stone=2},
paramtype = "light",
_sound_def = {
key = "node_sound_stone_defaults",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local chimney = 1
start_fire_effects(pos, node, clicker, chimney)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
end
})
if minetest.get_modpath("default") then
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:chimney_top_'..name,
recipe = {"default:torch", "stairs:slab_"..name}
})
end
end
minetest.register_alias("fake_fire:flint_and_steel", "fire:flint_and_steel")
if minetest.get_modpath("default") then
minetest.override_item("default:ice", {
on_ignite = function(pos, igniter)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fake_fire:ice_fire"})
end
end
})
end
-- CRAFTS
if minetest.get_modpath("default") then
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:embers',
recipe = {"default:torch", "group:wood", "default:torch"}
})
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:fancy_fire',
recipe = {"default:torch", "building_blocks:sticks", "default:torch" }
})
end
-- ALIASES
minetest.register_alias("fake_fire:smokeless_fire", "fake_fire:fake_fire")
minetest.register_alias("fake_fire:smokeless_ice_fire", "fake_fire:ice_fire")
minetest.register_alias("fake_fire:smokeless_chimney_top_stone", "fake_fire:chimney_top_stone")
minetest.register_alias("fake_fire:smokeless_chimney_top_sandstone", "fake_fire:chimney_top_sandstone")
minetest.register_alias("fake_fire:flint", "fake_fire:flint_and_steel")
-- OTHER
minetest.register_lbm({
name = "fake_fire:reload_particles",
label = "restart fire particles on reload",
nodenames = {"fake_fire:fancy_fire"},
run_at_every_load = true,
action = function(pos, node)
fire_particles_off(pos)
fire_particles_on(pos)
end
})