homedecor_modpack/homedecor_3d_extras/init.lua

133 lines
3.5 KiB
Lua

minetest.override_item("default:bookshelf", {
drawtype = "mesh",
mesh = "3dbookshelf.obj",
tiles = {
"default_wood.png",
"default_wood.png^3dbookshelf_inside_back.png",
"3dbookshelf_books.png",
},
paramtype = "light",
paramtype2 = "facedir",
})
if minetest.get_modpath("vessels") then
minetest.override_item("vessels:shelf", {
drawtype = "mesh",
mesh = "3dvessels_shelf.obj",
tiles = {
"default_wood.png",
"default_wood.png^3dbookshelf_inside_back.png",
"3dvessels_shelf_glass.png",
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = true
})
local sbox = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, -0.1, 0.15 }
}
minetest.override_item("vessels:glass_bottle", {
drawtype = "mesh",
mesh = "3dvessels_bottle.obj",
tiles = {"3dvessels_shelf_glass.png"},
inventory_image = "3dvessels_glass_bottle_inv.png",
wield_image = "3dvessels_glass_bottle_inv.png",
use_texture_alpha = true,
selection_box = sbox
})
minetest.override_item("vessels:steel_bottle", {
drawtype = "mesh",
mesh = "3dvessels_bottle_steel.obj",
tiles = {"bottle_metal_bright.png"},
inventory_image = "3dvessels_steel_bottle_inv.png",
wield_image = "3dvessels_steel_bottle_inv.png",
selection_box = sbox
})
minetest.override_item("vessels:drinking_glass", {
drawtype = "mesh",
mesh = "3dvessels_drink.obj",
tiles = {"3dvessels_shelf_glass.png"},
inventory_image = "3dvessels_drinking_glass_inv.png",
wield_image = "3dvessels_drinking_glass_inv.png",
use_texture_alpha = true,
selection_box = sbox
})
end
if minetest.get_modpath("moreblocks") then
minetest.override_item("moreblocks:empty_bookshelf", {
drawtype = "nodebox",
tiles = {
"default_wood.png^[transformR180",
"default_wood.png",
"default_wood.png^[transformR90",
"default_wood.png^[transformR270",
"default_wood.png^3dbookshelf_inside_back.png",
"default_wood.png^3dbookshelf_inside_back.png"
},
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875},
{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
{0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
{-0.5, -0.0625, -0.5, 0.5, 0.0625, 0.5},
}
}
})
end
-- 3d-ify default mtg wood and steel doors and trap doors
if minetest.get_modpath("doors") then
local function clone_node(name)
local node2 = {}
local node = minetest.registered_nodes[name]
for k,v in pairs(node) do
node2[k]=v
end
return node2
end
local def
for _,mat in ipairs({"wood", "steel"}) do
def = clone_node("doors:door_"..mat.."_a")
def.mesh = "homedecor_3d_door_"..mat.."_a.obj"
minetest.register_node(":doors:door_"..mat.."_a", def)
def = clone_node("doors:door_"..mat.."_b")
def.mesh = "homedecor_3d_door_"..mat.."_b.obj"
minetest.register_node(":doors:door_"..mat.."_b", def)
end
for _,mat in ipairs({"", "_steel"}) do
def = clone_node("doors:trapdoor"..mat)
def.drawtype = "mesh"
def.mesh = "homedecor_3d_trapdoor"..mat..".obj"
def.tiles = {
"doors_trapdoor"..mat..".png",
"doors_trapdoor"..mat.."_side.png"
}
minetest.register_node(":doors:trapdoor"..mat, def)
def = clone_node("doors:trapdoor"..mat.."_open")
def.mesh = "homedecor_3d_trapdoor"..mat.."_open.obj"
def.drawtype = "mesh"
def.tiles = {
"doors_trapdoor"..mat..".png",
"doors_trapdoor"..mat.."_side.png"
}
minetest.register_node(":doors:trapdoor"..mat.."_open", def)
end
end