homedecor_modpack/homedecor_doors_and_gates/init.lua

761 lines
22 KiB
Lua

-- Node definitions for Homedecor doors
local S = homedecor.gettext
local mesecons_mp = minetest.get_modpath("mesecons")
-- new doors using minetest_game doors API
local door_list = {
{ name = "wood_plain",
description = "Plain Wooden Door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
open = "homedecor_door_open",
close = "homedecor_door_close",
}
},
{ name = "exterior_fancy",
description = "Fancy Wood/Glass Door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
open = "homedecor_door_open",
close = "homedecor_door_close",
},
backface = true,
alpha = true,
custom_model = "homedecor_door_fancy"
},
{ name = "french_oak",
description = "French door, Oak-colored",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_glass_defaults(),
},
backface = true,
alpha = true,
custom_model = "homedecor_door_french"
},
{ name = "french_mahogany",
description = "French door, Mahogany-colored",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_glass_defaults(),
},
backface = true,
alpha = true,
custom_model = "homedecor_door_french"
},
{ name = "french_white",
description = "French door, White",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_glass_defaults(),
},
backface = true,
alpha = true,
custom_model = "homedecor_door_french"
},
{ name = "basic_panel",
description = "Basic white panel Door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
open = "homedecor_door_open",
close = "homedecor_door_close",
}
},
{ name = "wrought_iron",
description = "Wrought Iron Gate/Door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_metal_defaults(),
open = "doors_steel_door_open",
close = "doors_steel_door_close",
},
backface = true,
custom_model = "homedecor_door_wrought_iron"
},
{ name = "carolina",
description = "Wooden Carolina door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
open = "homedecor_door_open",
close = "homedecor_door_close",
},
backface = true,
alpha = true
},
{ name = "woodglass",
description = "Wooden door with glass insert, type 3",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
open = "homedecor_door_open",
close = "homedecor_door_close",
},
backface = true,
alpha = true,
custom_model = "homedecor_door_wood_glass_3"
},
{ name = "closet_mahogany",
description = "Mahogany Closet Door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
},
custom_model = "homedecor_door_closet"
},
{ name = "closet_oak",
description = "Oak Closet Door",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = {
main = default.node_sound_wood_defaults(),
},
custom_model = "homedecor_door_closet"
},
}
local old_doors = {}
local mesecons
-- This part blatantly copied from Mesecons, and modified :-)
if mesecons_mp then
mesecons = {
effector = {
action_on = function(pos, node)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
end
end,
rules = mesecon.rules.pplate
}
}
end
local hd_3d = minetest.get_modpath("homedecor_3d_extras")
for _, door in ipairs(door_list) do
doors.register("homedecor_"..door.name, {
tiles = {{ name = "homedecor_door_"..door.name..".png", backface_culling = door.backface }},
description = door.description,
inventory_image = "homedecor_door_"..door.name.."_inv.png",
groups = table.copy(door.groups),
sounds = door.sounds.main,
sound_open = door.sounds.open,
sound_close = door.sounds.close,
mesecons = mesecons
})
local nn_a = "doors:homedecor_"..door.name.."_a"
local nn_b = "doors:homedecor_"..door.name.."_b"
if door.alpha then
local def = table.copy(minetest.registered_nodes[nn_a])
def.use_texture_alpha = true
def.mesh = "door_a.obj" -- leaving this out will break the _a model
minetest.register_node(":"..nn_a, def) -- assignment when the override takes place
def = table.copy(minetest.registered_nodes[nn_b])
def.use_texture_alpha = true
minetest.register_node(":"..nn_b, def)
end
if door.custom_model and hd_3d then
def = table.copy(minetest.registered_nodes[nn_a])
def.mesh = door.custom_model.."_a.obj"
minetest.register_node(":"..nn_a, def)
def = table.copy(minetest.registered_nodes[nn_b])
def.mesh = door.custom_model.."_b.obj"
minetest.register_node(":"..nn_b, def)
end
old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_left"
old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_right"
minetest.register_alias("doors:"..door.name.."_a", "doors:homedecor_"..door.name.."_a")
minetest.register_alias("doors:"..door.name.."_b", "doors:homedecor_"..door.name.."_b")
end
-- Gates
local gate_list = {
{ "picket", S("Unpainted Picket Fence Gate") },
{ "picket_white", S("White Picket Fence Gate") },
{ "barbed_wire", S("Barbed Wire Fence Gate") },
{ "chainlink", S("Chainlink Fence Gate") },
{ "half_door", S("\"Half\" Door") },
{ "half_door_white", S("\"Half\" Door (white)") }
}
local gate_models_closed = {
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 }}, -- the wire
{{ -8/16, -8/16, 6/16, -7/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }, -- the chainlink itself
{ -8/16, -3/16, 6/16, -6/16, 3/16, 8/16 }}, -- the lump representing the lock
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
}
local gate_models_open = {
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -6/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -6/16, 7/16, 8/16, 6/16 }}, -- the wire
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -7/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -8/16, 7/16, 8/16, 8/16 }, -- the chainlink itself
{ 6/16, -3/16, -8/16, 8/16, 3/16, -6/16 }}, -- the lump representing the lock
{{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
{{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
}
for i, g in ipairs(gate_list) do
local gate, gatedesc = unpack(g)
local tiles = {
"homedecor_gate_"..gate.."_tb.png",
"homedecor_gate_"..gate.."_tb.png",
"homedecor_gate_"..gate.."_lr.png",
"homedecor_gate_"..gate.."_lr.png",
"homedecor_gate_"..gate.."_fb.png^[transformFX",
"homedecor_gate_"..gate.."_fb.png"
}
if gate == "barbed_wire" then
tiles = {
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_fb.png^[transformFX",
"homedecor_gate_barbed_wire_fb.png"
}
end
if gate == "picket" or gate == "picket_white" then
tiles = {
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_gate_"..gate.."_back.png",
"homedecor_gate_"..gate.."_front.png"
}
end
local def = {
drawtype = "nodebox",
description = gatedesc,
tiles = tiles,
paramtype = "light",
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = gate_models_closed[i]
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_gate(pos, node, clicker, gate, "closed")
return itemstack
end,
}
if mesecons_mp then
def.mesecons = {
effector = {
rules = mesecon.rules.pplate,
action_on = function(pos,node) homedecor.flip_gate(pos,node,nil,gate, "closed") end
}
}
end
-- gates when placed default to closed, closed.
minetest.register_node(":homedecor:gate_"..gate.."_closed", def)
-- this is either a terrible idea or a great one
def = table.copy(def)
def.groups.not_in_creative_inventory = 1
def.selection_box.fixed = { 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
def.node_box.fixed = gate_models_open[i]
def.tiles = {
tiles[1].."^[transformR90",
tiles[2].."^[transformR270",
tiles[6],
tiles[5],
tiles[4],
tiles[3]
}
def.drop = "homedecor:gate_"..gate.."_closed"
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_gate(pos, node, clicker, gate, "open")
return itemstack
end
if mesecons_mp then
def.mesecons.effector = {
rules = mesecon.rules.pplate,
action_off = function(pos,node) homedecor.flip_gate(pos,node,nil,gate, "open") end
}
end
minetest.register_node(":homedecor:gate_"..gate.."_open", def)
end
minetest.register_alias("homedecor:fence_barbed_wire_gate_open", "homedecor:gate_barbed_wire_open")
minetest.register_alias("homedecor:fence_barbed_wire_gate_closed", "homedecor:gate_barbed_wire_closed")
minetest.register_alias("homedecor:fence_chainlink_gate_open", "homedecor:gate_chainlink_open")
minetest.register_alias("homedecor:fence_chainlink_gate_closed", "homedecor:gate_chainlink_closed")
minetest.register_alias("homedecor:fence_picket_gate_open", "homedecor:gate_picket_open")
minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:gate_picket_closed")
minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
function homedecor.flip_gate(pos, node, player, gate, oc)
local fdir = node.param2 or 0
local gateresult
if oc == "closed" then
gateresult = "homedecor:gate_"..gate.."_open"
else
gateresult = "homedecor:gate_"..gate.."_closed"
end
minetest.set_node(pos, {name = gateresult, param2 = fdir})
minetest.sound_play("homedecor_gate_open_close", {
pos=pos,
max_hear_distance = 5,
gain = 2,
})
-- the following opens and closes gates below and above in sync with this one
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local nodeabove = minetest.get_node(above)
local nodebelow = minetest.get_node(below)
if string.find(nodeabove.name, "homedecor:gate_"..gate) then
minetest.set_node(above, {name = gateresult, param2 = fdir})
end
if string.find(nodebelow.name, "homedecor:gate_"..gate) then
minetest.set_node(below, {name = gateresult, param2 = fdir})
end
end
-- Japanese-style wood/paper door
homedecor.register("door_japanese_closed", {
description = S("Japanese-style door"),
inventory_image = "homedecor_door_japanese_inv.png",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
mesh = "homedecor_door_japanese_closed.obj",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0.5, 1.5, 0.0625},
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.0625, 0.5, 1.5, 0},
},
expand = { top = "placeholder" },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:door_japanese_open", param2 = node.param2})
return itemstack
end
})
homedecor.register("door_japanese_open", {
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
mesh = "homedecor_door_japanese_open.obj",
groups = { snappy = 3, not_in_creative_inventory = 1 },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
selection_box = {
type = "fixed",
fixed = {-1.5, -0.5, -0.0625, 0.5, 1.5, 0},
},
collision_box = {
type = "fixed",
fixed = {-1.5, -0.5, -0.0625, -0.5, 1.5, 0},
},
expand = { top = "placeholder" },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:door_japanese_closed", param2 = node.param2})
return itemstack
end,
drop = "homedecor:door_japanese_closed",
})
-- crafting
-- half-doors
minetest.register_craft( {
type = "shapeless",
output = "homedecor:gate_half_door_closed 4",
recipe = {
"doors:homedecor_wood_plain_a",
"doors:homedecor_wood_plain_a"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:gate_half_door_white_closed 4",
recipe = {
"doors:homedecor_bedroom_a",
"doors:homedecor_bedroom_a"
},
})
-- Gates
minetest.register_craft( {
type = "shapeless",
output = "homedecor:gate_picket_white_closed",
recipe = {
"homedecor:fence_picket_white"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_picket_white",
recipe = {
"homedecor:gate_picket_white_closed"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:gate_picket_closed",
recipe = {
"homedecor:fence_picket"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_picket",
recipe = {
"homedecor:gate_picket_closed"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:gate_barbed_wire_closed",
recipe = {
"homedecor:fence_barbed_wire"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_barbed_wire",
recipe = {
"homedecor:gate_barbed_wire_closed"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:gate_chainlink_closed",
recipe = {
"homedecor:fence_chainlink"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_chainlink",
recipe = {
"homedecor:gate_chainlink_closed"
},
})
------ Doors
-- plain wood, non-windowed
minetest.register_craft( {
output = "doors:homedecor_wood_plain 2",
recipe = {
{ "group:wood", "group:wood", "" },
{ "group:wood", "group:wood", "default:steel_ingot" },
{ "group:wood", "group:wood", "" },
},
})
-- fancy exterior
minetest.register_craft( {
output = "doors:homedecor_exterior_fancy 2",
recipe = {
{ "group:wood", "default:glass" },
{ "group:wood", "group:wood" },
{ "group:wood", "group:wood" },
},
})
-- French style wood/glass
minetest.register_craft( {
output = "doors:homedecor_french_oak 2",
recipe = {
{ "default:glass", "group:wood" },
{ "group:wood", "default:glass" },
{ "default:glass", "group:wood" },
},
})
minetest.register_craft( {
output = "doors:homedecor_french_oak 2",
recipe = {
{ "group:wood", "default:glass" },
{ "default:glass", "group:wood" },
{ "group:wood", "default:glass" },
},
})
minetest.register_craft( {
type = "shapeless",
output = "doors:homedecor_french_mahogany 2",
recipe = {
"dye:brown",
"doors:homedecor_french_oak",
"doors:homedecor_french_oak"
},
})
minetest.register_craft( {
type = "shapeless",
output = "doors:homedecor_french_white 2",
recipe = {
"dye:white",
"doors:homedecor_french_oak",
"doors:homedecor_french_oak"
},
})
-- Closet doors
-- oak
minetest.register_craft( {
output = "doors:homedecor_closet_oak 2",
recipe = {
{ "", "group:stick", "group:stick" },
{ "default:steel_ingot", "group:stick", "group:stick" },
{ "", "group:stick", "group:stick" },
},
})
-- mahogany
minetest.register_craft( {
type = "shapeless",
output = "doors:homedecor_closet_mahogany 2",
recipe = {
"doors:homedecor_closet_oak",
"doors:homedecor_closet_oak",
"dye:brown"
},
})
-- wrought iron fence-like door
minetest.register_craft( {
output = "doors:homedecor_wrought_iron 2",
recipe = {
{ "homedecor:pole_wrought_iron", "default:iron_lump" },
{ "homedecor:pole_wrought_iron", "default:iron_lump" },
{ "homedecor:pole_wrought_iron", "default:iron_lump" }
},
})
-- bedroom/panel door
minetest.register_craft( {
output = "doors:homedecor_basic_panel",
recipe = {
{ "dye:white", "dye:white", "" },
{ "doors:homedecor_wood_plain", "basic_materials:brass_ingot", "" },
{ "", "", "" },
},
})
-- basic wood/glass single-lite door
minetest.register_craft( {
output = "doors:homedecor_woodglass",
recipe = {
{ "group:wood", "default:glass", "" },
{ "group:wood", "default:glass", "basic_materials:brass_ingot" },
{ "group:wood", "group:wood", "" },
},
})
-- "Carolina" door
minetest.register_craft( {
output = "doors:homedecor_carolina",
recipe = {
{ "default:glass", "default:glass", "" },
{ "group:wood", "group:wood", "default:iron_lump" },
{ "group:wood", "group:wood", "" },
},
})
minetest.register_craft({
output = "homedecor:door_japanese_closed",
recipe = {
{ "homedecor:japanese_wall_top" },
{ "homedecor:japanese_wall_bottom" }
},
})
-- aliases
minetest.register_alias("homedecor:jpn_door_top", "air")
minetest.register_alias("homedecor:jpn_door_top_open", "air")
minetest.register_alias("homedecor:jpn_door_bottom", "homedecor:door_japanese_closed")
minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japanese_open")
minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b")
minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a")
minetest.register_alias("doors:wood_glass_oak_a", "doors:homedecor_french_oak_a")
minetest.register_alias("doors:wood_glass_oak_b", "doors:homedecor_french_oak_b")
minetest.register_alias("doors:wood_glass_white_a", "doors:homedecor_french_white_a")
minetest.register_alias("doors:wood_glass_white_b", "doors:homedecor_french_white_b")
minetest.register_alias("doors:wood_glass_mahogany_a", "doors:homedecor_french_mahogany_a")
minetest.register_alias("doors:wood_glass_mahogany_b", "doors:homedecor_french_mahogany_b")
minetest.register_alias("doors:homedecor_wood_glass_oak_a", "doors:homedecor_french_oak_a")
minetest.register_alias("doors:homedecor_wood_glass_oak_b", "doors:homedecor_french_oak_b")
minetest.register_alias("doors:homedecor_wood_glass_white_a", "doors:homedecor_french_white_a")
minetest.register_alias("doors:homedecor_wood_glass_white_b", "doors:homedecor_french_white_b")
minetest.register_alias("doors:homedecor_wood_glass_mahogany_a", "doors:homedecor_french_mahogany_a")
minetest.register_alias("doors:homedecor_wood_glass_mahogany_b", "doors:homedecor_french_mahogany_b")
minetest.register_alias("doors:homedecor_woodglass2_a", "doors:homedecor_carolina_a")
minetest.register_alias("doors:homedecor_woodglass2_b", "doors:homedecor_carolina_b")
minetest.register_alias("doors:woodglass2_a", "doors:homedecor_carolina_a")
minetest.register_alias("doors:woodglass2_b", "doors:homedecor_carolina_b")
minetest.register_alias("doors:homedecor_bedroom_a", "doors:homedecor_basic_panel_a")
minetest.register_alias("doors:homedecor_bedroom_b", "doors:homedecor_basic_panel_b")
minetest.register_alias("doors:bedroom_a", "doors:homedecor_basic_panel_a")
minetest.register_alias("doors:bedroom_b", "doors:homedecor_basic_panel_b")
-- flip old homedecor doors around, since they use minetest_game doors API now
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_oak_left"
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_oak_right"
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_white_left"
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_white_right"
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_mahogany_left"
old_doors[#old_doors + 1] = "homedecor:door_wood_glass_mahogany_right"
old_doors[#old_doors + 1] = "homedecor:door_woodglass2_left"
old_doors[#old_doors + 1] = "homedecor:door_woodglass2_right"
old_doors[#old_doors + 1] = "homedecor:door_bedroom_left"
old_doors[#old_doors + 1] = "homedecor:door_bedroom_right"
minetest.register_lbm({
name = ":homedecor:convert_doors_3",
label = "Convert Homedecor doors to mtg doors API",
nodenames = old_doors,
run_at_every_load = false,
action = function(pos, node)
-- old doors param2: N=0, E=1, S=2, W=3
local newparam2 = (node.param2 + 2) % 4
local e = string.find(node.name, "_", -7)
local dir = string.sub(node.name, e+1)
local newname = "doors:homedecor_"..string.sub(node.name, 16, e-1)
if dir == "right" then
print("Want to replace "..node.name.." with "..newname.."_a")
minetest.set_node(pos, {name = newname.."_a", param2 = newparam2 })
else
print("Want to replace "..node.name.." with "..newname.."_b")
minetest.set_node(pos, {name = newname.."_b", param2 = newparam2 })
end
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name = "doors:hidden"})
end
})