mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-11-14 14:20:37 +01:00
546cd7110f
* make materials.lua with hades, minetest game, farlands items * make textures file for central handling * make mods game agnostic * take out the trash * handle multiple seats in sofas * add github luacheck workflow and various luacheck fixes * add fluxionary scope creep * fix devtest breaking right to a name policy Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com> Co-authored-by: SFENCE <sfence.software@gmail.com>
237 lines
6.9 KiB
Lua
237 lines
6.9 KiB
Lua
local S = minetest.get_translator("building_blocks")
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local function building_blocks_stairs(nodename, def)
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minetest.register_node(nodename, def)
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if minetest.get_modpath("moreblocks") then
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local mod, name = nodename:match("(.*):(.*)")
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stairsplus:register_all(mod, name, nodename, def)
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minetest.register_alias("stairs:slab_" .. name, mod .. ":slab_" .. name)
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minetest.register_alias("stairs:stair_" .. name, mod .. ":stair_" .. name)
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minetest.register_alias("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
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minetest.register_alias("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
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end
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end
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building_blocks_stairs("building_blocks:grate", {
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drawtype = "glasslike",
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description = S("Grate"),
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tiles = {"building_blocks_grate.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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use_texture_alpha = "clip",
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groups = {cracky=1, dig_generic=3},
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_sound_def = {
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key = "node_sound_metal_defaults",
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},
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})
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building_blocks_stairs("building_blocks:smoothglass", {
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drawtype = "glasslike",
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description = S("Streak Free Glass"),
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tiles = {"building_blocks_sglass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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use_texture_alpha = "clip",
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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_sound_def = {
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key = "node_sound_glass_defaults",
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},
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})
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building_blocks_stairs("building_blocks:woodglass", {
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drawtype = "glasslike",
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description = S("Wood Framed Glass"),
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tiles = {"building_blocks_wglass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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use_texture_alpha = "clip",
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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_sound_def = {
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key = "node_sound_glass_defaults",
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},
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})
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building_blocks_stairs("building_blocks:Adobe", {
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tiles = {"building_blocks_Adobe.png"},
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description = S("Adobe"),
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is_ground_content = true,
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groups = {crumbly=3, dig_stone=2},
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_sound_def = {
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key = "node_sound_stone_defaults",
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},
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})
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local grasstex = {"[combine:16x16^[noalpha^[colorize:#006400"}
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if minetest.get_modpath("default") then
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grasstex = minetest.registered_nodes["default:dirt_with_grass"].tiles
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end
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building_blocks_stairs("building_blocks:fakegrass", {
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tiles = grasstex,
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description = S("Fake Grass"),
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is_ground_content = true,
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groups = {crumbly=3, dig_sand=3},
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_sound_def = {
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key = "node_sound_dirt_defaults",
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},
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})
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building_blocks_stairs("building_blocks:hardwood", {
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tiles = {"building_blocks_hardwood.png"},
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is_ground_content = true,
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description = S("Hardwood"),
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groups = {choppy=1,flammable=1, dig_tree=1},
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_sound_def = {
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key = "node_sound_wood_defaults",
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},
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})
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building_blocks_stairs("building_blocks:Roofing", {
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tiles = {"building_blocks_Roofing.png"},
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is_ground_content = true,
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description = S("Roof block"),
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groups = {snappy=3, dig_generic=4},
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_sound_def = {
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key = "node_sound_stone_defaults",
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},
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})
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building_blocks_stairs("building_blocks:Tar", {
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description = S("Tar"),
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tiles = {"building_blocks_tar.png"},
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is_ground_content = true,
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groups = {crumbly=1, tar_block = 1, dig_generic=4},
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_sound_def = {
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key = "node_sound_stone_defaults",
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},
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})
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building_blocks_stairs("building_blocks:Marble", {
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description = S("Marble"),
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tiles = {"building_blocks_marble.png"},
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is_ground_content = true,
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groups = {cracky=3, marble = 1, dig_stone=2},
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_sound_def = {
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key = "node_sound_stone_defaults",
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},
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})
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minetest.register_node("building_blocks:brobble_spread", {
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drawtype = "raillike",
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-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
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-- Translate however you see fit.
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description = S("Brobble Spread"),
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tiles = {"building_blocks_brobble.png"},
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inventory_image = "building_blocks_brobble_spread_inv.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {crumbly=3, dig_generic=4},
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})
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if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
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local graveltex = "[combine:16x16^[noalpha^[colorize:#3a3b3c"
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if minetest.get_modpath("default") then
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graveltex = "default_gravel.png"
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end
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minetest.register_node("building_blocks:gravel_spread", {
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drawtype = "raillike",
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description = S("Gravel Spread"),
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tiles = {graveltex},
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inventory_image = "building_blocks_gravel_spread_inv.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {crumbly=2, dig_generic=4},
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_sound_def = {
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key = "node_sound_dirt_defaults",
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},
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})
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end
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minetest.register_node("building_blocks:Tarmac_spread", {
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drawtype = "raillike",
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description = S("Tarmac Spread"),
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tiles = {"building_blocks_tar.png"},
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inventory_image = "building_blocks_tar_spread_inv.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {cracky=3, dig_generic=4},
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_sound_def = {
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key = "node_sound_dirt_defaults",
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},
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})
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minetest.register_node("building_blocks:terrycloth_towel", {
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drawtype = "raillike",
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description = S("Terrycloth towel"),
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tiles = {"building_blocks_towel.png"},
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inventory_image = "building_blocks_towel_inv.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {crumbly=3, dig_generic=4},
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})
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minetest.register_node("building_blocks:BWtile", {
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drawtype = "nodebox",
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description = S("Chess board tiling"),
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tiles = {
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"building_blocks_BWtile.png",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png",
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"building_blocks_BWtile.png"
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},
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inventory_image = "building_blocks_bwtile_inv.png",
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paramtype = "light",
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walkable = false,
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node_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {crumbly=3, dig_generic=4},
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})
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minetest.register_node("building_blocks:Fireplace", {
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description = S("Fireplace"),
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tiles = {
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron_fireplace.png"
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},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = minetest.LIGHT_MAX,
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {cracky=2, dig_generic=4},
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_sound_def = {
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key = "node_sound_stone_defaults",
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},
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})
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