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homedecor_modpack/homedecor/shutters.lua
Vanessa Ezekowitz 1eb1e87f08 use unified dyes auto-colorization feature
also fixed some bugs in bed handling
also got rid of the old, obsolete "placeholder" node, aliased it to air.
2017-06-25 03:10:59 -04:00

107 lines
3.2 KiB
Lua

-- Various kinds of window shutters
local S = homedecor_i18n.gettext
local shutters = {
"mahogany",
"red",
"yellow",
"forest_green",
"light_blue",
"violet",
"black",
"dark_grey",
"grey",
"white",
}
local shutter_cbox = {
type = "wallmounted",
wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 }
}
local inv = "homedecor_window_shutter_inv.png^[colorize:#a87034:150"
homedecor.register("shutter", {
mesh = "homedecor_window_shutter.obj",
tiles = {
{ name = "homedecor_window_shutter.png", color = 0xffa87034 }
},
description = S("Wooden Shutter"),
inventory_image = inv,
wield_image = inv,
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
ud_replacement_node = "homedecor:shutter_colored",
groups = { snappy = 3, ud_param2_colorable = 1 },
sounds = default.node_sound_wood_defaults(),
selection_box = shutter_cbox,
node_box = shutter_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node
})
homedecor.register("shutter_colored", {
mesh = "homedecor_window_shutter.obj",
tiles = { "homedecor_window_shutter.png" },
description = S("Wooden Shutter"),
inventory_image = "homedecor_window_shutter_inv.png",
wield_image = "homedecor_window_shutter_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
groups = { snappy = 3 , not_in_creative_inventory = 1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
selection_box = shutter_cbox,
node_box = shutter_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node,
drop = "homedecor:shutter"
})
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")
minetest.register_alias("homedecor:shutter_oak", "homedecor:shutter")
-- convert to param2 coloring
homedecor.old_shutter_nodes = {}
for _, color in ipairs(shutters) do
table.insert(homedecor.old_shutter_nodes, "homedecor:shutter_"..color)
end
minetest.register_lbm({
name = "homedecor:convert_shutters",
label = "Convert shutter static nodes to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_shutter_nodes,
action = function(pos, node)
local name = node.name
local color = string.sub(name, string.find(name, "_") + 1)
if color == "mahogany" then
color = "dark_red"
elseif color == "forest_green" then
color = "dark_green"
elseif color == "light_blue" then
color = "medium_cyan"
elseif color == "red" then
color = "medium_red"
end
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
local param2 = paletteidx + node.param2
minetest.set_node(pos, { name = "homedecor:shutter_colored", param2 = param2 })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
end
})