mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-12-23 08:20:21 +01:00
782 lines
22 KiB
Lua
782 lines
22 KiB
Lua
-- This mod provides the visible text on signs library used by Home Decor
|
|
-- and perhaps other mods at some point in the future. Forked from thexyz's/
|
|
-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
|
|
-- and Diego Martinez
|
|
|
|
signs_lib = {}
|
|
|
|
signs_lib.wall_sign_text_pos = {
|
|
{delta = {x = 0, y = 0.15, z = 0.399}, yaw = 0},
|
|
{delta = {x = 0.399, y = 0.15, z = 0 }, yaw = math.pi / -2},
|
|
{delta = {x = 0, y = 0.15, z = -0.399}, yaw = math.pi},
|
|
{delta = {x = -0.399, y = 0.15, z = 0 }, yaw = math.pi / 2},
|
|
}
|
|
|
|
signs_lib.hanging_sign_text_pos = {
|
|
{delta = {x = 0, y = 0.032, z = -0.05}, yaw = 0},
|
|
{delta = {x = -0.05, y = 0.032, z = 0 }, yaw = math.pi / -2},
|
|
{delta = {x = 0, y = 0.032, z = 0.05}, yaw = math.pi},
|
|
{delta = {x = 0.05, y = 0.032, z = 0 }, yaw = math.pi / 2},
|
|
}
|
|
|
|
signs_lib.yard_sign_text_pos = {
|
|
{delta = {x = 0, y = 0.15, z = -0.05}, yaw = 0},
|
|
{delta = {x = -0.05, y = 0.15, z = 0 }, yaw = math.pi / -2},
|
|
{delta = {x = 0, y = 0.15, z = 0.05}, yaw = math.pi},
|
|
{delta = {x = 0.05, y = 0.15, z = 0 }, yaw = math.pi / 2},
|
|
}
|
|
|
|
signs_lib.sign_post_text_pos = {
|
|
{delta = {x = 0, y = 0.15, z = -0.226}, yaw = 0},
|
|
{delta = {x = -0.226, y = 0.15, z = 0 }, yaw = math.pi / -2},
|
|
{delta = {x = 0, y = 0.15, z = 0.226 }, yaw = math.pi},
|
|
{delta = {x = 0.226, y = 0.15, z = 0 }, yaw = math.pi / 2},
|
|
}
|
|
|
|
signs_lib.modpath = minetest.get_modpath("signs_lib")
|
|
signs_lib.intllib_modpath = minetest.get_modpath("intllib")
|
|
|
|
local S
|
|
if signs_lib.intllib_modpath then
|
|
dofile(signs_lib.intllib_modpath.."/intllib.lua")
|
|
S = intllib.Getter(minetest.get_current_modname())
|
|
else
|
|
S = function ( s ) return s end
|
|
end
|
|
signs_lib.gettext = S
|
|
|
|
--table copy
|
|
|
|
function signs_lib.table_copy(t)
|
|
local nt = { };
|
|
for k, v in pairs(t) do
|
|
if type(v) == "table" then
|
|
nt[k] = signs_lib.table_copy(v)
|
|
else
|
|
nt[k] = v
|
|
end
|
|
end
|
|
return nt
|
|
end
|
|
|
|
-- infinite stacks
|
|
|
|
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
|
|
signs_lib.expect_infinite_stacks = false
|
|
else
|
|
signs_lib.expect_infinite_stacks = true
|
|
end
|
|
|
|
-- CONSTANTS
|
|
|
|
local MP = minetest.get_modpath("signs_lib")
|
|
|
|
-- Used by `build_char_db' to locate the file.
|
|
local FONT_FMT = "%s/hdf_%02x.png"
|
|
|
|
-- Simple texture name for building text texture.
|
|
local FONT_FMT_SIMPLE = "hdf_%02x.png"
|
|
|
|
-- Path to the textures.
|
|
local TP = MP.."/textures"
|
|
|
|
local TEXT_SCALE = {x=0.8, y=0.5}
|
|
|
|
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
|
|
|
|
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
|
|
|
|
-- Read the image size from a PNG file.
|
|
-- Returns image_w, image_h.
|
|
-- Only the LSB is read from each field!
|
|
local function read_char_size(c)
|
|
local filename = FONT_FMT:format(TP, c)
|
|
local f = io.open(filename, "rb")
|
|
f:seek("set", 0x0)
|
|
local hdr = f:read(8)
|
|
if hdr ~= PNG_HDR then
|
|
f:close()
|
|
return
|
|
end
|
|
f:seek("set", 0x13)
|
|
local ws = f:read(1)
|
|
f:seek("set", 0x17)
|
|
local hs = f:read(1)
|
|
f:close()
|
|
return ws:byte(), hs:byte()
|
|
end
|
|
|
|
-- Set by build_char_db()
|
|
local LINE_HEIGHT
|
|
local SIGN_WIDTH
|
|
|
|
-- Size of the canvas, in characters.
|
|
-- Please note that CHARS_PER_LINE is multiplied by the average character
|
|
-- width to get the total width of the canvas, so for proportional fonts,
|
|
-- either more or fewer characters may fit on a line.
|
|
local CHARS_PER_LINE = 30
|
|
local NUMBER_OF_LINES = 6
|
|
|
|
-- This holds the individual character widths.
|
|
-- Indexed by the actual character (e.g. charwidth["A"])
|
|
local charwidth = { }
|
|
|
|
-- File to cache the font size to.
|
|
local CHARDB_FILE = minetest.get_worldpath().."/signs_lib_chardb"
|
|
|
|
-- Returns true if any file differs from cached one.
|
|
local function check_random_chars()
|
|
for i = 1, 5 do
|
|
local c = math.random(32, 126)
|
|
local w, h = read_char_size(c)
|
|
|
|
-- File is not a PNG... wut?
|
|
if not (w and h) then return true end
|
|
|
|
local ch = string.char(c)
|
|
if (not charwidth[ch]) -- Char is not cached.
|
|
or (charwidth[ch] ~= w) -- Width differs.
|
|
or (LINE_HEIGHT and (LINE_HEIGHT ~= h)) -- Height differs
|
|
then
|
|
-- In any case, file is different; rebuild cache.
|
|
return true
|
|
end
|
|
end
|
|
-- OK, our superficial check passed. If the textures are messed up,
|
|
-- it's not our problem.
|
|
return false
|
|
end
|
|
|
|
local function build_char_db()
|
|
|
|
LINE_HEIGHT = nil
|
|
SIGN_WIDTH = nil
|
|
|
|
-- To calculate average char width.
|
|
local total_width = 0
|
|
local char_count = 0
|
|
|
|
-- Try to load cached data to avoid heavy disk I/O.
|
|
|
|
local cdbf = io.open(CHARDB_FILE, "rt")
|
|
|
|
if cdbf then
|
|
minetest.log("info", "[signs_lib] "..S("Reading cached character database."))
|
|
for line in cdbf:lines() do
|
|
local ch, w = line:match("(0x[0-9A-Fa-f]+)%s+([0-9][0-9]*)")
|
|
if ch and w then
|
|
local c = tonumber(ch)
|
|
w = tonumber(w)
|
|
if c and w then
|
|
if c == 0 then
|
|
LINE_HEIGHT = w
|
|
elseif (c >= 32) and (c < 127) then
|
|
charwidth[string.char(c)] = w
|
|
total_width = total_width + w
|
|
char_count = char_count + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
cdbf:close()
|
|
if LINE_HEIGHT then
|
|
-- Check some random characters to see if the file on disk differs
|
|
-- from the cached one. If so, then ditch cached data and rebuild
|
|
-- (font probably was changed).
|
|
if check_random_chars() then
|
|
LINE_HEIGHT = nil
|
|
minetest.log("info", "[signs_lib] "
|
|
..S("Font seems to have changed. Rebuilding cache.")
|
|
)
|
|
end
|
|
else
|
|
minetest.log("warning", "[signs_lib] "
|
|
..S("Could not find font line height in cached DB. Trying brute force.")
|
|
)
|
|
end
|
|
end
|
|
|
|
if not LINE_HEIGHT then
|
|
-- OK, something went wrong... try brute force loading from texture files.
|
|
|
|
charwidth = { }
|
|
|
|
total_width = 0
|
|
char_count = 0
|
|
|
|
for c = 32, 126 do
|
|
local w, h = read_char_size(c)
|
|
if w and h then
|
|
local ch = string.char(c)
|
|
charwidth[ch] = w
|
|
total_width = total_width + w
|
|
char_count = char_count + 1
|
|
if not LINE_HEIGHT then LINE_HEIGHT = h end
|
|
end
|
|
end
|
|
|
|
if not LINE_HEIGHT then
|
|
error("Could not find font line height.")
|
|
end
|
|
|
|
end
|
|
|
|
-- XXX: Is there a better way to calc this?
|
|
SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
|
|
|
|
-- Try to save cached list back to disk.
|
|
|
|
local e -- Note: `cdbf' is already declared local above.
|
|
cdbf, e = io.open(CHARDB_FILE, "wt")
|
|
if not cdbf then
|
|
minetest.log("warning", "[signs_lib] Could not save cached char DB: "..(e or ""))
|
|
return
|
|
end
|
|
|
|
cdbf:write(("0x00 %d\n"):format(LINE_HEIGHT))
|
|
for c = 32, 126 do
|
|
local w = charwidth[string.char(c)]
|
|
if w then
|
|
cdbf:write(("0x%02X %d\n"):format(c, w))
|
|
end
|
|
end
|
|
cdbf:close()
|
|
|
|
end
|
|
|
|
local sign_groups = {choppy=2, dig_immediate=2}
|
|
|
|
local fences_with_sign = { }
|
|
|
|
-- some local helper functions
|
|
|
|
local function split_lines_and_words(text)
|
|
local lines = { }
|
|
local line = { }
|
|
if not text then return end
|
|
for word in text:gmatch("%S+") do
|
|
if word == "|" then
|
|
table.insert(lines, line)
|
|
if #lines >= NUMBER_OF_LINES then break end
|
|
line = { }
|
|
elseif word == "\\|" then
|
|
table.insert(line, "|")
|
|
else
|
|
table.insert(line, word)
|
|
end
|
|
end
|
|
table.insert(lines, line)
|
|
return lines
|
|
end
|
|
|
|
local math_max = math.max
|
|
|
|
local function fill_line(x, y, w, c)
|
|
local tex = { }
|
|
for xx = 0, math.max(0, w-16), 16 do
|
|
table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
|
|
end
|
|
if ((w % 16) > 0) and (w > 16) then
|
|
table.insert(tex, (":%d,%d=slc_%s.png"):format(x + w - 16, y, c))
|
|
end
|
|
return table.concat(tex)
|
|
end
|
|
|
|
local function make_line_texture(line, lineno)
|
|
|
|
local width = 0
|
|
local maxw = 0
|
|
|
|
local words = { }
|
|
|
|
local cur_color = 0
|
|
|
|
-- We check which chars are available here.
|
|
for word_i, word in ipairs(line) do
|
|
local chars = { }
|
|
local ch_offs = 0
|
|
local word_l = #word
|
|
local i = 1
|
|
while i <= word_l do
|
|
local c = word:sub(i, i)
|
|
if c == "#" then
|
|
local cc = tonumber(word:sub(i+1, i+1), 16)
|
|
if cc then
|
|
i = i + 1
|
|
cur_color = cc
|
|
end
|
|
else
|
|
local w = charwidth[c]
|
|
if w then
|
|
width = width + w + 1
|
|
if width >= (SIGN_WIDTH - charwidth[" "]) then
|
|
width = 0
|
|
else
|
|
maxw = math_max(width, maxw)
|
|
end
|
|
table.insert(chars, {
|
|
off=ch_offs,
|
|
tex=FONT_FMT_SIMPLE:format(c:byte()),
|
|
col=("%X"):format(cur_color),
|
|
})
|
|
ch_offs = ch_offs + w
|
|
end
|
|
end
|
|
i = i + 1
|
|
end
|
|
width = width + charwidth[" "] + 1
|
|
maxw = math_max(width, maxw)
|
|
table.insert(words, { chars=chars, w=ch_offs })
|
|
end
|
|
|
|
-- Okay, we actually build the "line texture" here.
|
|
|
|
local texture = { }
|
|
|
|
local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
|
|
|
|
local xpos = start_xpos
|
|
local ypos = (LINE_HEIGHT * lineno)
|
|
|
|
cur_color = nil
|
|
|
|
for word_i, word in ipairs(words) do
|
|
local xoffs = (xpos - start_xpos)
|
|
if (xoffs > 0) and ((xoffs + word.w) > maxw) then
|
|
table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
|
|
xpos = start_xpos
|
|
ypos = ypos + LINE_HEIGHT
|
|
lineno = lineno + 1
|
|
if lineno >= NUMBER_OF_LINES then break end
|
|
table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
|
|
end
|
|
for ch_i, ch in ipairs(word.chars) do
|
|
if ch.col ~= cur_color then
|
|
cur_color = ch.col
|
|
table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
|
|
end
|
|
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
|
|
end
|
|
table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
|
|
xpos = xpos + word.w + charwidth[" "]
|
|
end
|
|
|
|
table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
|
|
table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
|
|
|
|
return table.concat(texture), lineno
|
|
end
|
|
|
|
local function make_sign_texture(lines)
|
|
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
|
|
local lineno = 0
|
|
for i = 1, #lines do
|
|
if lineno >= NUMBER_OF_LINES then break end
|
|
local linetex, ln = make_line_texture(lines[i], lineno)
|
|
table.insert(texture, linetex)
|
|
lineno = ln + 1
|
|
end
|
|
table.insert(texture, "^[makealpha:0,0,0")
|
|
return table.concat(texture, "")
|
|
end
|
|
|
|
local function set_obj_text(obj, text)
|
|
obj:set_properties({
|
|
textures={make_sign_texture(split_lines_and_words(text))},
|
|
visual_size = TEXT_SCALE,
|
|
})
|
|
end
|
|
|
|
signs_lib.construct_sign = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", "field[text;;${text}]")
|
|
meta:set_string("infotext", "")
|
|
end
|
|
|
|
signs_lib.destruct_sign = function(pos)
|
|
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
|
for _, v in ipairs(objects) do
|
|
local e = v:get_luaentity()
|
|
if e and e.name == "signs:text" then
|
|
v:remove()
|
|
end
|
|
end
|
|
end
|
|
|
|
local function make_infotext(text)
|
|
local lines = split_lines_and_words(text) or {}
|
|
local lines2 = { }
|
|
for _, line in ipairs(lines) do
|
|
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
|
|
end
|
|
return table.concat(lines2, "\n")
|
|
end
|
|
|
|
signs_lib.update_sign = function(pos, fields)
|
|
local meta = minetest.get_meta(pos)
|
|
if fields then
|
|
meta:set_string("infotext", make_infotext(fields.text).." ")
|
|
meta:set_string("text", fields.text)
|
|
end
|
|
local text = meta:get_string("text")
|
|
if text == nil then return end
|
|
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
|
for _, v in ipairs(objects) do
|
|
local e = v:get_luaentity()
|
|
if e and e.name == "signs:text" then
|
|
set_obj_text(v, text)
|
|
return
|
|
end
|
|
end
|
|
|
|
-- if there is no entity
|
|
local sign_info
|
|
if minetest.get_node(pos).name == "signs:sign_yard" then
|
|
sign_info = signs_lib.yard_sign_text_pos[minetest.get_node(pos).param2 + 1]
|
|
elseif minetest.get_node(pos).name == "signs:sign_hanging" then
|
|
sign_info = signs_lib.hanging_sign_text_pos[minetest.get_node(pos).param2 + 1]
|
|
elseif minetest.get_node(pos).name == "default:sign_wall" then
|
|
sign_info = signs_lib.wall_sign_text_pos[minetest.get_node(pos).param2 + 1]
|
|
else --if minetest.get_node(pos).name == "signs:sign_post" then
|
|
sign_info = signs_lib.sign_post_text_pos[minetest.get_node(pos).param2 + 1]
|
|
end
|
|
if sign_info == nil then
|
|
return
|
|
end
|
|
local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
|
|
y = pos.y + sign_info.delta.y,
|
|
z = pos.z + sign_info.delta.z}, "signs:text")
|
|
text:setyaw(sign_info.yaw)
|
|
end
|
|
|
|
-- What kind of sign do we need to place, anyway?
|
|
|
|
function signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
|
local name
|
|
name = minetest.get_node(pointed_thing.under).name
|
|
if fences_with_sign[name] then
|
|
if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pointed_thing.under,
|
|
placer:get_player_name())
|
|
return itemstack
|
|
end
|
|
else
|
|
name = minetest.get_node(pointed_thing.above).name
|
|
local def = minetest.registered_nodes[name]
|
|
if not def.buildable_to then
|
|
return itemstack
|
|
end
|
|
if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pointed_thing.above,
|
|
placer:get_player_name())
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
local node=minetest.get_node(pointed_thing.under)
|
|
|
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
|
|
else
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
local dir = {x = under.x - above.x,
|
|
y = under.y - above.y,
|
|
z = under.z - above.z}
|
|
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
|
|
local placer_pos = placer:getpos()
|
|
if placer_pos then
|
|
dir = {
|
|
x = above.x - placer_pos.x,
|
|
y = above.y - placer_pos.y,
|
|
z = above.z - placer_pos.z
|
|
}
|
|
end
|
|
|
|
local fdir = minetest.dir_to_facedir(dir)
|
|
|
|
local sign_info
|
|
local pt_name = minetest.get_node(under).name
|
|
print(dump(pt_name))
|
|
|
|
if fences_with_sign[pt_name] then
|
|
minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
|
|
sign_info = signs_lib.sign_post_text_pos[fdir + 1]
|
|
|
|
elseif wdir == 0 then
|
|
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
|
|
sign_info = signs_lib.hanging_sign_text_pos[fdir + 1]
|
|
elseif wdir == 1 then
|
|
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
|
|
sign_info = signs_lib.yard_sign_text_pos[fdir + 1]
|
|
else
|
|
minetest.add_node(above, {name = "default:sign_wall", param2 = fdir})
|
|
sign_info = signs_lib.wall_sign_text_pos[fdir + 1]
|
|
end
|
|
|
|
local text = minetest.add_entity({x = above.x + sign_info.delta.x,
|
|
y = above.y + sign_info.delta.y,
|
|
z = above.z + sign_info.delta.z}, "signs:text")
|
|
text:setyaw(sign_info.yaw)
|
|
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
function signs_lib.receive_fields(pos, formname, fields, sender)
|
|
if fields and fields.text then
|
|
minetest.log("action", S("%s wrote \"%s\" to sign at %s"):format(
|
|
(sender:get_player_name() or ""),
|
|
fields.text,
|
|
minetest.pos_to_string(pos)
|
|
))
|
|
end
|
|
if minetest.is_protected(pos, sender:get_player_name()) then
|
|
minetest.record_protection_violation(pos,
|
|
sender:get_player_name())
|
|
return
|
|
end
|
|
if fields and fields.text then
|
|
signs_lib.update_sign(pos, fields)
|
|
end
|
|
end
|
|
|
|
minetest.register_node(":default:sign_wall", {
|
|
description = S("Sign"),
|
|
inventory_image = "default_sign_wall.png",
|
|
wield_image = "default_sign_wall.png",
|
|
node_placement_prediction = "",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
|
|
selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
|
|
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
|
|
groups = sign_groups,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
|
end,
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_yard", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = {type = "fixed", fixed = {
|
|
{-0.45, -0.15, -0.049, 0.45, 0.45, 0.049},
|
|
{-0.05, -0.5, -0.049, 0.05, -0.15, 0.049}
|
|
}},
|
|
selection_box = {type = "fixed", fixed = {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}},
|
|
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = "default:sign_wall",
|
|
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_hanging", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = {type = "fixed", fixed = {
|
|
{-0.45, 0.3124, 0, 0.45, 0.5, 0},
|
|
{-0.45, -0.2875, -0.049, 0.45, 0.3125, 0.049}
|
|
}},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
|
|
},
|
|
tiles = {
|
|
"signs_hanging_top.png",
|
|
"signs_hanging_bottom.png",
|
|
"signs_hanging_side.png",
|
|
"signs_hanging_side.png",
|
|
"signs_hanging_back.png",
|
|
"signs_hanging_front.png"
|
|
},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = "default:sign_wall",
|
|
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_post", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 },
|
|
{ -0.45, -0.15, -0.225, 0.45, 0.45, -0.125 },
|
|
}
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 },
|
|
{ -0.45, -0.15, -0.225, 0.45, 0.45, -0.125 },
|
|
}
|
|
},
|
|
tiles = {
|
|
"signs_post_top.png",
|
|
"signs_post_bottom.png",
|
|
"signs_post_side.png",
|
|
"signs_post_side.png",
|
|
"signs_post_back.png",
|
|
"signs_post_front.png",
|
|
},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = {
|
|
max_items = 2,
|
|
items = {
|
|
{ items = { "default:sign_wall" }},
|
|
{ items = { "default:fence_wood" }},
|
|
},
|
|
},
|
|
})
|
|
|
|
local signs_text_on_activate
|
|
|
|
signs_text_on_activate = function(self)
|
|
local meta = minetest.get_meta(self.object:getpos())
|
|
local text = meta:get_string("text")
|
|
if text then
|
|
set_obj_text(self.object, text)
|
|
end
|
|
end
|
|
|
|
minetest.register_entity(":signs:text", {
|
|
collisionbox = { 0, 0, 0, 0, 0, 0 },
|
|
visual = "upright_sprite",
|
|
textures = {},
|
|
|
|
on_activate = signs_text_on_activate,
|
|
})
|
|
|
|
-- And the good stuff here! :-)
|
|
|
|
function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
|
|
local def = minetest.registered_nodes[fencename]
|
|
local def_sign = minetest.registered_nodes[fencewithsignname]
|
|
if not (def and def_sign) then
|
|
minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
|
|
return
|
|
end
|
|
def = signs_lib.table_copy(def)
|
|
def_sign = signs_lib.table_copy(def_sign)
|
|
fences_with_sign[fencename] = fencewithsignname
|
|
|
|
def.on_place = function(itemstack, placer, pointed_thing, ...)
|
|
local node_above = minetest.get_node(pointed_thing.above)
|
|
local node_under = minetest.get_node(pointed_thing.under)
|
|
local def_above = minetest.registered_nodes[node_above.name]
|
|
local def_under = minetest.registered_nodes[node_under.name]
|
|
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
local playername = placer:get_player_name()
|
|
|
|
if minetest.is_protected(pointed_thing.under, playername) then
|
|
minetest.record_protection_violation(pointed_thing.under, playername)
|
|
return
|
|
end
|
|
|
|
if minetest.is_protected(pointed_thing.above, playername) then
|
|
minetest.record_protection_violation(pointed_thing.above, playername)
|
|
return
|
|
end
|
|
|
|
if def_under and def_under.on_rightclick then
|
|
return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
|
|
elseif def_under and def_under.buildable_to then
|
|
minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
placer:set_wielded_item(itemstack)
|
|
return itemstack
|
|
elseif not def_above or def_above.buildable_to then
|
|
minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
placer:set_wielded_item(itemstack)
|
|
return itemstack
|
|
end
|
|
end
|
|
def_sign.on_construct = function(pos, ...)
|
|
signs_lib.construct_sign(pos)
|
|
end
|
|
def_sign.on_destruct = function(pos, ...)
|
|
signs_lib.destruct_sign(pos)
|
|
end
|
|
def_sign.on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end
|
|
def_sign.on_punch = function(pos, node, puncher, ...)
|
|
signs_lib.update_sign(pos)
|
|
end
|
|
local fencename = fencename
|
|
def_sign.after_dig_node = function(pos, node, ...)
|
|
node.name = fencename
|
|
minetest.add_node(pos, node)
|
|
end
|
|
def_sign.drop = "default:sign_wall"
|
|
minetest.register_node(":"..fencename, def)
|
|
minetest.register_node(":"..fencewithsignname, def_sign)
|
|
print(S("Registered %s and %s"):format(fencename, fencewithsignname))
|
|
end
|
|
|
|
build_char_db()
|
|
|
|
minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
|
|
|
|
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
|
|
|
|
if minetest.setting_get("log_mods") then
|
|
minetest.log("action", S("signs loaded"))
|
|
end
|