mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-12-23 00:20:17 +01:00
9798c4fa36
doors, converted the others to use that new code, and all use nodeboxes now. Folding doors are now called "closet" doors and will be converted via a handful of aliases. Tweaked crafting recipe for oak closet door to put the steel ingot on the left. Moves all doors' crafting recipes into crafts.lua. This sweeps away the old buggy zlpdoors-derived code.
198 lines
6.5 KiB
Lua
198 lines
6.5 KiB
Lua
-- This file supplies solid glass doors with frosted edges and metal handle
|
|
|
|
-- Left-opening
|
|
|
|
minetest.register_node("homedecor:door_glass_top_left", {
|
|
description = "glass door top half",
|
|
drawtype = "nodebox",
|
|
tiles = {
|
|
"homedecor_door_glass_tb.png",
|
|
"homedecor_blanktile.png",
|
|
"homedecor_door_glass_lr.png",
|
|
"homedecor_door_glass_lr.png",
|
|
"homedecor_door_glass_right_top.png",
|
|
"homedecor_door_glass_left_top.png",
|
|
},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = true,
|
|
groups = {snappy=3, not_in_creative_inventory=1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
walkable = true,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
|
|
},
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
|
|
}
|
|
},
|
|
drop = "homedecor:door_glass_bottom_left",
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_glass_bottom_left" then
|
|
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
|
|
end
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
nfdir=node.param2-1
|
|
if nfdir < 0 then nfdir = 3 end
|
|
minetest.env:add_node(pos, { name = "homedecor:door_glass_top_right", param2=nfdir})
|
|
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_glass_bottom_right", param2=nfdir})
|
|
end
|
|
})
|
|
|
|
minetest.register_node("homedecor:door_glass_bottom_left", {
|
|
description = "Glass Door",
|
|
drawtype = "nodebox",
|
|
tiles = {
|
|
"homedecor_blanktile.png",
|
|
"homedecor_door_glass_tb.png",
|
|
"homedecor_door_glass_lr.png",
|
|
"homedecor_door_glass_lr.png",
|
|
"homedecor_door_glass_right_bottom.png",
|
|
"homedecor_door_glass_left_bottom.png",
|
|
},
|
|
wield_image = "homedecor_door_glass_left_inv.png",
|
|
inventory_image = "homedecor_door_glass_left_inv.png",
|
|
wield_scale = {x=1,y=1,z=0.25},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = true,
|
|
groups = {snappy=3},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
walkable = true,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
|
|
},
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
|
|
}
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
local pos = pointed_thing.above
|
|
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
|
|
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
|
|
return
|
|
end
|
|
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_left", param2=fdir})
|
|
return minetest.item_place(itemstack, placer, pointed_thing)
|
|
|
|
end,
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_glass_top_left" then
|
|
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
|
|
end
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
nfdir=node.param2-1
|
|
if nfdir < 0 then nfdir = 3 end
|
|
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_right", param2=nfdir})
|
|
minetest.env:add_node(pos, { name = "homedecor:door_glass_bottom_right", param2=nfdir})
|
|
end
|
|
})
|
|
|
|
-- Right-opening
|
|
|
|
minetest.register_node("homedecor:door_glass_top_right", {
|
|
description = "glass door top half",
|
|
drawtype = "nodebox",
|
|
tiles = {
|
|
"homedecor_door_glass_tb.png",
|
|
"homedecor_blanktile.png",
|
|
"homedecor_door_glass_lr.png",
|
|
"homedecor_door_glass_lr.png",
|
|
"homedecor_door_glass_left_top.png",
|
|
"homedecor_door_glass_right_top.png",
|
|
},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = true,
|
|
groups = {snappy=3, not_in_creative_inventory=1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
walkable = true,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
|
|
},
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
|
|
}
|
|
},
|
|
drop = "homedecor:door_glass_bottom_left",
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_glass_bottom_right" then
|
|
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
|
|
end
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
nfdir=node.param2+1
|
|
if nfdir > 3 then nfdir = 0 end
|
|
minetest.env:add_node(pos, { name = "homedecor:door_glass_top_left", param2=nfdir})
|
|
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_glass_bottom_left", param2=nfdir})
|
|
end
|
|
})
|
|
|
|
minetest.register_node("homedecor:door_glass_bottom_right", {
|
|
description = "Glass Door (Right-opening)",
|
|
drawtype = "nodebox",
|
|
tiles = {
|
|
"homedecor_blanktile.png",
|
|
"homedecor_door_glass_tb.png",
|
|
"homedecor_door_glass_lr.png",
|
|
"homedecor_door_glass_lr.png",
|
|
"homedecor_door_glass_left_bottom.png",
|
|
"homedecor_door_glass_right_bottom.png",
|
|
},
|
|
wield_image = "homedecor_door_glass_right_inv.png",
|
|
inventory_image = "homedecor_door_glass_right_inv.png",
|
|
wield_scale = {x=1,y=1,z=0.25},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = true,
|
|
groups = {snappy=3},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
walkable = true,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
|
|
},
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
|
|
}
|
|
},
|
|
drop = "homedecor:door_glass_bottom_left",
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
local pos = pointed_thing.above
|
|
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
|
|
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
|
|
return
|
|
end
|
|
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_right", param2=fdir})
|
|
return minetest.item_place(itemstack, placer, pointed_thing)
|
|
|
|
end,
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_glass_top_right" then
|
|
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
|
|
end
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
nfdir=node.param2+1
|
|
if nfdir > 3 then nfdir = 0 end
|
|
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_left", param2=nfdir})
|
|
minetest.env:add_node(pos, { name = "homedecor:door_glass_bottom_left", param2=nfdir})
|
|
end
|
|
})
|
|
|