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homedecor_modpack/homedecor_cobweb/init.lua
Vanessa Dannenberg b08c0905c0 Split the big "homedecor" mod into multiple sub-mods
Any of these new submods can be run without any other
components that were once part of the big "homedecor"
mod, other than homedecor_common and homedecor_i18n

Reduced dependencies where possible, but each submod still
has its various dependencies more or less the same as before,
i.e. some need basic_materials, others need unifieddyes,
some need building_blocks, and so on.

All of the stuff that used to be under homedecor/handlers
got moved to homedecor_common, as did any models and/or textures
that are used by more than one other homedecor component.

All the miscellaneous items that didn't warrant their own
mod ended up in homedecor_misc, which can also be thought
of as the remains of the original "homedecor" mod, renamed.
2019-04-20 17:02:42 -04:00

171 lines
5.6 KiB
Lua

local S = homedecor_i18n.gettext
minetest.register_node(":homedecor:cobweb_corner", {
description = S("Cobweb"),
drawtype = "torchlike",
tiles = { "homedecor_cobweb_torchlike.png" },
inventory_image = "homedecor_cobweb.png",
wield_image = "homedecor_cobweb.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
liquid_viscosity = 8,
liquidtype = "source",
liquid_alternative_flowing = "homedecor:cobweb_corner",
liquid_alternative_source = "homedecor:cobweb_corner",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
selection_box = { type = "regular" },
visual_scale = 1.4,
groups = { snappy = 3, liquid=3 },
after_place_node = function(pos, placer, itemstack, pointed_thing)
homedecor.rotate_cobweb(pos)
end
})
minetest.register_node(":Lhomedecor:cobweb_centered", {
description = S("Cobweb"),
drawtype = "nodebox",
tiles = { "homedecor_cobweb.png" },
inventory_image = "homedecor_cobweb.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
liquid_viscosity = 8,
liquidtype = "source",
liquid_alternative_flowing = "homedecor:cobweb_centered",
liquid_alternative_source = "homedecor:cobweb_centered",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.1, 0.5, 0.5, 0.1 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0 }
},
groups = { snappy = 3, liquid=3, not_in_creative_inventory = 1 },
drop = "homedecor:cobweb_corner"
})
minetest.register_node(":homedecor:cobweb_flat", {
description = S("Cobweb"),
drawtype = "nodebox",
tiles = { "homedecor_cobweb.png" },
inventory_image = "homedecor_cobweb.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
liquid_viscosity = 8,
liquidtype = "source",
liquid_alternative_flowing = "homedecor:cobweb_flat",
liquid_alternative_source = "homedecor:cobweb_flat",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.495, 0.5, 0.5, 0.495 }
},
groups = { snappy = 3, liquid=3, not_in_creative_inventory = 1 },
drop = "homedecor:cobweb_corner"
})
minetest.register_node(":homedecor:cobweb_plantlike", {
description = S("Cobweb"),
drawtype = "plantlike",
tiles = { "homedecor_cobweb_plantlike.png" },
inventory_image = "homedecor_cobweb.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
liquid_viscosity = 8,
liquidtype = "source",
liquid_alternative_flowing = "homedecor:cobweb_plantlike",
liquid_alternative_source = "homedecor:cobweb_plantlike",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
selection_box = { type = "regular" },
visual_scale = 1.189,
groups = { snappy = 3, liquid=3, not_in_creative_inventory = 1 },
drop = "homedecor:cobweb_corner"
})
-- helper function to rotate the cobweb after it's placed
function homedecor.rotate_cobweb(pos)
local wall_xm = minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name
local wall_xp = minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name
local wall_zm = minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1}).name
local wall_zp = minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1}).name
local iswall_xm = (wall_xm ~= "air" and not string.find(wall_xm, "homedecor:cobweb"))
local iswall_xp = (wall_xp ~= "air" and not string.find(wall_xp, "homedecor:cobweb"))
local iswall_zm = (wall_zm ~= "air" and not string.find(wall_zm, "homedecor:cobweb"))
local iswall_zp = (wall_zp ~= "air" and not string.find(wall_zp, "homedecor:cobweb"))
-- only xm+zp, or only xp+zm means on-floor torchlike
if (iswall_xm and iswall_zp and not iswall_xp and not iswall_zm)
or (iswall_xp and iswall_zm and not iswall_xm and not iswall_zp) then
minetest.set_node(pos, {name = "homedecor:cobweb_corner", param2 = 1})
-- only xm+zm, or only xp+zp means on-ceiling torchlike
elseif (iswall_xm and iswall_zm and not iswall_xp and not iswall_zp)
or (iswall_xp and iswall_zp and not iswall_xm and not iswall_zm) then
minetest.set_node(pos, {name = "homedecor:cobweb_corner", param2 = 0})
-- only xm+xp means nodebox (not rotated, 0 degrees)
elseif iswall_xm and iswall_xp and not iswall_zm and not iswall_zp then
minetest.set_node(pos, {name = "homedecor:cobweb_centered", param2 = 0})
-- only zm+zp means nodebox rotated to 90 degrees
elseif iswall_zm and iswall_zp and not iswall_xm and not iswall_xp then
minetest.set_node(pos, {name = "homedecor:cobweb_centered", param2 = 1})
-- ok, there aren't any simple two-wall corners or opposing walls.
-- Are there any standalone walls?
elseif iswall_xm and not iswall_xp and not iswall_zm and not iswall_zp then
minetest.set_node(pos, {name = "homedecor:cobweb_flat", param2 = 3})
elseif iswall_xp and not iswall_xm and not iswall_zm and not iswall_zp then
minetest.set_node(pos, {name = "homedecor:cobweb_flat", param2 = 1})
elseif iswall_zm and not iswall_xm and not iswall_xp and not iswall_zp then
minetest.set_node(pos, {name = "homedecor:cobweb_flat", param2 = 2})
elseif iswall_zp and not iswall_xm and not iswall_xp and not iswall_zm then
minetest.set_node(pos, {name = "homedecor:cobweb_flat", param2 = 0})
-- if all else fails, place the plantlike version as a fallback.
else
minetest.set_node(pos, {name = "homedecor:cobweb_plantlike", param2 = 0})
end
end
-- crafting
minetest.register_craft( {
output = "homedecor:cobweb_corner 5",
recipe = {
{ "farming:string", "", "farming:string" },
{ "", "farming:string", "" },
{ "farming:string", "", "farming:string" }
},
})