mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-12-27 18:20:22 +01:00
b51d27135b
* psuedo code for jump drive support * avoid re-calculating node hash in loop * cache new position for next move * clean comment and minetest -> core * cache seat offset for sofas * use first found sitting position * cleanup some comments * bugfix: reported seat occupied when it wasn't --------- Co-authored-by: Luke aka SwissalpS <Luke@SwissalpS.ws>
272 lines
7.1 KiB
Lua
272 lines
7.1 KiB
Lua
-- Home decor seating
|
|
-- forked from the previous lrfurn mod
|
|
|
|
local S = minetest.get_translator("homedecor_seating")
|
|
local modpath = minetest.get_modpath("homedecor_seating")
|
|
|
|
lrfurn = {}
|
|
|
|
lrfurn.fdir_to_right = {
|
|
{ 1, 0 },
|
|
{ 0, -1 },
|
|
{ -1, 0 },
|
|
{ 0, 1 },
|
|
}
|
|
|
|
lrfurn.colors = {
|
|
"black",
|
|
"brown",
|
|
"blue",
|
|
"cyan",
|
|
"dark_grey",
|
|
"dark_green",
|
|
"green",
|
|
"grey",
|
|
"magenta",
|
|
"orange",
|
|
"pink",
|
|
"red",
|
|
"violet",
|
|
"white",
|
|
"yellow",
|
|
}
|
|
|
|
function lrfurn.check_right(pos, fdir, long, placer)
|
|
if not fdir or fdir > 3 then fdir = 0 end
|
|
|
|
local pos2 = {
|
|
x = pos.x + lrfurn.fdir_to_right[fdir+1][1],
|
|
y = pos.y, z = pos.z + lrfurn.fdir_to_right[fdir+1][2]
|
|
}
|
|
local pos3 = {
|
|
x = pos.x + lrfurn.fdir_to_right[fdir+1][1] * 2,
|
|
y = pos.y, z = pos.z + lrfurn.fdir_to_right[fdir+1][2] * 2
|
|
}
|
|
|
|
local node2 = minetest.get_node(pos2)
|
|
if node2 and node2.name ~= "air" then
|
|
return false
|
|
elseif minetest.is_protected(pos2, placer:get_player_name()) then
|
|
if not long then
|
|
minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the other end goes!"))
|
|
else
|
|
minetest.chat_send_player(placer:get_player_name(),
|
|
S("Someone else owns the spot where the middle or far end goes!"))
|
|
end
|
|
return false
|
|
end
|
|
|
|
if long then
|
|
local node3 = minetest.get_node(pos3)
|
|
if node3 and node3.name ~= "air" then
|
|
return false
|
|
elseif minetest.is_protected(pos3, placer:get_player_name()) then
|
|
minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the other end goes!"))
|
|
return false
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function lrfurn.fix_sofa_rotation_nsew(pos, placer, itemstack, pointed_thing)
|
|
local node = minetest.get_node(pos)
|
|
local colorbits = node.param2 - (node.param2 % 8)
|
|
local yaw = placer:get_look_horizontal()
|
|
local dir = minetest.yaw_to_dir(yaw)
|
|
local fdir = minetest.dir_to_wallmounted(dir)
|
|
minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
|
|
end
|
|
|
|
local seated_cache = {}
|
|
local offset_cache = {}
|
|
|
|
minetest.register_entity("homedecor_seating:seat", {
|
|
initial_properties = {
|
|
visual = "cube",
|
|
--comment out the following when testing so you can see it
|
|
textures = {"blank.png", "blank.png", "blank.png", "blank.png", "blank.png", "blank.png"},
|
|
collisionbox = { -0.01, -0.01, -0.01, 0.01, 0.01, 0.01 },
|
|
selectionbox = { -0.01, -0.01, -0.01, 0.01, 0.01, 0.01, rotate = false },
|
|
static_save = false,
|
|
},
|
|
on_punch = function(self)
|
|
self.object:remove()
|
|
end,
|
|
})
|
|
|
|
--we only care about 4 rotations, but just in case someone worldedits, etc - do something other than crash
|
|
--radians are stupid, using degrees and then converting
|
|
local p2r = {
|
|
0*math.pi/180,
|
|
0*math.pi/180, --correct
|
|
180*math.pi/180, --correct
|
|
90*math.pi/180, --correct
|
|
270*math.pi/180, --correct
|
|
0*math.pi/180,
|
|
0*math.pi/180,
|
|
0*math.pi/180,
|
|
}
|
|
p2r[0] = p2r[1]
|
|
|
|
local p2r_sofa = {
|
|
0*math.pi/180,
|
|
90*math.pi/180, --correct
|
|
270*math.pi/180, --correct
|
|
180*math.pi/180, --correct
|
|
0*math.pi/180, --correct
|
|
0*math.pi/180,
|
|
0*math.pi/180,
|
|
0*math.pi/180,
|
|
}
|
|
p2r_sofa[0] = p2r_sofa[1]
|
|
|
|
local p2r_facedir = {
|
|
[0] = 180*math.pi/180,
|
|
[1] = 90*math.pi/180,
|
|
[2] = 0*math.pi/180,
|
|
[3] = 270*math.pi/180,
|
|
}
|
|
|
|
function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats)
|
|
if not clicker:is_player() then
|
|
return itemstack
|
|
end
|
|
|
|
local name = clicker:get_player_name()
|
|
if seated_cache[name] then --already sitting
|
|
lrfurn.stand(clicker)
|
|
return itemstack
|
|
end
|
|
|
|
--conversion table for param2 to dir
|
|
local p2d = {
|
|
vector.new(0, 0, 0),
|
|
vector.new(0, 0, -1),
|
|
vector.new(0, 0, 1),
|
|
vector.new(1, 0, 0),
|
|
vector.new(-1, 0, 0),
|
|
vector.new(0, 0, 0),
|
|
vector.new(0, 0, 0)
|
|
}
|
|
|
|
--generate posible seat positions
|
|
local valid_seats = {[minetest.hash_node_position(pos)] = pos}
|
|
if seats > 1 then
|
|
for i=1,seats-1 do
|
|
--since this are hardware colored nodes, node.param2 gives us a actual param to get a dir from
|
|
local npos = vector.add(pos, vector.multiply(p2d[node.param2 % 8], i))
|
|
valid_seats[minetest.hash_node_position(npos)] = npos
|
|
end
|
|
end
|
|
|
|
--see if we can find a non occupied seat
|
|
local sit_pos
|
|
local sit_hash
|
|
for hash, spos in pairs(valid_seats) do
|
|
local pstatus = false
|
|
for _, ref in pairs(minetest.get_objects_inside_radius(spos, 0.5)) do
|
|
if ref:is_player() and seated_cache[ref:get_player_name()] then
|
|
pstatus = true
|
|
end
|
|
end
|
|
if not pstatus then
|
|
sit_pos = spos
|
|
sit_hash = hash
|
|
break;
|
|
end
|
|
end
|
|
if not sit_pos then
|
|
minetest.chat_send_player(name, "sorry, this seat is currently occupied")
|
|
return itemstack
|
|
end
|
|
|
|
--seat the player
|
|
clicker:set_pos(sit_pos)
|
|
|
|
local entity = minetest.add_entity(sit_pos, "homedecor_seating:seat")
|
|
if not entity then return itemstack end --catch for when the entity fails to spawn just in case
|
|
|
|
clicker:set_attach(entity, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}, true)
|
|
local nodedef = minetest.registered_nodes[node.name]
|
|
if nodedef.paramtype2 == "facedir" then
|
|
entity:set_rotation({x = 0, y = p2r_facedir[node.param2 % 4], z = 0})
|
|
elseif string.find(node.name, "sofa") then
|
|
entity:set_rotation({x = 0, y = p2r_sofa[node.param2 % 8], z = 0})
|
|
else
|
|
entity:set_rotation({x = 0, y = p2r[node.param2 % 8], z = 0})
|
|
end
|
|
|
|
xcompat.player.player_attached[name] = true
|
|
xcompat.player.set_animation(clicker, "sit", 0)
|
|
seated_cache[name] = minetest.hash_node_position(pos)
|
|
if seated_cache[name] ~= sit_hash then
|
|
offset_cache[name] = core.hash_node_position(vector.subtract(pos, sit_pos))
|
|
end
|
|
|
|
return itemstack
|
|
end
|
|
|
|
function lrfurn.stand(clicker)
|
|
local name = clicker:get_player_name()
|
|
xcompat.player.player_attached[name] = false
|
|
if seated_cache[name] then
|
|
local attached_to = clicker:get_attach()
|
|
-- Check, clearobjects might have been called, etc
|
|
if attached_to then
|
|
-- Removing also detaches
|
|
attached_to:remove()
|
|
end
|
|
seated_cache[name] = nil
|
|
offset_cache[name] = nil
|
|
end
|
|
end
|
|
|
|
-- Called when a seat is destroyed
|
|
function lrfurn.on_seat_destruct(pos)
|
|
for name, seatpos in pairs(seated_cache) do
|
|
if seatpos == minetest.hash_node_position(pos) then
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
lrfurn.stand(player)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function lrfurn.on_seat_movenode(from_pos, to_pos)
|
|
local hashed_from_pos = core.hash_node_position(from_pos)
|
|
local hashed_to_pos = core.hash_node_position(to_pos)
|
|
for name, seatpos in pairs(seated_cache) do
|
|
if seatpos == hashed_from_pos then
|
|
local player = core.get_player_by_name(name)
|
|
if player then
|
|
local attached_to = player:get_attach()
|
|
-- Check, clearobjects might have been called, etc
|
|
if attached_to then
|
|
if offset_cache[name] then
|
|
-- multi-seat node aka sofas
|
|
attached_to:set_pos(vector.subtract(to_pos,
|
|
core.get_position_from_hash(offset_cache[name])))
|
|
else
|
|
attached_to:set_pos(to_pos)
|
|
end
|
|
seated_cache[name] = hashed_to_pos
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--if the player gets killed in the seat, handle it
|
|
minetest.register_on_dieplayer(function(player)
|
|
if seated_cache[player:get_player_name()] then
|
|
lrfurn.stand(player)
|
|
end
|
|
end)
|
|
|
|
dofile(modpath.."/longsofas.lua")
|
|
dofile(modpath.."/sofas.lua")
|
|
dofile(modpath.."/armchairs.lua")
|
|
dofile(modpath.."/misc.lua")
|