mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-11-16 07:10:35 +01:00
c8be033292
changed the names of a couple of internal functions to compensate. this makes lib_6d.lua obsolete.
108 lines
3.0 KiB
Lua
108 lines
3.0 KiB
Lua
-- Home Decor mod by VanessaE
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-- 2013-03-17
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--
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-- Mostly my own code, with bits and pieces lifted from Minetest's default
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-- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster
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-- for helping me figure out the inventories used in the nightstands/dressers.
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--
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-- The code for ovens, nightstands, refrigerators are basically modified
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-- copies of the code for chests and furnaces.
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--
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-- License: LGPL 2.0 or higher
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--
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homedecor = {}
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homedecor.disable_signs = minetest.setting_getbool("homedecor.disable_signs")
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homedecor.debug = 0
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homedecor.modpath = minetest.get_modpath("homedecor")
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homedecor.intllib_modpath = minetest.get_modpath("intllib")
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if homedecor.intllib_modpath then
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dofile(homedecor.intllib_modpath.."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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homedecor.gettext = S
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-- debug
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local dbg = function(s)
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if homedecor.debug == 1 then
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print('[HomeDecor] ' .. s)
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end
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end
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-- infinite stacks
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if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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homedecor.expect_infinite_stacks = false
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else
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homedecor.expect_infinite_stacks = true
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end
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--table copy
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function homedecor.table_copy(t)
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local nt = { };
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for k, v in pairs(t) do
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if type(v) == "table" then
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nt[k] = homedecor.table_copy(v)
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else
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nt[k] = v
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end
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end
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return nt
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end
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-- protection wrapper for 6d stuff
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function homedecor.protect_and_rotate(itemstack, placer, pointed_thing)
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if not homedecor.node_is_owned(pointed_thing.under, placer)
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and not homedecor.node_is_owned(pointed_thing.above, placer) then
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local keys=placer:get_player_control()
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minetest.rotate_and_place(itemstack, placer, pointed_thing,
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homedecor.expect_infinite_stacks, {invert_wall = keys.sneak})
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end
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return itemstack
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end
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-- load various other components
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dofile(homedecor.modpath.."/ownership.lua")
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dofile(homedecor.modpath.."/misc_nodes.lua") -- the catch-all for all misc nodes
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dofile(homedecor.modpath.."/tables.lua")
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dofile(homedecor.modpath.."/electronics.lua")
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dofile(homedecor.modpath.."/shutters.lua")
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dofile(homedecor.modpath.."/shingles.lua")
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dofile(homedecor.modpath.."/slopes.lua")
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dofile(homedecor.modpath.."/door_models.lua")
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dofile(homedecor.modpath.."/doors_and_gates.lua")
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dofile(homedecor.modpath.."/signs_lib.lua")
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dofile(homedecor.modpath.."/fences.lua")
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dofile(homedecor.modpath.."/lighting.lua")
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dofile(homedecor.modpath.."/kitchen_cabinet.lua")
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dofile(homedecor.modpath.."/refrigerator.lua")
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dofile(homedecor.modpath.."/furnaces.lua")
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dofile(homedecor.modpath.."/nightstands.lua")
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dofile(homedecor.modpath.."/crafts.lua")
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dofile(homedecor.modpath.."/furniture.lua")
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dofile(homedecor.modpath.."/furniture_medieval.lua")
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dofile(homedecor.modpath.."/furniture_bathroom.lua")
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dofile(homedecor.modpath.."/furniture_recipes.lua")
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dofile(homedecor.modpath.."/locked.lua")
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print("[HomeDecor] "..S("Loaded!"))
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