mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-11-16 23:30:37 +01:00
224 lines
7.7 KiB
Lua
224 lines
7.7 KiB
Lua
-- Node definitions for Homedecor doors
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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local sides = {"left", "right"}
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local rsides = {"right", "left"}
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-- cheater's method of detecting if default doors are right-click-to-open:
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-- default.generate_ore() was exposed to the modding API one day prior to the
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-- right-click thing.
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local use_rightclick = type(default.generate_ore)
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for i in ipairs(sides) do
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local side = sides[i]
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local rside = rsides[i]
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for j in ipairs(homedecor_door_models) do
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local doorname = homedecor_door_models[j][1]
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local doordesc = homedecor_door_models[j][2]
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local nodeboxes_top = nil
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local nodeboxes_bottom = nil
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if side == "left" then
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nodeboxes_top = homedecor_door_models[j][3]
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nodeboxes_bottomtom = homedecor_door_models[j][4]
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else
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nodeboxes_top = homedecor_door_models[j][5]
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nodeboxes_bottomtom = homedecor_door_models[j][6]
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end
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local tiles_top = {
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_door_"..doorname.."_lrt.png",
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"homedecor_door_"..doorname.."_lrt.png",
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"homedecor_door_"..doorname.."_"..rside.."_top.png",
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"homedecor_door_"..doorname.."_"..side.."_top.png",
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}
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local tiles_bottom = {
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_door_"..doorname.."_lrb.png",
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"homedecor_door_"..doorname.."_lrb.png",
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"homedecor_door_"..doorname.."_"..rside.."_bottom.png",
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"homedecor_door_"..doorname.."_"..side.."_bottom.png",
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}
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local selectboxes_top = {
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type = "fixed",
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fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
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}
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local selectboxes_bottom = {
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type = "fixed",
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fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
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}
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if use_rightclick == nil then -- register the version that uses on_punch
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minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
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description = doordesc.." "..S("(Top Half, %s-opening)"):format(side),
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drawtype = "nodebox",
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tiles = tiles_top,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = selectboxes_top,
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node_box = {
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type = "fixed",
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fixed = nodeboxes_top
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},
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drop = "homedecor:door_"..doorname.."_bottom_"..side,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then
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minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
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end
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end,
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on_punch = function(pos, node, puncher)
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homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, puncher, doorname, side)
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end
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})
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minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
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description = doordesc.." "..S("(%s-opening)"):format(side),
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drawtype = "nodebox",
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tiles = tiles_bottom,
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inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = selectboxes_bottom,
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node_box = {
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type = "fixed",
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fixed = nodeboxes_bottomtom
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},
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then
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minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
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end
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end,
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on_punch = function(pos, node, puncher)
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homedecor_flip_door(pos, node, puncher, doorname, side)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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return homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
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end,
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})
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else -- register the version that uses on_rightclick
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minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
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description = doordesc.." "..S("(Top Half, %s-opening)"):format(side),
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drawtype = "nodebox",
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tiles = tiles_top,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = selectboxes_top,
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node_box = {
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type = "fixed",
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fixed = nodeboxes_top
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},
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drop = "homedecor:door_"..doorname.."_bottom_"..side,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then
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minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
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end
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end,
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on_rightclick = function(pos, node, clicker)
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homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
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end
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})
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minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
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description = doordesc.." "..S("(%s-opening)"):format(side),
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drawtype = "nodebox",
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tiles = tiles_bottom,
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inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = selectboxes_bottom,
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node_box = {
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type = "fixed",
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fixed = nodeboxes_bottomtom
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},
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then
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minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local node=minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name].on_rightclick then
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return homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end,
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on_rightclick = function(pos, node, clicker)
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homedecor_flip_door(pos, node, clicker, doorname, side)
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end
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})
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end
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end
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end
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function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
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local pos = pointed_thing.above
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if homedecor_node_is_owned(pointed_thing.under, placer) == false then
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local nodename = minetest.env:get_node(pointed_thing.under).name
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local field = minetest.registered_nodes[nodename].on_rightclick
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if field == nil then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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minetest.chat_send_player( placer:get_player_name(), S('Not enough vertical space to place a door!') )
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return
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end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
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minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir})
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itemstack:take_item()
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return itemstack
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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end
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function homedecor_flip_door(pos, node, player, name, side)
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local rside = nil
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local nfdir = nil
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if side == "left" then
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rside = "right"
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nfdir=node.param2 - 1
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if nfdir < 0 then nfdir = 3 end
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else
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rside = "left"
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nfdir=node.param2 + 1
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if nfdir > 3 then nfdir = 0 end
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end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
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minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir})
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end
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