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homedecor_modpack/homedecor/bedroom.lua
2017-02-04 19:41:36 -05:00

272 lines
7.9 KiB
Lua

local S = homedecor_i18n.gettext
local function N_(x) return x end
local bed_sbox = {
type = "wallmounted",
wall_side = { -0.5, -0.5, -0.5, 0.5, 0.5, 1.5 }
}
local bed_cbox = {
type = "wallmounted",
wall_side = {
{ -0.5, -0.5, -0.5, 0.5, -0.05, 1.5 },
{ -0.5, -0.5, 1.44, 0.5, 0.5, 1.5 },
{ -0.5, -0.5, -0.5, 0.5, 0.18, -0.44 },
}
}
local kbed_sbox = {
type = "wallmounted",
wall_side = { -0.5, -0.5, -0.5, 1.5, 0.5, 1.5 }
}
local kbed_cbox = {
type = "wallmounted",
wall_side = {
{ -0.5, -0.5, -0.5, 1.5, -0.05, 1.5 },
{ -0.5, -0.5, 1.44, 1.5, 0.5, 1.5 },
{ -0.5, -0.5, -0.5, 1.5, 0.18, -0.44 },
}
}
homedecor.register("bed_regular", {
mesh = "homedecor_bed_regular.obj",
tiles = {
{ name = "homedecor_bed_frame.png", color = 0xffffffff },
{ name = "default_wood.png", color = 0xffffffff },
{ name = "wool_white.png", color = 0xffffffff },
"wool_white.png",
{ name = "homedecor_bed_bottom.png", color = 0xffffffff },
"wool_white.png^[brighten", -- pillow
},
inventory_image = "homedecor_bed_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
description = S("Bed"),
groups = {snappy=3, ud_param2_colorable = 1},
selection_box = bed_sbox,
node_box = bed_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
homedecor.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
if not placer:get_player_control().sneak then
return homedecor.bed_expansion(pos, placer, itemstack, pointed_thing)
end
end,
after_dig_node = function(pos)
homedecor.unextend_bed(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local itemname = itemstack:get_name()
if itemname == "homedecor:bed_regular" then
homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true)
return itemstack
else
-- if minetest.get_modpath("beds") then
-- beds.on_rightclick(pos, clicker)
-- end
return itemstack
end
end
})
homedecor.register("bed_extended", {
mesh = "homedecor_bed_extended.obj",
tiles = {
{ name = "homedecor_bed_frame.png", color = 0xffffffff },
{ name = "default_wood.png", color = 0xffffffff },
{ name = "wool_white.png", color = 0xffffffff },
"wool_white.png",
{ name = "homedecor_bed_bottom.png", color = 0xffffffff },
"wool_white.png^[brighten",
},
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = bed_sbox,
node_box = bed_cbox,
groups = {snappy=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
expand = { forward = "air" },
on_rotate = screwdriver.disallow,
after_dig_node = function(pos)
homedecor.unextend_bed(pos)
end,
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- local itemname = itemstack:get_name()
-- if minetest.get_modpath("beds") then
-- beds.on_rightclick(pos, clicker)
-- end
-- return itemstack
-- end,
drop = "homedecor:bed_regular"
})
homedecor.register("bed_kingsize", {
mesh = "homedecor_bed_kingsize.obj",
tiles = {
{ name = "homedecor_bed_frame.png", color = 0xffffffff },
{ name = "default_wood.png", color = 0xffffffff },
{ name = "wool_white.png", color = 0xffffffff },
"wool_white.png",
{ name = "homedecor_bed_bottom.png", color = 0xffffffff },
"wool_white.png^[brighten",
},
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
inventory_image = "homedecor_bed_kingsize_inv.png",
description = S("Bed (king sized)"),
groups = {snappy=3, ud_param2_colorable = 1},
selection_box = kbed_sbox,
node_box = kbed_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
after_place_node = homedecor.fix_rotation_nsew,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local inv = digger:get_inventory()
if digger:get_player_control().sneak and inv:room_for_item("main", "bed_regular 1") then
inv:remove_item("main", "homedecor:bed_kingsize 1")
inv:add_item("main", "homedecor:bed_regular 2")
end
end,
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- local itemname = itemstack:get_name()
-- if minetest.get_modpath("beds") then
-- beds.on_rightclick(pos, clicker)
-- end
-- return itemstack
-- end
})
for _, w in pairs({ N_("mahogany"), N_("oak") }) do
homedecor.register("nightstand_"..w.."_one_drawer", {
description = S("Nightstand with One Drawer (@1)", S(w)),
tiles = { 'homedecor_nightstand_'..w..'_tb.png',
'homedecor_nightstand_'..w..'_tb.png^[transformFY',
'homedecor_nightstand_'..w..'_lr.png^[transformFX',
'homedecor_nightstand_'..w..'_lr.png',
'homedecor_nightstand_'..w..'_back.png',
'homedecor_nightstand_'..w..'_1_drawer_front.png'},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face
{ -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left
{ 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right
{ -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back
{ -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = { type = "regular" },
infotext=S("One-drawer Nightstand"),
inventory = {
size=8,
lockable=true,
},
})
homedecor.register("nightstand_"..w.."_two_drawers", {
description = S("Nightstand with Two Drawers (@1)", S(w)),
tiles = { 'homedecor_nightstand_'..w..'_tb.png',
'homedecor_nightstand_'..w..'_tb.png^[transformFY',
'homedecor_nightstand_'..w..'_lr.png^[transformFX',
'homedecor_nightstand_'..w..'_lr.png',
'homedecor_nightstand_'..w..'_back.png',
'homedecor_nightstand_'..w..'_2_drawer_front.png'},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = { type = "regular" },
infotext=S("Two-drawer Nightstand"),
inventory = {
size=16,
lockable=true,
},
})
end
-- convert to param2 colorization
local bedcolors = {
"black",
"brown",
"blue",
"cyan",
"darkgrey",
"dark_green",
"green",
"grey",
"magenta",
"orange",
"pink",
"red",
"violet",
"white",
"yellow"
}
homedecor.old_bed_nodes = {}
for _, color in ipairs(bedcolors) do
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_regular")
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_extended")
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_kingsize")
end
minetest.register_lbm({
name = "homedecor:convert_beds",
label = "Convert homedecor static bed nodes to use param2 color",
run_at_every_load = true,
nodenames = homedecor.old_bed_nodes,
action = function(pos, node)
local name = node.name
local color = string.sub(name, string.find(name, "_") + 1)
local color = string.sub(color, 1, string.find(color, "_", -10) - 1) -- -10 puts us near the end of the color field
if color == "darkgrey" then
color = "dark_grey"
end
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
local old_fdir = math.floor(node.param2 % 32)
local new_fdir = 3
local new_name
if old_fdir == 0 then
new_fdir = 3
elseif old_fdir == 1 then
new_fdir = 4
elseif old_fdir == 2 then
new_fdir = 2
elseif old_fdir == 3 then
new_fdir = 5
end
local param2 = paletteidx + new_fdir
if string.find(name, "regular") then
new_name = "homedecor:bed_regular"
elseif string.find(name, "extended") then
new_name = "homedecor:bed_extended"
else
new_name = "homedecor:bed_kingsize"
end
minetest.set_node(pos, { name = new_name, param2 = param2 })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
end
})