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homedecor_modpack/homedecor/climate-control.lua
Vanessa Ezekowitz 269db07a00 add space heater
rename fans.lua -> climate-control.lua and move air conditioner into it
along with the new heater.
2014-07-18 10:55:09 -04:00

146 lines
4.4 KiB
Lua

-- Nodes that would affect the local temperature e.g. fans, heater, A/C
local S = homedecor.gettext
minetest.register_node('homedecor:air_conditioner', {
drawtype = "nodebox",
description = S("Air Conditioner"),
tiles = { 'homedecor_ac_tb.png',
'homedecor_ac_tb.png',
'homedecor_ac_sides.png',
'homedecor_ac_sides.png',
'homedecor_ac_back.png',
'homedecor_ac_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.124, 0.5 }, -- off by just a tad to force the adjoining faces to be drawn.
{-0.5, 0.125, -0.5, 0.5, 0.5, 0.5 },
}
},
selection_box = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
})
minetest.register_node('homedecor:space_heater', {
drawtype = "nodebox",
description = S("Space heater"),
tiles = { 'homedecor_heater_tb.png',
'homedecor_heater_tb.png',
'homedecor_heater_sides.png',
'homedecor_heater_sides.png',
'homedecor_heater_back.png',
'homedecor_heater_front.png'},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, 0.0625, 0.1875, 0, 0.3125},
}
},
selection_box = {
type = "fixed",
fixed = {-0.1875, -0.5, 0.0625, 0.1875, 0, 0.3125}
}
})
-- fans
minetest.register_entity("homedecor:mesh_desk_fan", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "mesh",
mesh = "homedecor_desk_fan.b3d",
textures = {"homedecor_desk_fan_uv.png"},
visual_size = {x=10, y=10},
})
minetest.register_node("homedecor:desk_fan", {
description = "Desk Fan",
drawtype = "nodebox",
paramtype2 = "facedir",
legacy_facedir_simple = true,
paramtype = "light",
groups = {oddly_breakable_by_hand=2},
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, -0.375, 0.1875}, -- NodeBox1
}
},
tiles = {"homedecor_desk_fan_body.png"},
inventory_image = "homedecor_desk_fan_inv.png",
wield_image = "homedecor_desk_fan_inv.png",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
on_construct = function(pos)
local entity_remove = minetest.get_objects_inside_radius(pos, 0.1)
local meta = minetest.get_meta(pos)
meta:set_string("active", "no")
print (meta:get_string("active"))
if entity_remove[1] == nil then
minetest.add_entity({x=pos.x, y=pos.y, z=pos.z}, "homedecor:mesh_desk_fan") --+(0.0625*10)
entity_remove = minetest.get_objects_inside_radius(pos, 0.1)
if minetest.get_node(pos).param2 == 0 then --list of rad to 90 degree: 3.142/2 = 90; 3.142 = 180; 3*3.142 = 270
entity_remove[1]:setyaw(3.142)
elseif minetest.get_node(pos).param2 == 1 then
entity_remove[1]:setyaw(3.142/2)
elseif minetest.get_node(pos).param2 == 3 then
entity_remove[1]:setyaw((-3.142/2))
else
entity_remove[1]:setyaw(0)
end
end
end,
on_punch = function(pos)
local entity_anim = minetest.get_objects_inside_radius(pos, 0.1)
local speedy_meta = minetest.get_meta(pos)
if speedy_meta:get_string("active") == "no" then
speedy_meta:set_string("active", "yes")
print (speedy_meta:get_string("active"))
elseif speedy_meta:get_string("active") == "yes" then
speedy_meta:set_string("active", "no")
print (speedy_meta:get_string("active"))
end
if entity_anim[1] == nil then
minetest.add_entity({x=pos.x, y=pos.y, z=pos.z}, "homedecor:mesh_desk_fan") --+(0.0625*10)
local entity_remove = minetest.get_objects_inside_radius(pos, 0.1)
if minetest.get_node(pos).param2 == 0 then --list of rad to 90 degree: 3.142/2 = 90; 3.142 = 180; 3*3.142 = 270
entity_remove[1]:setyaw(3.142)
elseif minetest.get_node(pos).param2 == 1 then
entity_remove[1]:setyaw(3.142/2)
elseif minetest.get_node(pos).param2 == 3 then
entity_remove[1]:setyaw((-3.142/2))
else
entity_remove[1]:setyaw(0)
end
end
local entity_anim = minetest.get_objects_inside_radius(pos, 0.1)
if minetest.get_meta(pos):get_string("active") == "no" then
entity_anim[1]:set_animation({x=0,y=0}, 1, 0)
elseif minetest.get_meta(pos):get_string("active") == "yes" then
entity_anim[1]:set_animation({x=0,y=96}, 24, 0)
end
end,
after_dig_node = function(pos)
local entity_remove = minetest.get_objects_inside_radius(pos, 0.1)
entity_remove[1]:remove()
end,
})