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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-11-16 15:20:35 +01:00
homedecor_modpack/door_glass.lua
Vanessa Ezekowitz e0c9cb66cd minor tweak to glass doors to allow for top- and bottom-half images on
the edges of the doors (so that the top and bottom corners can be
drawn in).
2012-12-03 05:20:20 -05:00

226 lines
7.5 KiB
Lua

-- This file supplies solid glass doors with frosted edges and metal handle
-- Left-opening
minetest.register_node("homedecor:door_glass_top_left", {
description = "glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_glass_tb.png",
"homedecor_blanktile.png",
"homedecor_door_glass_lrt.png",
"homedecor_door_glass_lrt.png",
"homedecor_door_glass_right_top.png",
"homedecor_door_glass_left_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
},
drop = "homedecor:door_glass_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_glass_bottom_left" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node(pos, { name = "homedecor:door_glass_top_right", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_glass_bottom_right", param2=nfdir})
end
})
minetest.register_node("homedecor:door_glass_bottom_left", {
description = "Glass Door",
drawtype = "nodebox",
tiles = {
"homedecor_blanktile.png",
"homedecor_door_glass_tb.png",
"homedecor_door_glass_lrb.png",
"homedecor_door_glass_lrb.png",
"homedecor_door_glass_right_bottom.png",
"homedecor_door_glass_left_bottom.png",
},
wield_image = "homedecor_door_glass_left_inv.png",
inventory_image = "homedecor_door_glass_left_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_left", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_glass_top_left" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2-1
if nfdir < 0 then nfdir = 3 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_right", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_glass_bottom_right", param2=nfdir})
end
})
-- Right-opening
minetest.register_node("homedecor:door_glass_top_right", {
description = "glass door top half",
drawtype = "nodebox",
tiles = {
"homedecor_door_glass_tb.png",
"homedecor_blanktile.png",
"homedecor_door_glass_lrt.png",
"homedecor_door_glass_lrt.png",
"homedecor_door_glass_left_top.png",
"homedecor_door_glass_right_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
},
drop = "homedecor:door_glass_bottom_left",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_glass_bottom_right" then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node(pos, { name = "homedecor:door_glass_top_left", param2=nfdir})
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_glass_bottom_left", param2=nfdir})
end
})
minetest.register_node("homedecor:door_glass_bottom_right", {
description = "Glass Door (Right-opening)",
drawtype = "nodebox",
tiles = {
"homedecor_blanktile.png",
"homedecor_door_glass_tb.png",
"homedecor_door_glass_lrb.png",
"homedecor_door_glass_lrb.png",
"homedecor_door_glass_left_bottom.png",
"homedecor_door_glass_right_bottom.png",
},
wield_image = "homedecor_door_glass_right_inv.png",
inventory_image = "homedecor_door_glass_right_inv.png",
wield_scale = {x=1,y=1,z=0.25},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
},
drop = "homedecor:door_glass_bottom_left",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local pd = true
if type(IsPlayerNodeOwner)=="function" then
if not IsPlayerNodeOwner(pos, placer:get_player_name()) and HasOwner(pos) then
minetest.chat_send_player( placer:get_player_name(), "Sorry, "..getLastOwner(pos).." owns that spot." )
pd = false
end
end
if type(isprotect)=="function" then
pd = isprotect(5, pos, placer)
if not pd then
minetest.chat_send_player( placer:get_player_name(), "Sorry, someone owns that spot." )
end
end
if pd then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_right", param2=fdir})
return minetest.item_place(itemstack, placer, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_glass_top_right" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_punch = function(pos, node, puncher)
nfdir=node.param2+1
if nfdir > 3 then nfdir = 0 end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_left", param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_glass_bottom_left", param2=nfdir})
end
})