mirror of
https://github.com/mt-mods/homedecor_modpack.git
synced 2024-11-13 22:00:37 +01:00
114 lines
4.1 KiB
Lua
114 lines
4.1 KiB
Lua
-- selects which node was pointed at based on it being known, and either clickable or buildable_to
|
|
local function select_node(pointed_thing)
|
|
local pos = pointed_thing.under
|
|
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
|
|
|
if not def or (not def.on_rightclick and not def.buildable_to) then
|
|
pos = pointed_thing.above
|
|
def = minetest.registered_nodes[minetest.get_node(pos).name]
|
|
end
|
|
return pos, def
|
|
end
|
|
|
|
-- abstract function checking if 2 given nodes can and may be build to a place
|
|
local function is_buildable_to(placer_name, pos, def, pos2)
|
|
local def = def or minetest.registered_nodes[minetest.get_node(pos).name]
|
|
local def2 = minetest.registered_nodes[minetest.get_node(pos2).name]
|
|
|
|
return def and def.buildable_to and def2 and def2.buildable_to
|
|
and not minetest.is_protected(pos, placer_name)
|
|
and not minetest.is_protected(pos2, placer_name)
|
|
end
|
|
|
|
-- place one or two nodes if and only if both can be placed
|
|
local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
|
|
local placer_name = placer:get_player_name() or ""
|
|
if is_buildable_to(placer_name, pos, def, pos2) then
|
|
local fdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
|
|
minetest.set_node(pos, { name = node1, param2 = fdir })
|
|
node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
|
|
minetest.set_node(pos2, { name = node2, param2 = (node2 ~= "air" and fdir) or nil })
|
|
|
|
-- temporary check if this is a locked node to set its infotext
|
|
local nodename = itemstack:get_name()
|
|
if string.find(nodename, "_locked") then
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("owner", placer_name)
|
|
meta:set_string("infotext", S("Locked %s (owned by %s)"):format(minetest.registered_nodes[nodename].infotext, placer_name))
|
|
end
|
|
|
|
if not homedecor.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
return itemstack
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Stack one node above another
|
|
-- leave the last argument nil if it's one 2m high node
|
|
function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
|
|
local pos, def = select_node(pointed_thing)
|
|
if def.on_rightclick then
|
|
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
|
|
end
|
|
|
|
local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
|
|
|
|
return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2)
|
|
end
|
|
|
|
-- Stack one door node above another
|
|
-- like homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead
|
|
local fdir_to_left = {
|
|
{ -1, 0 },
|
|
{ 0, 1 },
|
|
{ 1, 0 },
|
|
{ 0, -1 },
|
|
}
|
|
function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
|
|
local pos, def = select_node(pointed_thing)
|
|
if def.on_rightclick then
|
|
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
|
|
end
|
|
|
|
local forceright = placer:get_player_control()["sneak"]
|
|
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
|
|
local is_right_wing = node1 == minetest.get_node({ x = pos.x + fdir_to_left[fdir+1][1], y=pos.y, z = pos.z + fdir_to_left[fdir+1][2] }).name
|
|
if forceright or is_right_wing then
|
|
node1, node2 = node1_right, node2_right
|
|
end
|
|
|
|
local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
|
|
return stack(itemstack, placer, fdir, pos, def, top_pos, node1, node2)
|
|
end
|
|
|
|
-- Place one node right of or behind another
|
|
homedecor.fdir_to_right = {
|
|
{ 1, 0 },
|
|
{ 0, -1 },
|
|
{ -1, 0 },
|
|
{ 0, 1 },
|
|
}
|
|
|
|
homedecor.fdir_to_fwd = {
|
|
{ 0, 1 },
|
|
{ 1, 0 },
|
|
{ 0, -1 },
|
|
{ -1, 0 },
|
|
}
|
|
|
|
function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir)
|
|
local pos, def = select_node(pointed_thing)
|
|
if def.on_rightclick then
|
|
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
|
|
end
|
|
|
|
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd
|
|
|
|
local pos2 = { x = pos.x + fdir_transform[fdir+1][1], y=pos.y, z = pos.z + fdir_transform[fdir+1][2] }
|
|
|
|
return stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
|
|
end
|