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homedecor_modpack/homedecor/shutters.lua
Vanessa Ezekowitz 73545c89af Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten.  Saves RAM.
2017-01-25 04:22:28 -05:00

50 lines
1.7 KiB
Lua

-- Various kinds of window shutters
local S = homedecor.gettext
local shutters = {
{"oak", S("unpainted oak"), "bf8a51" },
{"mahogany", S("mahogany"), "822606" },
{"red", S("red"), "d00000" },
{"yellow", S("yellow"), "ffff00" },
{"forest_green", S("forest green"), "006000" },
{"light_blue", S("light blue"), "2878d8" },
{"violet", S("violet"), "7000e0" },
{"black", S("black"), "181818" },
{"dark_grey", S("dark grey"), "404040" },
{"grey", S("grey"), "b0b0b0" },
{"white", S("white"), "ffffff" },
}
local shutter_cbox = {
type = "wallmounted",
wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 }
}
for _, s in ipairs(shutters) do
local name, desc, hue = unpack(s)
local tile = { name = "homedecor_window_shutter.png", color = tonumber("0xff"..hue) }
local inv = "homedecor_window_shutter_inv.png^[colorize:#"..hue..":150"
homedecor.register("shutter_"..name, {
mesh = "homedecor_window_shutter.obj",
tiles = { tile },
description = S("Wooden Shutter (@1)", desc),
inventory_image = inv,
wield_image = inv,
paramtype2 = "wallmounted",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = shutter_cbox,
node_box = shutter_cbox,
-- collision_box doesn't accept type="wallmounted", but node_box
-- does. Said nodeboxes create a custom collision box but are
-- invisible themselves because drawtype="mesh".
})
end
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")