homedecor_modpack/fake_fire/modfiles/nodes.lua

214 lines
6.7 KiB
Lua

local cp = nil
local function register_fake_fire(name, def)
assert(name, "local registration called without name")
assert(def, "local registration called without node definition")
def.is_ground_content = true
def.inventory_image = def.inventory_image or name..".png"
def.drawtype = "plantlike"
def.waving = 1
def.light_source = def.lightsource or 14
def.sunlight_propagates = true
def.groups = def.groups or {
oddly_breakable_by_hand=3, dig_immediate=2,
attached_node=1, not_in_creative_inventory=1
}
def.paramtype = "light"
def.walkable = false
def.drop = ""
def.sounds = def.sounds or minetest.sound_play("fire_small", {pos=cp, loop=true})
def.buildable_to = true
local swap_on_punch = def.swap_on_punch
def.on_punch = def.on_punch or function (pos, node, puncher)
minetest.sound_play("fire_extinguish", {pos = pos, gain = 1.0, max_hear_distance = 5,})
if swap_on_punch then
minetest.set_node(pos, {name = swap_on_punch})
end
end
def.swap_on_punch = nil
def.smoking = nil
minetest.register_node("fake_fire:"..name, def)
end
-- FLAME TYPES
register_fake_fire("fake_fire", {
description = "Smokey, Fake Fire",
tiles = {
{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
},
swap_on_punch = "fake_fire:smokeless_fire",
})
register_fake_fire("smokeless_fire", {
description = "Smokeless, Fake Fire",
tiles = {
{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
},
inventory_image = 'fake_fire.png',
swap_on_punch = "fake_fire:fake_fire",
})
register_fake_fire("ice_fire", {
description = "Smoky, Fake, Ice Fire",
tiles = {
{name="ice_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
},
swap_on_punch = "fake_fire:smokeless_ice_fire",
})
register_fake_fire("smokeless_ice_fire", {
description = "Smokeless, Fake, Ice Fire",
tiles = {
{name="ice_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
},
inventory_image = 'ice_fire.png',
swap_on_punch = "fake_fire:ice_fire",
})
-- FLINT and STEEL
minetest.register_tool("fake_fire:flint_and_steel", {
description = "Flint and steel",
inventory_image = "flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={flamable = {uses=65, maxlevel=1},
}
},
on_use = function(itemstack, user, pointed_thing)
local snow_ice_list = {"snow", "ice",}
for _, which_one_is_it in pairs(snow_ice_list) do
local snow_ice = which_one_is_it
if pointed_thing.type == "node"
and not string.find(minetest.get_node(pointed_thing.under).name, "snow")
and not string.find(minetest.get_node(pointed_thing.under).name, "ice")
and minetest.get_node(pointed_thing.above).name == "air"
then
if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
minetest.set_node(pointed_thing.above, {name="fake_fire:smokeless_fire"})
else
minetest.chat_send_player(user:get_player_name(), "You can't set a fire in someone else's area!")
end
elseif pointed_thing.type == "node"
and string.find(minetest.get_node(pointed_thing.under).name,snow_ice)
and minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
minetest.set_node(pointed_thing.above, {name="fake_fire:smokeless_ice_fire"})
else
minetest.chat_send_player(user:get_player_name(), "You can't set a fire in someone else's area!")
end
end
end
minetest.sound_play("", {gain = 1.0, max_hear_distance = 2,})
itemstack:add_wear(65535/65)
return itemstack
end
})
-- EMBERS
minetest.register_node("fake_fire:embers", {
description = "Glowing Embers",
tiles = {
{name="embers_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2}},
},
inventory_image = minetest.inventorycube('fake_fire_embers.png'),
is_ground_content = true,
light_source = 9,
sunlight_propagates = true,
groups = {choppy=3, crumbly=3, oddly_breakable_by_hand=3},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
})
-- CHIMNEY TOP - STONE
minetest.register_node("fake_fire:chimney_top_stone", {
description = "Chimney Top - Stone",
tiles = {"chimney_top_stone.png", "default_stone.png"},
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
drop = "fake_fire:smokeless_chimney_top_stone",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_punch = function (pos,node,puncher)
minetest.set_node(pos, {name = "fake_fire:smokeless_chimney_top_stone"})
end
})
-- CHIMNEY TOP - SANDSTONE
minetest.register_node("fake_fire:chimney_top_sandstone", {
description = "Chimney Top - Sandstone",
tiles = {"chimney_top_sandstone.png", "default_sandstone.png"},
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
drop = "fake_fire:smokeless_chimney_top_sandstone",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_punch = function (pos,node,puncher)
minetest.set_node(pos, {name = "fake_fire:smokeless_chimney_top_sandstone"})
end
})
-- SMOKELESS CHIMNEY TOP - STONE
minetest.register_node("fake_fire:smokeless_chimney_top_stone", {
description = "Chimney Top - Stone",
tiles = {"chimney_top_stone.png", "default_stone.png"},
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_punch = function (pos,node,puncher)
minetest.set_node(pos, {name = "fake_fire:chimney_top_stone"})
end
})
-- SMOKELESS CHIMNEY TOP - SANDSTONE
minetest.register_node("fake_fire:smokeless_chimney_top_sandstone", {
description = "Chimney Top - Sandstone",
tiles = {"chimney_top_sandstone.png", "default_sandstone.png"},
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_punch = function (pos,node,puncher)
minetest.set_node(pos, {name = "fake_fire:chimney_top_sandstone"})
end
})