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	update README accordingly
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		@@ -49,6 +49,7 @@ The panels also respond to these control messages:
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* "stop_scroll" does just what it says - it stops the auto-scroll timer.
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					* "stop_scroll" does just what it says - it stops the auto-scroll timer.
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* "scroll_speed" followed by a decimal number (in the string, not a byte value) sets the time between scroll steps.  Minimum 0.5s, maximum 5s.
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					* "scroll_speed" followed by a decimal number (in the string, not a byte value) sets the time between scroll steps.  Minimum 0.5s, maximum 5s.
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* "scroll_step" will immediately advance the last-displayed message by one character.  Omit the above automatic scrolling keywords, and use ONLY this keyword instead if you want to let your LuaController control the scrolling speed.
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					* "scroll_step" will immediately advance the last-displayed message by one character.  Omit the above automatic scrolling keywords, and use ONLY this keyword instead if you want to let your LuaController control the scrolling speed.
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					* "get" and "getstr" to read the one character (as a numerical character value) displayed by the master panel, or the last-stored message for the entire lineup/wall (from the master panel's meta), respectively.
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If you need vertical scrolling, you will have to handle that yourself (since the size of a screen/wall is not hard-coded).
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					If you need vertical scrolling, you will have to handle that yourself (since the size of a screen/wall is not hard-coded).
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@@ -70,8 +71,6 @@ A byte value of 29 in a string signals a cursor position command. The next two b
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Any number of color, line feed, and cursor position commands may be present in a string, making it possible to "frame-buffer" a screen full of text into a string before printing it.
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					Any number of color, line feed, and cursor position commands may be present in a string, making it possible to "frame-buffer" a screen full of text into a string before printing it.
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You can use "get" and "getstr" to read the one character from the connected panel. These messages will not read the other panels in the lineup/wall.
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All panels emit a small amount of light when displaying something.
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					All panels emit a small amount of light when displaying something.
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The panels only mount on a wall.
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					The panels only mount on a wall.
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