-- simple LED marquee mod -- by Vanessa Dannenberg led_marquee = {} local S if minetest.get_modpath("intllib") then S = intllib.make_gettext_pair() else S = function(s) return s end end -- the following functions based on the so-named ones in Jeija's digilines mod local reset_meta = function(pos) minetest.get_meta(pos):set_string("formspec", "field[channel;Channel;${channel}]") end local on_digiline_receive_std = function(pos, node, channel, msg) local meta = minetest.get_meta(pos) local setchan = meta:get_string("channel") if setchan ~= channel then return end local num = tonumber(msg) if msg == "colon" or msg == "period" or msg == "off" or (num and (num >= 0 and num <= 9)) then minetest.swap_node(pos, { name = "led_marquee:marquee_"..msg, param2 = node.param2}) end end -- convert Lua's idea of a UTF-8 char to ISO-8859-1 -- first char is non-break space, 0xA0 local iso_chars=" ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ" local get_iso = function(c) local hb = string.byte(c,1) or 0 local lb = string.byte(c,2) or 0 local dec = lb+hb*256 local char = dec - 49664 if dec > 49855 then char = dec - 49856 end return char end local make_iso = function(s) local i = 1 local s2 = "" while i <= string.len(s) do if string.byte(s,i) > 159 then s2 = s2..string.char(get_iso(string.sub(s, i, i+1))) i = i + 2 else s2 = s2..string.sub(s, i, i) i = i + 1 end end return s2 end -- scrolling led_marquee.set_timer = function(pos, timeout) local timer = minetest.get_node_timer(pos) timer:stop() if timeout > 0 then local meta = minetest.get_meta(pos) meta:set_int("index", 1) timer:start(timeout) end end led_marquee.scroll_text = function(pos, elapsed) local meta = minetest.get_meta(pos) local index = meta:get_int("index") local msg = meta:get_string("last_msg") local channel = meta:get_string("channel") if not index or index < 1 or index > string.len(msg) then index = 1 end msg = string.sub(msg, index) led_marquee.display_msg(pos, channel, msg.." ") if string.byte(string.sub(msg,1,1)) < 32 then index = index + 1 end meta:set_int("index", index + 1) if not elapsed or elapsed < 0.5 then return false end return true end -- the nodes: local fdir_to_right = { { 0, -1 }, { 0, -1 }, { 0, -1 }, { 0, 1 }, { 1, 0 }, { -1, 0 }, } local cbox = { type = "wallmounted", wall_top = { -8/16, 7/16, -8/16, 8/16, 8/16, 8/16 }, wall_bottom = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, wall_side = { -8/16, -8/16, -8/16, -7/16, 8/16, 8/16 } } led_marquee.display_msg = function(pos, channel, msg) msg = string.sub(msg, 1, 1024) if string.sub(msg,1,1) == string.char(255) then -- treat it as incoming UTF-8 msg = make_iso(string.sub(msg, 2, 1024)) end local master_fdir = minetest.get_node(pos).param2 % 8 local master_meta = minetest.get_meta(pos) local last_color = master_meta:get_int("last_color") local pos2 = table.copy(pos) if not last_color or last_color < 0 or last_color > 27 then last_color = 0 master_meta:set_int("last_color", 0) end local i = 1 local len = string.len(msg) local wrapped = nil while i <= len do local node = minetest.get_node(pos2) local fdir = node.param2 % 8 local meta = minetest.get_meta(pos2) local setchan = nil if meta then setchan = meta:get_string("channel") end local asc = string.byte(msg, i, i) if not string.match(node.name, "led_marquee:char_") then if not wrapped then pos2.x = pos.x pos2.y = pos2.y-1 pos2.z = pos.z wrapped = true else break end elseif string.match(node.name, "led_marquee:char_") and fdir ~= master_fdir or (setchan ~= nil and setchan ~= "" and setchan ~= channel) then break elseif asc == 28 then pos2.x = pos.x pos2.y = pos2.y-1 pos2.z = pos.z i = i + 1 wrapped = nil elseif asc == 29 then local c = string.byte(msg, i+1, i+1) or 0 local r = string.byte(msg, i+2, i+2) or 0 pos2.x = pos.x + (fdir_to_right[fdir+1][1])*c pos2.y = pos.y - r pos2.z = pos.z + (fdir_to_right[fdir+1][2])*c i = i + 3 wrapped = nil elseif asc > 30 and asc < 256 then minetest.swap_node(pos2, { name = "led_marquee:char_"..asc, param2 = master_fdir + (last_color*8)}) pos2.x = pos2.x + fdir_to_right[fdir+1][1] pos2.z = pos2.z + fdir_to_right[fdir+1][2] i = i + 1 wrapped = nil elseif asc < 28 then last_color = asc master_meta:set_int("last_color", asc) i = i + 1 wrapped = nil end end end local on_digiline_receive_string = function(pos, node, channel, msg) local meta = minetest.get_meta(pos) local setchan = meta:get_string("channel") local last_color = meta:get_int("last_color") if not last_color or last_color < 0 or last_color > 27 then last_color = 0 meta:set_int("last_color", 0) end local fdir = node.param2 % 8 if setchan ~= channel then return end if msg and msg ~= "" and type(msg) == "string" then if string.len(msg) > 1 then if msg == "off_multi" or msg == "clear" then led_marquee.set_timer(pos, 0) msg = string.rep(" ", 1024) meta:set_string("last_msg", msg) led_marquee.display_msg(pos, channel, msg) elseif msg == "allon_multi" then led_marquee.set_timer(pos, 0) msg = string.rep(string.char(144), 1024) meta:set_string("last_msg", msg) led_marquee.display_msg(pos, channel, msg) elseif msg == "start_scroll" then local timeout = meta:get_int("timeout") if not timeout or timeout < 0.5 or timeout > 5 then timeout = 0 end led_marquee.set_timer(pos, timeout) elseif msg == "stop_scroll" then led_marquee.set_timer(pos, 0) return elseif string.sub(msg, 1, 12) == "scroll_speed" then local timeout = tonumber(string.sub(msg, 13)) if not timeout or timeout < 0.5 or timeout > 5 then timeout = 0 end meta:set_int("timeout", timeout) led_marquee.set_timer(pos, timeout) elseif msg == "scroll_step" then led_marquee.scroll_text(pos) elseif msg == "get" then -- get the master panel's displayed char as ASCII numerical value digiline:receptor_send(pos, digiline.rules.default, channel, tonumber(string.match(minetest.get_node(pos).name,"led_marquee:char_(.+)"))) -- wonderfully horrible string manipulaiton elseif msg == "getstr" then -- get the last stored message digiline:receptor_send(pos, digiline.rules.default, channel, meta:get_string("last_msg")) elseif msg == "getindex" then -- get the scroll index digiline:receptor_send(pos, digiline.rules.default, channel, meta:get_int("index")) else led_marquee.set_timer(pos, 0) meta:set_string("last_msg", msg) led_marquee.display_msg(pos, channel, msg) end else local asc = string.byte(msg) if asc > 30 and asc < 256 then minetest.swap_node(pos, { name = "led_marquee:char_"..asc, param2 = fdir + (last_color*8)}) meta:set_string("last_msg", tostring(msg)) elseif asc < 28 then last_color = asc meta:set_int("last_color", asc) end end elseif msg and type(msg) == "number" then meta:set_string("last_msg", tostring(msg)) led_marquee.display_msg(pos, channel, tostring(msg)) end end -- the nodes! for i = 31, 255 do local groups = { cracky = 2, not_in_creative_inventory = 1} local light = LIGHT_MAX-2 local description = S("Alphanumeric LED marquee panel ("..i..")") local tiles = { { name="led_marquee_base.png", color="white"}, { name="led_marquee_leds_off.png", color="white"}, "led_marquee_char_"..i..".png", } if i == 31 then tiles = { { name="led_marquee_base.png", color="white"}, { name="led_marquee_leds_off.png", color="white"}, { name = "led_marquee_char_31.png", animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.75} } } end if i == 32 then groups = {cracky = 2} light = nil description = S("Alphanumeric LED marquee panel") end minetest.register_node("led_marquee:char_"..i, { description = description, drawtype = "mesh", mesh = "led_marquee.obj", tiles = tiles, palette="led_marquee_palette.png", use_texture_alpha = true, groups = groups, paramtype = "light", paramtype2 = "colorwallmounted", light_source = light, selection_box = cbox, node_box = cbox, on_construct = function(pos) reset_meta(pos) end, on_receive_fields = function(pos, formname, fields, sender) if (fields.channel) then minetest.get_meta(pos):set_string("channel", fields.channel) end end, digiline = { receptor = {}, effector = { action = on_digiline_receive_string, }, }, drop = "led_marquee:char_32", on_timer = led_marquee.scroll_text }) end -- crafts minetest.register_craft({ output = "led_marquee:char_32 6", recipe = { { "default:glass", "default:glass", "default:glass" }, { "mesecons_lamp:lamp_off", "mesecons_lamp:lamp_off", "mesecons_lamp:lamp_off" }, { "group:wood", "mesecons_microcontroller:microcontroller0000", "group:wood" } }, })