lib_materials/lib_materials_biomes.lua

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--
-- Register biomes
--
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--local read_csv = dofile(lib_materials.path .. "/csv.lua")
--local biomes = lib_materials.read_csv(lib_materials.path .. "/biomes.csv")
-- Define constants that can be used in csv
local heights = {
ocean_depth = lib_materials.ocean_depth,
beach_depth = lib_materials.beach_depth,
sea_level = lib_materials.sea_level,
beach = lib_materials.maxheight_beach,
coastal = lib_materials.maxheight_coastal,
lowland = lib_materials.maxheight_lowland,
shelf = lib_materials.maxheight_shelf,
highland = lib_materials.maxheight_highland,
mountain = lib_materials.maxheight_mountain,
snow_min = lib_materials.minheight_snow,
snow_max = lib_materials.maxheight_snow,
strato = lib_materials.maxheight_strato,
}
local temperatures = {
hot = lib_materials.temperature_hot,
warm = lib_materials.temperature_warm,
temperate = lib_materials.temperature_temperate,
cool = lib_materials.temperature_cool,
cold = lib_materials.temperature_cold,
}
local humidities = {
humid = lib_materials.humidity_humid,
semihumid = lib_materials.humidity_semihumid,
temperate = lib_materials.humidity_temperate,
semiarid = lib_materials.humidity_semiarid,
arid = lib_materials.humidity_arid,
}
local function read_node_str(node_str)
if #node_str > 0 then
local node, count = node_str:match("([^%s]+)%s*(%d*)")
return node, tonumber(count) or 1
end
end
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for i, biome in ipairs(lib_materials.read_csv("|", lib_materials.path .. "/biomes.csv")) do
--#Name|Dust|NodeTop|NodeTopDepth|Filler|FillerDepth|Stone|WaterTop|WaterTopDepth|Water|River water|RiverBed|RiverBedDepth|CaveLiquid|DungeonNode|DungeonAlt|DungeonStair|Y-min|Y-max|Temperature|Humidity|MaxPos|MinPos|VerticalBlend
local a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x = unpack(biome)
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--minetest.log(a .. ", " .. b .. ", " .. c .. ", " .. d .. ", " .. e .. ", " .. f .. ", " .. g .. ", " .. h .. ", " .. i .. ", " .. j .. ", " .. k .. ", " .. l)
-- Parse node names: transform empty strings into nil and separate node and count
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-- b = read_node_str(b)
-- local c1, c2 = read_node_str(c)
-- local d1, d2 = read_node_str(d)
-- e = read_node_str(e)
-- local f1, f2 = read_node_str(f)
-- g = read_node_str(g)
-- h = read_node_str(h)
minetest.register_biome({
name = a,
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node_dust = b or nil,
node_top = c or nil,
depth_top = tonumber(d),
node_filler = e or nil,
depth_filler = tonumber(f),
node_stone = g or nil,
node_water_top = h or nil,
depth_water_top = tonumber(i),
node_water = j or nil,
node_river_water = k or nil,
node_riverbed = l or nil,
depth_riverbed = tonumber(m),
node_cave_liquid = n or nil,
node_dungeon = o or nil,
node_dungeon_alt = p or nil,
node_dungeon_stair = q or nil,
y_min = tonumber(i) or heights[r],
y_max = tonumber(j) or heights[s],
heat_point = tonumber(k) or temperatures[t],
humidity_point = tonumber(l) or humidities[u],
max_pos = tonumber(v),
min_pos = tonumber(w),
vertical_blend = x or lib_materials.biome_vertical_blend,
})
end
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