lib_materials/settingtypes.txt

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#lib_materials settings
#[mgv7 Mapgen Scale Factor (Integer. Recommended Values between 1 and 8) - Defines the scale factor for mgv7 based maps.]
#Scales mgv7 Terrain_Base and Terrain_Alt spread values.
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lib_materials_mgv7_mapgen_scale_factor (Defines the scale factor for mgv7 based maps) int 8
#[Biome Altitude Range (Integer. Recommended Value greater than +10) - Defines the height range for biomes based on altitude.]
#Each Temperature/Humidy range is subdivided by altitude, (height), to further refine biome definitions. This value is used to determine
#the altitude range for these biomes.
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lib_materials_biome_altitude_range (Defines the height range for biomes based on altitude) int 40
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#If enabled, will clear all registered biomes.
lib_materials_clear_biomes (Enable to clear registered biomes. true / false) bool true
#If enabled, will clear all registered decorations.
lib_materials_clear_decos (Enable to clear registered decorations. true / false) bool true
#If enabled, will clear all registered ores.
lib_materials_clear_ores (Enable to clear registered ores. true / false) bool true
#If enabled, will use colored grass base for all registered grass types.
lib_materials_color_grass_use (Enable to use colored grass nodes. true / false) bool false
#If enabled, will register colored grass nodes. Ignored if Use Grass enabled.
lib_materials_color_grass_reg (Enable to register colored grass nodes. true / false) bool false
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#If enabled, will fill terrain depressions with liquids.
lib_materials_enable_lakes (Enable to fill terrain depressions with liquids. true / false) bool false
#If enabled, will draw rivers on the map.
lib_materials_enable_rivers (Enable to draw rivers on the map. true / false) bool false
#If enabled, will use water dynamics functionality for rushing water.
lib_materials_enable_waterdynamics (Enable to use water dynamics functionality for rushing water. true / false) bool false
#If enabled, will let rushing water erode terrain.
lib_materials_enable_waterfalls (Enable to let rushing water erode terrain. true / false) bool false
#If enabled, will use lib_shapes to register nodebox shaped nodes. Use this for stairs, slabs, walls, doors, fences, and furniture.
lib_materials_enable_lib_shapes_support (Enable to register shaped nodes. true / false) bool true
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#If enabled, will use lib_shapes to register nodebox shaped nodes. Use this for stairs, slabs, walls, doors, fences, and furniture.
lib_materials_enable_mapgen_aliases (Enable to register mapgen aliases. true / false) bool true
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