lib_materials/lib_materials_sound_defaults.lua

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--
-- Sounds
--
function lib_materials.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "", gain = 1.0}
table.dug = table.dug or
{name = "default_dug_node", gain = 0.25}
table.place = table.place or
{name = "default_place_node_hard", gain = 1.0}
return table
end
function lib_materials.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 1.0}
lib_materials.node_sound_defaults(table)
return table
end
function lib_materials.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.4}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
lib_materials.node_sound_defaults(table)
return table
end
function lib_materials.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_sand_footstep", gain = 0.12}
table.dug = table.dug or
{name = "default_sand_footstep", gain = 0.24}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
lib_materials.node_sound_defaults(table)
return table
end
function lib_materials.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_gravel_footstep", gain = 0.4}
table.dug = table.dug or
{name = "default_gravel_footstep", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
lib_materials.node_sound_defaults(table)
return table
end
function lib_materials.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 1.0}
lib_materials.node_sound_defaults(table)
return table
end
function lib_materials.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
{name = "default_grass_footstep", gain = 0.7}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
lib_materials.node_sound_defaults(table)
return table
end
function lib_materials.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_glass_footstep", gain = 0.3}
table.dig = table.dig or
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 1.0}
lib_materials.node_sound_defaults(table)
return table
end
function lib_materials.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.4}
table.dig = table.dig or
{name = "default_dig_metal", gain = 0.5}
table.dug = table.dug or
{name = "default_dug_metal", gain = 0.5}
table.place = table.place or
{name = "default_place_node_metal", gain = 0.5}
lib_materials.node_sound_defaults(table)
return table
end
function lib_materials.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_water_footstep", gain = 0.2}
lib_materials.node_sound_defaults(table)
return table
end
function lib_materials.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_snow_footstep", gain = 0.2}
table.dig = table.dig or
{name = "default_snow_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_snow_footstep", gain = 0.3}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
lib_materials.node_sound_defaults(table)
return table
end
--
-- Lavacooling
--
lib_materials.cool_lava = function(pos, node)
if node.name == "default:lava_source" then
minetest.set_node(pos, {name = "default:obsidian"})
else -- Lava flowing
minetest.set_node(pos, {name = "default:stone"})
end
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
if minetest.settings:get_bool("enable_lavacooling") ~= false then
minetest.register_abm({
label = "Lava cooling",
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:cools_lava", "group:water"},
interval = 2,
chance = 2,
catch_up = false,
action = function(...)
lib_materials.cool_lava(...)
end,
})
end
-- -- --
-- -- -- Convert dirt to something that fits the environment
-- -- --
-- -- minetest.register_abm({
-- -- label = "Grass spread",
-- -- nodenames = {"default:dirt"},
-- -- neighbors = {
-- -- "air",
-- -- "group:grass",
-- -- "group:dry_grass",
-- -- "default:snow",
-- -- },
-- -- interval = 6,
-- -- chance = 50,
-- -- catch_up = false,
-- -- action = function(pos, node)
-- -- -- Check for darkness: night, shadow or under a light-blocking node
-- -- -- Returns if ignore above
-- -- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
-- -- if (minetest.get_node_light(above) or 0) < 13 then
-- -- return
-- -- end
-- -- -- Look for spreading dirt-type neighbours
-- -- local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
-- -- if p2 then
-- -- local n3 = minetest.get_node(p2)
-- -- minetest.set_node(pos, {name = n3.name})
-- -- return
-- -- end
-- -- -- Else, any seeding nodes on top?
-- -- local name = minetest.get_node(above).name
-- -- -- Snow check is cheapest, so comes first
-- -- if name == "default:snow" then
-- -- minetest.set_node(pos, {name = "default:dirt_with_snow"})
-- -- -- Most likely case first
-- -- elseif minetest.get_item_group(name, "grass") ~= 0 then
-- -- minetest.set_node(pos, {name = "default:dirt_with_grass"})
-- -- elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
-- -- minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
-- -- end
-- -- end
-- -- })
-- -- --
-- -- -- Grass and dry grass removed in darkness
-- -- --
-- -- minetest.register_abm({
-- -- label = "Grass covered",
-- -- nodenames = {"group:spreading_dirt_type"},
-- -- interval = 8,
-- -- chance = 50,
-- -- catch_up = false,
-- -- action = function(pos, node)
-- -- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
-- -- local name = minetest.get_node(above).name
-- -- local nodedef = minetest.registered_nodes[name]
-- -- if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
-- -- nodedef.paramtype == "light") and
-- -- nodedef.liquidtype == "none") then
-- -- minetest.set_node(pos, {name = "default:dirt"})
-- -- end
-- -- end
-- -- })
-- -- --
-- -- -- Moss growth on cobble near water
-- -- --
-- -- minetest.register_abm({
-- -- label = "Moss growth",
-- -- nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"},
-- -- neighbors = {"group:water"},
-- -- interval = 16,
-- -- chance = 200,
-- -- catch_up = false,
-- -- action = function(pos, node)
-- -- if node.name == "default:cobble" then
-- -- minetest.set_node(pos, {name = "default:mossycobble"})
-- -- elseif node.name == "stairs:slab_cobble" then
-- -- minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
-- -- elseif node.name == "stairs:stair_cobble" then
-- -- minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
-- -- elseif node.name == "walls:cobble" then
-- -- minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2})
-- -- end
-- -- end
-- -- })