mirror of
https://github.com/ShadMOrdre/lib_materials.git
synced 2024-11-11 21:10:36 +01:00
187 lines
5.1 KiB
Lua
187 lines
5.1 KiB
Lua
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local S = lib_materials.intllib
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--
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-- Lavacooling
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--
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lib_materials.cool_lava = function(pos, node)
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if node.name == "lib_materials:lava_source" or node.name == "lib_materials:lava_flowing" then
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local rnum = math.random(1,4)
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if rnum == 1 then
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if node.name == "lib_materials:lava_source" then
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minetest.set_node(pos, {name = "lib_materials:lava_cooling_source"})
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else
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minetest.set_node(pos, {name = "lib_materials:lava_cooling_flowing"})
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end
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else
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end
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minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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end
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lib_materials.cool_lava2 = function(pos, node)
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if node.name == "lib_materials:lava_cooling_source" or node.name == "lib_materials:lava_cooling_flowing" then
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local rnum = math.random(1,2)
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if rnum == 1 then
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minetest.set_node(pos, {name = "lib_materials:stone_cobble_hot"})
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else
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end
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minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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end
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lib_materials.cool_lava3 = function(pos, node)
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if node.name == "lib_materials:stone_cobble_hot" then
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local rnum = math.random(1,6)
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if rnum == 1 then
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minetest.set_node(pos, {name = "lib_materials:stone_obsidian"})
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elseif rnum == 2 then
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minetest.set_node(pos, {name = "lib_materials:stone_basalt_01"})
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elseif rnum == 3 then
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minetest.set_node(pos, {name = "lib_materials:stone_basalt_02"})
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elseif rnum == 4 then
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minetest.set_node(pos, {name = "lib_materials:stone_basalt_03"})
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elseif rnum == 5 then
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minetest.set_node(pos, {name = "lib_materials:stone"})
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else
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end
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minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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end
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if minetest.settings:get_bool("enable_lavacooling") ~= false then
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minetest.register_abm({
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label = "Lava cooling",
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nodenames = {"lib_materials:lava_source", "lib_materials:lava_flowing"},
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neighbors = {"group:cools_lava", "group:water"},
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interval = 2,
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chance = 2,
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catch_up = false,
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action = function(...)
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lib_materials.cool_lava(...)
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end,
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})
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minetest.register_abm({
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label = "Lava2 cooling",
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nodenames = {"lava_cooling_source", "lib_materials:lava_cooling_flowing"},
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neighbors = {"group:cools_lava", "group:water"},
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interval = 2,
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chance = 2,
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catch_up = false,
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action = function(...)
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lib_materials.cool_lava2(...)
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end,
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})
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minetest.register_abm({
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label = "Lava3 cooling",
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nodenames = {"lib_materials:stone_cobble_hot"},
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neighbors = {"group:cools_lava", "group:water"},
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interval = 2,
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chance = 2,
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catch_up = false,
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action = function(...)
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lib_materials.cool_lava3(...)
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end,
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})
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end
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--
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-- Convert dirt to something that fits the environment
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--
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minetest.register_abm({
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label = "Grass spread",
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nodenames = {"default:dirt"},
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neighbors = {
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"air",
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"group:grass",
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"group:dry_grass",
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"default:snow",
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},
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interval = 6,
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chance = 50,
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catch_up = false,
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action = function(pos, node)
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-- Check for darkness: night, shadow or under a light-blocking node
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-- Returns if ignore above
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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if (minetest.get_node_light(above) or 0) < 13 then
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return
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end
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-- Look for spreading dirt-type neighbours
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local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
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if p2 then
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local n3 = minetest.get_node(p2)
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minetest.set_node(pos, {name = n3.name})
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return
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end
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-- Else, any seeding nodes on top?
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local name = minetest.get_node(above).name
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-- Snow check is cheapest, so comes first
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if name == "default:snow" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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-- Most likely case first
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elseif minetest.get_item_group(name, "grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_grass"})
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elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
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end
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end
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})
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--
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-- Grass and dry grass removed in darkness
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--
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minetest.register_abm({
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label = "Grass covered",
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nodenames = {"group:spreading_dirt_type"},
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interval = 8,
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chance = 50,
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catch_up = false,
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action = function(pos, node)
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
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nodedef.paramtype == "light") and
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nodedef.liquidtype == "none") then
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minetest.set_node(pos, {name = "default:dirt"})
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end
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end
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})
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--
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-- Moss growth on cobble near water
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--
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minetest.register_abm({
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label = "Moss growth",
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nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"},
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neighbors = {"group:water"},
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interval = 16,
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chance = 200,
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catch_up = false,
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action = function(pos, node)
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if node.name == "default:cobble" then
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minetest.set_node(pos, {name = "default:mossycobble"})
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elseif node.name == "stairs:slab_cobble" then
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minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
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elseif node.name == "stairs:stair_cobble" then
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minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
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elseif node.name == "walls:cobble" then
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minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2})
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end
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end
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})
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