lib_materials/lib_materials_liquid_containers.lua

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2019-08-30 23:05:56 +02:00
local S = lib_materials.intllib
local napi = minetest.get_modpath("node_io")
minetest.register_alias("bucket", "lib_materials:tool_bucket_empty")
minetest.register_alias("bucket_water", "lib_materials:tool_bucket_water")
minetest.register_alias("bucket_lava", "lib_materials:tool_bucket_lava")
--Register empty bucket
minetest.register_craft({
output = 'lib_materials:tool_bucket_empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
--Register unfired clay pot
minetest.register_craftitem("lib_materials:tool_pot_clay_unfired", {
description = "Unfired Clay Pot (lib_mat)",
inventory_image = "lib_materials_tool_pot_clay_unfired.png",
stack_max = 99,
})
--Recipes to make the pot
--Craft unfired pot
minetest.register_craft({
output = 'lib_materials:tool_pot_clay_unfired 1',
recipe = {
{'default:clay_lump', '', 'default:clay_lump'},
{'', 'default:clay_lump', ''},
}
})
--Craft unfired pot back into clay
minetest.register_craft({
output = 'default:clay_lump 3',
recipe = {{'lib_materials:tool_pot_clay_unfired'}}
})
--Cook unfired pot to give the useable bucket
minetest.register_craft({
type = "cooking",
output = "lib_materials:tool_pot_clay",
recipe = "lib_materials:tool_pot_clay_unfired",
cooktime = 3,
})
local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
minetest.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. minetest.pos_to_string(pos)
.. " with a bucket")
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- DNU>>itemname = name of the new bucket item (or nil if liquid is not takeable)
-- #NOTE: (String value can be a comma seperated list of itemnames.)
-- bucket_item = name of the new bucket item (or nil if liquid is not takeable)
-- claypot_item = name of the new clay pot item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- DNU>>name = text description of the bucket item
-- #NOTE: (String value can be a comma seperated list of names.)
-- bucket_name = text description of the bucket item
-- claypot_name =text description of the claypot item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
-- source neighbour, even if defined as 'liquid_renewable = false'.
-- Needed to avoid creating holes in sloping rivers.
-- This function can be called from any mod (that depends on bucket).
--function lib_materials.register_liquid(source, flowing, itemname, bucket_item, claypot_item, inventory_image, name, bucket_name, claypot_name, groups, force_renew)
function lib_materials.register_liquid(source, flowing, bucket_item, bucket_wood_item, bucket_steel_item, claypot_item, inv_image, bucket_name, bucket_wood_name, bucket_steel_name, claypot_name, groups, force_renew)
lib_materials.liquids[source] = {
source = source,
flowing = flowing,
bucket_item = bucket_item,
claypot_item = claypot_item,
force_renew = force_renew,
}
lib_materials.liquids[flowing] = lib_materials.liquids[source]
if bucket_item ~= nil then
minetest.register_craftitem(bucket_item, {
description = bucket_name,
inventory_image = "lib_materials_tool_bucket.png^(".. inv_image .."^[mask:lib_materials_tool_bucket_mask.png)", --inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack)
end
local lpos
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
lpos = pointed_thing.under
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
lpos = pointed_thing.above
node = minetest.get_node_or_nil(lpos)
local above_ndef = node and minetest.registered_nodes[node.name]
if not above_ndef or not above_ndef.buildable_to then
-- do not remove the bucket with the liquid
return itemstack
end
end
if check_protection(lpos, user
and user:get_player_name()
or "", "place "..source) then
return
end
-- Fill any fluid buffers if present
local place = true
local ppos = pointed_thing.under
local node = minetest.get_node(ppos)
-- Node IO Support
local usedef = ndef
local defpref = "node_io_"
local lookat = "N"
if napi then
usedef = node_io
lookat = node_io.get_pointed_side(user, pointed_thing)
defpref = ""
end
if usedef[defpref..'can_put_liquid'] and usedef[defpref..'can_put_liquid'](ppos, node, lookat) then
if usedef[defpref..'room_for_liquid'](ppos, node, lookat, source, 1000) >= 1000 then
usedef[defpref..'put_liquid'](ppos, node, lookat, user, source, 1000)
if ndef.on_timer then
minetest.get_node_timer(ppos):start(ndef.node_timer_seconds or 1.0)
end
place = false
end
end
if place then
minetest.set_node(lpos, {name = source})
end
return ItemStack("lib_materials:tool_bucket_empty")
end
})
end
if bucket_wood_item ~= nil then
minetest.register_craftitem(bucket_wood_item, {
description = bucket_name,
inventory_image = "lib_materials_tool_bucket_wood.png^(".. inv_image .."^[mask:lib_materials_tool_bucket_mask.png)", --inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack)
end
local lpos
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
lpos = pointed_thing.under
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
lpos = pointed_thing.above
node = minetest.get_node_or_nil(lpos)
local above_ndef = node and minetest.registered_nodes[node.name]
if not above_ndef or not above_ndef.buildable_to then
-- do not remove the bucket with the liquid
return itemstack
end
end
if check_protection(lpos, user
and user:get_player_name()
or "", "place "..source) then
return
end
-- Fill any fluid buffers if present
local place = true
local ppos = pointed_thing.under
local node = minetest.get_node(ppos)
-- Node IO Support
local usedef = ndef
local defpref = "node_io_"
local lookat = "N"
if napi then
usedef = node_io
lookat = node_io.get_pointed_side(user, pointed_thing)
defpref = ""
end
if usedef[defpref..'can_put_liquid'] and usedef[defpref..'can_put_liquid'](ppos, node, lookat) then
if usedef[defpref..'room_for_liquid'](ppos, node, lookat, source, 1000) >= 1000 then
usedef[defpref..'put_liquid'](ppos, node, lookat, user, source, 1000)
if ndef.on_timer then
minetest.get_node_timer(ppos):start(ndef.node_timer_seconds or 1.0)
end
place = false
end
end
if place then
minetest.set_node(lpos, {name = source})
end
return ItemStack("lib_materials:tool_bucket_wood_empty")
end
})
end
if bucket_steel_item ~= nil then
minetest.register_craftitem(bucket_steel_item, {
description = bucket_name,
inventory_image = "lib_materials_tool_bucket_steel.png^(".. inv_image .."^[mask:lib_materials_tool_bucket_mask.png)", --inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack)
end
local lpos
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
lpos = pointed_thing.under
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
lpos = pointed_thing.above
node = minetest.get_node_or_nil(lpos)
local above_ndef = node and minetest.registered_nodes[node.name]
if not above_ndef or not above_ndef.buildable_to then
-- do not remove the bucket with the liquid
return itemstack
end
end
if check_protection(lpos, user
and user:get_player_name()
or "", "place "..source) then
return
end
-- Fill any fluid buffers if present
local place = true
local ppos = pointed_thing.under
local node = minetest.get_node(ppos)
-- Node IO Support
local usedef = ndef
local defpref = "node_io_"
local lookat = "N"
if napi then
usedef = node_io
lookat = node_io.get_pointed_side(user, pointed_thing)
defpref = ""
end
if usedef[defpref..'can_put_liquid'] and usedef[defpref..'can_put_liquid'](ppos, node, lookat) then
if usedef[defpref..'room_for_liquid'](ppos, node, lookat, source, 1000) >= 1000 then
usedef[defpref..'put_liquid'](ppos, node, lookat, user, source, 1000)
if ndef.on_timer then
minetest.get_node_timer(ppos):start(ndef.node_timer_seconds or 1.0)
end
place = false
end
end
if place then
minetest.set_node(lpos, {name = source})
end
return ItemStack("lib_materials:tool_bucket_steel_empty")
end
})
end
if claypot_item ~= nil then
minetest.register_craftitem(claypot_item, {
description = claypot_name,
inventory_image = "lib_materials_tool_pot_clay.png^(".. inv_image .."^[mask:lib_materials_tool_bucket_mask.png)", --inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack)
end
local lpos
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
lpos = pointed_thing.under
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
lpos = pointed_thing.above
node = minetest.get_node_or_nil(lpos)
local above_ndef = node and minetest.registered_nodes[node.name]
if not above_ndef or not above_ndef.buildable_to then
-- do not remove the bucket with the liquid
return itemstack
end
end
if check_protection(lpos, user
and user:get_player_name()
or "", "place "..source) then
return
end
-- Fill any fluid buffers if present
local place = true
local ppos = pointed_thing.under
local node = minetest.get_node(ppos)
-- Node IO Support
local usedef = ndef
local defpref = "node_io_"
local lookat = "N"
if napi then
usedef = node_io
lookat = node_io.get_pointed_side(user, pointed_thing)
defpref = ""
end
if usedef[defpref..'can_put_liquid'] and usedef[defpref..'can_put_liquid'](ppos, node, lookat) then
if usedef[defpref..'room_for_liquid'](ppos, node, lookat, source, 1000) >= 1000 then
usedef[defpref..'put_liquid'](ppos, node, lookat, user, source, 1000)
if ndef.on_timer then
minetest.get_node_timer(ppos):start(ndef.node_timer_seconds or 1.0)
end
place = false
end
end
if place then
minetest.set_node(lpos, {name = source})
end
return ItemStack("lib_materials:tool_pot_clay_empty")
end
})
end
--end
end
minetest.register_craftitem("lib_materials:tool_bucket_empty", {
description = "Empty Bucket (lib_mat)",
inventory_image = "lib_materials_tool_bucket.png",
stack_max = 99,
liquids_pointable = true,
groups = {bucket_empty = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
return user:get_wielded_item()
elseif pointed_thing.type ~= "node" then
-- do nothing if it's neither object nor node
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local liquiddef = lib_materials.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.bucket_item ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.bucket_item
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.bucket_item}) then
inv:add_item("main", liquiddef.bucket_item)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.bucket_item)
end
-- set to return empty buckets minus 1
giving_back = "lib_materials:tool_bucket_empty "..tostring(item_count-1)
end
-- force_renew requires a source neighbour
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, {name = "air"})
end
return ItemStack(giving_back)
else
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
end
return user:get_wielded_item()
end
end,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local lpos = pointed_thing.under
local node = minetest.get_node_or_nil(lpos)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
lpos,
node, user,
itemstack)
end
if check_protection(lpos, user
and user:get_player_name()
or "", "take "..node.name) then
return
end
-- Node IO Support
local usedef = ndef
local defpref = "node_io_"
local lookat = "N"
if napi then
usedef = node_io
lookat = node_io.get_pointed_side(user, pointed_thing)
defpref = ""
end
-- Remove fluid from buffers if present
if usedef[defpref..'can_take_liquid'] and usedef[defpref..'can_take_liquid'](lpos, node, lookat) then
local bfc = usedef[defpref..'get_liquid_size'](lpos, node, lookat)
local buffers = {}
for i = 1, bfc do
buffers[i] = usedef[defpref..'get_liquid_name'](lpos, node, lookat, i)
end
if #buffers > 0 then
for id,fluid in pairs(buffers) do
if fluid ~= "" then
local took = usedef[defpref..'take_liquid'](lpos, node, lookat, user, fluid, 1000)
if took.millibuckets == 1000 and took.name == fluid then
if lib_materials.liquids[fluid] then
itemstack = ItemStack(lib_materials.liquids[fluid].bucket_item)
if ndef.on_timer then
minetest.get_node_timer(lpos):start(ndef.node_timer_seconds or 1.0)
end
break
end
end
end
end
end
end
return itemstack
end
})
minetest.register_craftitem("lib_materials:tool_bucket_wood_empty", {
description = "Empty Wood Bucket (lib_mat)",
inventory_image = "lib_materials_tool_bucket_wood.png",
stack_max = 99,
liquids_pointable = true,
groups = {bucket_empty = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
return user:get_wielded_item()
elseif pointed_thing.type ~= "node" then
-- do nothing if it's neither object nor node
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local liquiddef = lib_materials.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.bucket_item ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.bucket_wood_item
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.bucket_wood_item}) then
inv:add_item("main", liquiddef.bucket_wood_item)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.bucket_wood_item)
end
-- set to return empty buckets minus 1
giving_back = "lib_materials:tool_bucket_wood_empty "..tostring(item_count-1)
end
-- force_renew requires a source neighbour
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, {name = "air"})
end
return ItemStack(giving_back)
else
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
end
return user:get_wielded_item()
end
end,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local lpos = pointed_thing.under
local node = minetest.get_node_or_nil(lpos)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
lpos,
node, user,
itemstack)
end
if check_protection(lpos, user
and user:get_player_name()
or "", "take "..node.name) then
return
end
-- Node IO Support
local usedef = ndef
local defpref = "node_io_"
local lookat = "N"
if napi then
usedef = node_io
lookat = node_io.get_pointed_side(user, pointed_thing)
defpref = ""
end
-- Remove fluid from buffers if present
if usedef[defpref..'can_take_liquid'] and usedef[defpref..'can_take_liquid'](lpos, node, lookat) then
local bfc = usedef[defpref..'get_liquid_size'](lpos, node, lookat)
local buffers = {}
for i = 1, bfc do
buffers[i] = usedef[defpref..'get_liquid_name'](lpos, node, lookat, i)
end
if #buffers > 0 then
for id,fluid in pairs(buffers) do
if fluid ~= "" then
local took = usedef[defpref..'take_liquid'](lpos, node, lookat, user, fluid, 1000)
if took.millibuckets == 1000 and took.name == fluid then
if lib_materials.liquids[fluid] then
itemstack = ItemStack(lib_materials.liquids[fluid].bucket_wood_item)
if ndef.on_timer then
minetest.get_node_timer(lpos):start(ndef.node_timer_seconds or 1.0)
end
break
end
end
end
end
end
end
return itemstack
end
})
minetest.register_craftitem("lib_materials:tool_bucket_steel_empty", {
description = "Empty Steel Bucket (lib_mat)",
inventory_image = "lib_materials_tool_bucket_steel.png",
stack_max = 99,
liquids_pointable = true,
groups = {bucket_empty = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
return user:get_wielded_item()
elseif pointed_thing.type ~= "node" then
-- do nothing if it's neither object nor node
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local liquiddef = lib_materials.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.bucket_steel_item ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.bucket_steel_item
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.bucket_steel_item}) then
inv:add_item("main", liquiddef.bucket_steel_item)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.bucket_steel_item)
end
-- set to return empty buckets minus 1
giving_back = "lib_materials:tool_bucket_steel_empty "..tostring(item_count-1)
end
-- force_renew requires a source neighbour
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, {name = "air"})
end
return ItemStack(giving_back)
else
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
end
return user:get_wielded_item()
end
end,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local lpos = pointed_thing.under
local node = minetest.get_node_or_nil(lpos)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
lpos,
node, user,
itemstack)
end
if check_protection(lpos, user
and user:get_player_name()
or "", "take "..node.name) then
return
end
-- Node IO Support
local usedef = ndef
local defpref = "node_io_"
local lookat = "N"
if napi then
usedef = node_io
lookat = node_io.get_pointed_side(user, pointed_thing)
defpref = ""
end
-- Remove fluid from buffers if present
if usedef[defpref..'can_take_liquid'] and usedef[defpref..'can_take_liquid'](lpos, node, lookat) then
local bfc = usedef[defpref..'get_liquid_size'](lpos, node, lookat)
local buffers = {}
for i = 1, bfc do
buffers[i] = usedef[defpref..'get_liquid_name'](lpos, node, lookat, i)
end
if #buffers > 0 then
for id,fluid in pairs(buffers) do
if fluid ~= "" then
local took = usedef[defpref..'take_liquid'](lpos, node, lookat, user, fluid, 1000)
if took.millibuckets == 1000 and took.name == fluid then
if lib_materials.liquids[fluid] then
itemstack = ItemStack(lib_materials.liquids[fluid].bucket_steel_item)
if ndef.on_timer then
minetest.get_node_timer(lpos):start(ndef.node_timer_seconds or 1.0)
end
break
end
end
end
end
end
end
return itemstack
end
})
minetest.register_craftitem("lib_materials:tool_pot_clay_empty", {
description = "Empty Clay Pot (lib_mat)",
inventory_image = "lib_materials_tool_pot_clay.png",
stack_max = 99,
liquids_pointable = true,
groups = {bucket_empty = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
return user:get_wielded_item()
elseif pointed_thing.type ~= "node" then
-- do nothing if it's neither object nor node
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local liquiddef = lib_materials.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.claypot_item ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.claypot_item
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.claypot_item}) then
inv:add_item("main", liquiddef.claypot_item)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.claypot_item)
end
-- set to return empty buckets minus 1
giving_back = "lib_materials:tool_pot_clay_empty "..tostring(item_count-1)
end
-- force_renew requires a source neighbour
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, {name = "air"})
end
return ItemStack(giving_back)
else
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
end
return user:get_wielded_item()
end
end,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local lpos = pointed_thing.under
local node = minetest.get_node_or_nil(lpos)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
lpos,
node, user,
itemstack)
end
if check_protection(lpos, user
and user:get_player_name()
or "", "take "..node.name) then
return
end
-- Node IO Support
local usedef = ndef
local defpref = "node_io_"
local lookat = "N"
if napi then
usedef = node_io
lookat = node_io.get_pointed_side(user, pointed_thing)
defpref = ""
end
-- Remove fluid from buffers if present
if usedef[defpref..'can_take_liquid'] and usedef[defpref..'can_take_liquid'](lpos, node, lookat) then
local bfc = usedef[defpref..'get_liquid_size'](lpos, node, lookat)
local buffers = {}
for i = 1, bfc do
buffers[i] = usedef[defpref..'get_liquid_name'](lpos, node, lookat, i)
end
if #buffers > 0 then
for id,fluid in pairs(buffers) do
if fluid ~= "" then
local took = usedef[defpref..'take_liquid'](lpos, node, lookat, user, fluid, 1000)
if took.millibuckets == 1000 and took.name == fluid then
if lib_materials.liquids[fluid] then
itemstack = ItemStack(lib_materials.liquids[fluid].claypot_item)
if ndef.on_timer then
minetest.get_node_timer(lpos):start(ndef.node_timer_seconds or 1.0)
end
break
end
end
end
end
end
end
return itemstack
end
})
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- bucket_item = name of the new bucket item (or nil if liquid is not takeable)
-- bucket_wood_item
-- bucket_steel_item
-- claypot_item = name of the new clay pot item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- bucket_name = text description of the bucket item
-- bucket_wood_name
-- bucket_steel_name
-- claypot_name =text description of the claypot item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
-- source neighbour, even if defined as 'liquid_renewable = false'.
-- Needed to avoid creating holes in sloping rivers.
-- This function can be called from any mod (that depends on bucket).
-- River water source is 'liquid_renewable = false' to avoid horizontal spread
-- of water sources in sloping rivers that can cause water to overflow
-- riverbanks and cause floods.
-- River water source is instead made renewable by the 'force renew' option
-- used here.
for i, liq in ipairs(lib_materials.read_csv("|", lib_materials.path .. "/containers.csv")) do
--#LiqSrc|LiqFlo|LiqBuck|LiqPot|LiqImg|BuckName|ClaypotName|LiqGrps|LiqFrcRenew
local liqsrc, liqflo, liqbuc, liqpot, liqimg, buckname, claypotname, liqgrps, liqfrcrenew = unpack(liq)
if string.find(liqsrc, "water") then
if string.find(liqsrc, "river") then
lib_materials.register_liquid(
"lib_materials:" .. liqsrc,
"lib_materials:" .. liqflo,
"lib_materials:tool_bucket_" .. liqbuc,
"lib_materials:tool_bucket_wood_" .. liqbuc,
"lib_materials:tool_bucket_steel_" .. liqbuc,
"lib_materials:tool_pot_clay_" .. liqpot,
liqimg,
"Default " .. liqsrc .. " Bucket (lib_mat)",
"Wooden " ..liqsrc .. " Bucket (lib_mat)",
"Steel " .. liqsrc .. " Bucket (lib_mat)",
liqsrc .. " Clay Pot (lib_mat)",
{water_bucket = 1,not_in_creative_inventory=1},
true
)
else
lib_materials.register_liquid(
"lib_materials:" .. liqsrc,
"lib_materials:" .. liqflo,
"lib_materials:tool_bucket_" .. liqbuc,
"lib_materials:tool_bucket_wood_" .. liqbuc,
"lib_materials:tool_bucket_steel_" .. liqbuc,
"lib_materials:tool_pot_clay_" .. liqpot,
liqimg,
"Default " .. liqsrc .. " Bucket (lib_mat)",
"Wooden " ..liqsrc .. " Bucket (lib_mat)",
"Steel " .. liqsrc .. " Bucket (lib_mat)",
liqsrc .. " Clay Pot (lib_mat)",
{water_bucket = 1,not_in_creative_inventory=1}
)
end
else
lib_materials.register_liquid(
"lib_materials:" .. liqsrc,
"lib_materials:" .. liqflo,
"lib_materials:tool_bucket_" .. liqbuc,
"lib_materials:tool_bucket_wood_" .. liqbuc,
"lib_materials:tool_bucket_steel_" .. liqbuc,
"lib_materials:tool_pot_clay_" .. liqpot,
liqimg,
"Default " .. liqsrc .. " Bucket (lib_mat)",
"Wooden " ..liqsrc .. " Bucket (lib_mat)",
"Steel " .. liqsrc .. " Bucket (lib_mat)",
liqsrc .. " Clay Pot (lib_mat)",
{not_in_creative_inventory=1}
)
end
end
--minetest.log(S("[MOD] lib_materials: dump lib_materials.liquids: " .. dump(lib_materials.liquids)))
--lib_materials.register_liquid(
-- "lib_materials:fluid_water_source",
-- "lib_materials:fluid_water_flowing",
-- "lib_materials:bukitowarter",
-- "lib_materials:tool_bucket_water",
-- "lib_materials:tool_pot_clay_water",
-- "lib_materials_fluid_water.png",
-- "Warter Bukit (lib_mat)",
-- "Default Water Bucket (lib_mat)",
-- "Water Clay Pot (lib_mat)",
-- {water_bucket = 1}
--)
--lib_materials.register_liquid(
-- "lib_materials:fluid_water_river_source",
-- "lib_materials:fluid_water_river_flowing",
-- "lib_materials:bukit_o_water_river",
-- "lib_materials:tool_bucket_water_river",
-- "lib_materials:tool_pot_clay_water_river",
-- "lib_materials_fluid_water_river.png",
-- "River Water Bukit (lib_mat)",
-- "Default River Water Bucket (lib_mat)",
-- "River Water Clay Pot (lib_mat)",
-- {water_bucket = 1},
-- true
--)
--lib_materials.register_liquid(
-- "lib_materials:lava_source",
-- "lib_materials:lava_flowing",
-- "lib_materials:bukit_o_lava",
-- "lib_materials:tool_bucket_lava",
-- "lib_materials:tool_pot_clay_lava",
-- "lib_materials_fluid_lava.png",
-- "Holy shit thats hawt!",
-- "Default Lava Bucket (lib_mat)",
-- "Clay Pot Lava (lib_mat)"
--)
minetest.register_craft({
type = "fuel",
recipe = "lib_materials:tool_bucket_lava",
burntime = 60,
replacements = {{"lib_materials:tool_bucket_lava", "lib_materials:tool_bucket_empty"}},
})
--Register the liquids the pot can be used for
--lib_materials.register_liquid(
-- "lib_materials:fluid_water_source",
-- "lib_materials:fluid_water_flowing",
-- "lib_materials:tool_pot_clay_water",
-- "lib_materials_fluid_water.png",
-- "Water Clay Pot (lib_mat)",
-- {water_bucket = 1}
--)
--lib_materials.register_liquid(
-- "lib_materials:fluid_water_river_source",
-- "lib_materials:fluid_water_river_flowing",
-- "lib_materials:tool_pot_clay_water_river",
-- "lib_materials_fluid_water_river.png",
-- "River Water Clay Pot (lib_mat)",
-- {water_bucket = 1},
-- true
--)
--lib_materials.register_liquid(
-- "lib_materials:lava_source",
-- "lib_materials:lava_flowing",
-- "lib_materials:tool_pot_clay_lava",
-- "lib_materials_fluid_lava.png",
-- "Clay Pot Lava (lib_mat)"
--)
--Register lava as a fuel source
minetest.register_craft({
type = "fuel",
recipe = "lib_materials:tool_pot_clay_lava",
burntime = 60,
replacements = {{"lib_materials:tool_pot_clay_lava", "lib_materials:tool_pot_clay"}},
})
--lib_materials.register_liquid(
-- "lib_materials:fluid_oil_source",
-- "lib_materials:fluid_oil_flowing",
-- "lib_materials:bukit_o_oil",
-- "lib_materials:tool_bucket_oil",
-- "lib_materials:tool_pot_clay_oil",
-- "lib_materials_fluid_oil_source.png",
-- "Pot a Oil",
-- "Bucket of Oil",
-- "Clay Pot Oil (lib_mat)"
--)
--lib_materials.register_liquid(
-- "lib_materials:fluid_water_river_muddy_source",
-- "lib_materials:fluid_water_river_muddy_flowing",
-- nil,
-- "lib_materials:tool_bucket_water_river_muddy",
-- nil,
-- "lib_materials_fluid_water_river_muddy_source.png",
-- nil,
-- "Default Muddy River Water Bucket (lib_mat)",
-- nil,
-- {water_bucket = 1}
--)
--lib_materials.register_liquid(
-- "lib_materials:fluid_metal_mercury_source",
-- "lib_materials:fluid_metal_mercury_flowing",
-- nil,
-- nil,
-- "lib_materials:tool_pot_clay_mercury",
-- "lib_materials_fluid_mercury_source.png",
-- nil,
-- nil,
-- "Clay Pot Mercury (lib_mat)"
--)
bucket = {}
bucket.liquids = lib_materials.liquids