diff --git a/README.md b/README.md index fc4524b..9f912e9 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,39 @@ # lib_materials -Materials library provides new stone types, and attempts to define materials for existing nodes + +lib_materials is a massive collection of stone, dirt, sand, clay, liquid, and "grass" ground cover types. A complete list can be found in the nodes.csv file, but be careful, as this file contains all the data necessary to load the node definitions. + +Please be patient, there are bugs, and other oddities, but otherwise, I thinks you'll be impressed. + +lib_materials includes code from default, valleys_c, ethereal, fluidity, buckets, and others. Where included, those licenses apply. + +Special thanks to Gael de Sailly, initially as inspiration from Valleys mg, but for the .csv code contribution that makes this run more efficiently. + +Also, thanks to e7e7, for the biome dirts code generation. + +Many thanks to all the other code contributors, whose code guided or has been included in this mod. + +Included are the following mods and or games: (in whole or in part) + +default (where appropriate) +moreores +moreblocks +ethereal +darkage +xdecor +rocks +minerals +cement +real_minerals +fluidity +buckets +vessels +technic +australia +aoteara +forest +30biomes +valleys_c +finite_water + +Farlands +Skytest