local MP = minetest.get_modpath(minetest.get_current_modname()).."/" node_io = {} -- get target side node_io.get_target_side = function(pos, target_pos) if pos.y > target_pos.y then return "U" end if pos.y < target_pos.y then return "D" end if pos.z > target_pos.z then return "N" end if pos.z < target_pos.z then return "S" end if pos.x > target_pos.x then return "E" end return "W" end -- get pointed side node_io.get_pointed_side = function(pointer, pointed_thing) local p0 = pointed_thing.under local p1 = pointed_thing.above if p0.y == p1.y then if p0.z > p1.z then return "S" end if p0.z < p1.z then return "N" end if p0.x > p1.x then return "W" end return "E" elseif p0.y < p1.y then return "U" else return "D" end end -- notify all six neighbors of node changes (placed, dug, can_put, can_take) node_io.update_neighbors = function(pos) local p, n, d p={x=pos.x+1, y=pos.y, z=pos.z} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"W") end p={x=pos.x-1, y=pos.y, z=pos.z} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"E") end p={x=pos.x, y=pos.y+1, z=pos.z} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"D") end p={x=pos.x, y=pos.y-1, z=pos.z} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"U") end p={x=pos.x, y=pos.y, z=pos.z+1} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"S") end p={x=pos.x, y=pos.y, z=pos.z-1} n=minetest.get_node(p) d=minetest.registered_nodes[n.name] if d and d.node_io_on_neighbor_update then d.node_io_on_neighbor_update(p,n,"N") end end -- query API -- can_* functions should always be called first and return false if ndef isn't found (unknown node) -- the other functions can safely skip the ndef check for performance node_io.can_put_item = function(pos, node, side) local ndef = minetest.registered_nodes[node.name] if not ndef or not ndef.node_io_can_put_item then return false end return ndef.node_io_can_put_item(pos, node, side) end node_io.can_put_liquid = function(pos, node, side) local ndef = minetest.registered_nodes[node.name] if not ndef or not ndef.node_io_can_put_liquid then return false end return ndef.node_io_can_put_liquid(pos, node, side) end node_io.can_take_item = function(pos, node, side) local ndef = minetest.registered_nodes[node.name] if not ndef or not ndef.node_io_can_take_item then return false end return ndef.node_io_can_take_item(pos, node, side) end node_io.can_take_liquid = function(pos, node, side) local ndef = minetest.registered_nodes[node.name] if not ndef or not ndef.node_io_can_take_liquid then return false end return ndef.node_io_can_take_liquid(pos, node, side) end node_io.accepts_millibuckets = function(pos, node, side) local ndef = minetest.registered_nodes[node.name] if not ndef or not ndef.node_io_accepts_millibuckets then return false end return ndef.node_io_accepts_millibuckets(pos, node, side) end node_io.room_for_item = function(pos, node, side, itemstack, count) -- returns non-negative number local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_room_for_item then return 0 end return ndef.node_io_room_for_item(pos, node, side, itemstack, count) end node_io.room_for_liquid = function(pos, node, side, liquid, millibuckets) -- returns non-negative number local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_room_for_liquid then return 0 end return ndef.node_io_room_for_liquid(pos, node, side, liquid, millibuckets) end node_io.get_item_size = function(pos, node, side) -- returns non-negative number local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_get_item_size then return 0 end return ndef.node_io_get_item_size(pos, node, side) end node_io.get_liquid_size = function(pos, node, side) -- returns non-negative number local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_get_liquid_size then return 0 end return ndef.node_io_get_liquid_size(pos, node, side) end node_io.get_item_name = function(pos, node, side, index) -- returns string or empty string local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_get_item_name then return "" end return ndef.node_io_get_item_name(pos, node, side, index) end node_io.get_liquid_name = function(pos, node, side, index) -- returns string or empty string local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_get_liquid_name then return "" end return ndef.node_io_get_liquid_name(pos, node, side, index) end node_io.get_item_stack = function(pos, node, side, index) -- returns itemstack or nil local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_get_item_stack then return nil end return ndef.node_io_get_item_stack(pos, node, side, index) end node_io.get_liquid_stack = function(pos, node, side, index) -- returns itemstack or nil local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_get_liquid_stack then return nil end return ndef.node_io_get_liquid_stack(pos, node, side, index) end -- access API node_io.put_item = function(pos, node, side, putter, itemstack) -- returns itemstack with leftovers or a cleared itemstack local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_put_item then return itemstack end return ndef.node_io_put_item(pos, node, side, putter, itemstack) end node_io.put_liquid = function(pos, node, side, putter, liquid, millibuckets) -- returns leftover millibuckets or zero local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_put_liquid then return millibuckets end return ndef.node_io_put_liquid(pos, node, side, putter, liquid, millibuckets) end node_io.take_item = function(pos, node, side, taker, want_item, want_count) -- returns itemstack or nil local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_take_item then return nil end return ndef.node_io_take_item(pos, node, side, taker, want_item, want_count) end node_io.take_liquid = function(pos, node, side, taker, want_liquid, want_count) -- returns {name:string, millibuckets:int} or nil local ndef = minetest.registered_nodes[node.name] if not ndef.node_io_take_liquid then return nil end return ndef.node_io_take_liquid(pos, node, side, taker, want_liquid, want_count) end -- functions for mods with inventories to implement API node_io.get_inventory = function(pos) if pos.type then -- {type="node", pos={x=, y=, z=}} -- {type="detached", name=""} -- {type="player", name=""} return minetest.get_inventory(pos) else -- {x=, y=, z=} return minetest.get_meta(pos):get_inventory() end end node_io.compare_itemstack = function(itemstack1, itemstack2) if itemstack1:get_name() ~= itemstack2:get_name() then return false end if itemstack1:get_wear() ~= itemstack2:get_wear() then return false end if itemstack1:get_meta() ~= itemstack2:get_meta() then return false end return true end node_io.room_for_item_in_inventory = function(inv, inv_name, itemstack, count) local max = itemstack:get_stack_max() local put_count = max if count < put_count then put_count = count end local room = 0 for i = 1, inv:get_size(inv_name) do local stack = inv:get_stack("main", i) if stack:is_empty() then return put_count end if node_io.compare_itemstack(stack, itemstack) then if stack:get_count() < max then room = room + max - stack:get_count() if room >= put_count then return put_count end end end end return room end node_io.get_inventory_size = function(pos, inv_name) local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details if not inv then return 0 end return inv:get_size(inv_name) end node_io.get_inventory_name = function(pos, inv_name, index) local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details if not inv or index < 1 or index > inv:get_size(inv_name) then return "" end return inv:get_stack(inv_name, index):get_name() end node_io.get_inventory_stack = function(pos, inv_name, index) local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details if not inv or index < 1 or index > inv:get_size(inv_name) then return nil end local stack = inv:get_stack(inv_name, index) if stack:is_empty() then return nil end stack:set_count(1) return stack end node_io.put_item_in_inventory = function(pos, node, inv_name, putter, itemstack) local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details if not inv or itemstack:is_empty() then return itemstack end local leftovers = inv:add_item(inv_name, itemstack) local ndef = minetest.registered_nodes[node.name] if ndef.on_metadata_inventory_put and putter then ndef.on_metadata_inventory_put(pos, inv_name, 0, itemstack, putter) -- TODO: 0 is index in inv_name end if leftovers then return leftovers end itemstack:clear() return itemstack end node_io.take_item_from_inventory = function(pos, node, inv_name, taker, want_item, want_count) local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details if not inv or inv:is_empty(inv_name) then return nil end for i = 1, inv:get_size(inv_name) do local stack = inv:get_stack(inv_name, i) local stack_item = stack:get_name() if stack_item ~= "" and (want_item == nil or (type(want_item) == "userdata" and node_io.compare_itemstack(stack, want_item)) or stack_item == want_item) then local result_stack if stack:get_count() > want_count then -- stack is larger than wanted result_stack = stack:take_item(want_count) inv:set_stack(inv_name, i, stack) else inv:remove_item(inv_name, stack) result_stack = stack end local ndef = minetest.registered_nodes[node.name] if ndef.on_metadata_inventory_take and taker then ndef.on_metadata_inventory_take(pos, inv_name, i, stack, taker) end return result_stack end end end node_io.init_main_inventory = function(node_name, allow_take) local def = {} def.node_io_can_put_item = function(pos, node, side) return true end def.node_io_room_for_item = function(pos, node, side, itemstack, count) local inv = node_io.get_inventory(pos) -- see node_io.get_inventory() for pos details if not inv then return 0 end return node_io.room_for_item_in_inventory(inv, "main", itemstack, count) end def.node_io_put_item = function(pos, node, side, putter, itemstack) return node_io.put_item_in_inventory(pos, node, "main", putter, itemstack) end if allow_take then def.node_io_can_take_item = function(pos, node, side) return true end def.node_io_get_item_size = function(pos, node, side) return node_io.get_inventory_size(pos, "main") end def.node_io_get_item_name = function(pos, node, side, index) return node_io.get_inventory_name(pos, "main", index) end def.node_io_get_item_stack = function(pos, node, side, index) return node_io.get_inventory_stack(pos, "main", index) end def.node_io_take_item = function(pos, node, side, taker, want_item, want_count) return node_io.take_item_from_inventory(pos, node, "main", taker, want_item, want_count) end end minetest.override_item(node_name, def) end -- export function so pipeworks can use it to init its replacement furnace node_io.init_furnace = function(node_name) local def = {} def.node_io_can_put_item = function(pos, node, side) return true end def.node_io_room_for_item = function(pos, node, side, itemstack, count) local inv = minetest.get_meta(pos):get_inventory() if not inv then return 0 end local inv_name if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end return node_io.room_for_item_in_inventory(inv, inv_name, itemstack, count) end def.node_io_put_item = function(pos, node, side, putter, itemstack) local inv_name if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end return node_io.put_item_in_inventory(pos, node, inv_name, putter, itemstack) end def.node_io_can_take_item = function(pos, node, side) return true end def.node_io_get_item_size = function(pos, node, side) local inv_name if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end return node_io.get_inventory_size(pos, inv_name) end def.node_io_get_item_name = function(pos, node, side, index) local inv_name if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end return node_io.get_inventory_name(pos, inv_name, index) end def.node_io_get_item_stack = function(pos, node, side, index) local inv_name if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end return node_io.get_inventory_stack(pos, inv_name, index) end def.node_io_take_item = function(pos, node, side, taker, want_item, want_count) local inv_name if side == "U" then inv_name = "src" elseif side == "D" then inv_name = "dst" else inv_name = "fuel" end return node_io.take_item_from_inventory(pos, node, inv_name, taker, want_item, want_count) end minetest.override_item(node_name, def) end if minetest.global_exists("default") then dofile(MP.."lib_materials_nodeio_support.lua") end print("[MOD] Node IO loaded")