local S = lib_materials.intllib local __ = {name = "air",param2 = 0,prob = 254} local D0 = {name = "lib_materials:dirt", param2 = 0, prob = 254} local S0 = {name = "lib_materials:stone", param2 = 0, prob = 254} local C0 = {name = "lib_materials:stone_brick", param2 = 0, prob = 254} local T0 = {name = "lib_materials:dirt_compacted", param2 = 0, prob = 254} local W0 = {name = "lib_materials:liquid_water_rushing_source", param2 = 0, prob = 254, force_place = true} local M0 = {name = "lib_materials:dirt_mud_01", param2 = 0, prob = 254} --[[ le_temp_schem = { size = {x = 3, y = 2, z = 3}, data = { C0, C0, C0, C0, C0, C0, C0, C0, C0, C0, C0, C0, C0, C0, C0, C0, C0, C0 }, yslice_prob = { {ypos = 0,prob = 254}, {ypos = 1,prob = 254} } } minetest.register_decoration({ deco_type = "schematic", place_on = {"group:soil", "group:dirt", "group:sand"}, sidelen = 1, noise_params = { offset = 100.0, scale = -24000.0, spread = {x = 256, y = 256, z = 256}, seed = 5349, octaves = 1, persist = 0.3, lacunarity = 2.11, flags = "defaults, noeased, absvalue" }, y_max = 40, y_min = 5, place_offset_y = -1, flags = "force_placement, place_center_x, place_center_z", schematic = le_temp_schem, }) --]] minetest.register_decoration({ deco_type = "simple", place_on = {"group:soil"}, sidelen = 2, noise_params = { offset = 100.0, scale = -30000.0, spread = {x = 256, y = 256, z = 256}, seed = 513337, octaves = 1, persist = 0.2, lacunarity = 2.22, flags = "defaults, noeased, absvalue" }, y_max = 40, y_min = 5, place_offset_y = -1, flags = "force_placement", decoration = "lib_materials:dirt_with_stone_cobble", }) minetest.register_decoration({ deco_type = "simple", place_on = {"group:soil", "group:dirt"}, sidelen = 1, noise_params = { offset = 100.0, scale = -30000.0, spread = {x = 256, y = 256, z = 256}, seed = 733315, octaves = 1, persist = 0.5, lacunarity = 2.48, flags = "defaults, noeased, absvalue" }, y_max = 140, y_min = 5, place_offset_y = -1, flags = "force_placement", decoration = "lib_materials:dirt_with_stone_cobble", }) minetest.register_decoration({ deco_type = "simple", place_on = {"group:soil", "group:dirt", "group:sand"}, sidelen = 1, noise_params = { offset = 100.0, scale = -30000.0, spread = {x = 256, y = 256, z = 256}, seed = -513337, octaves = 1, persist = 0.5, lacunarity = 2.15, flags = "defaults, noeased, absvalue" }, y_max = 140, y_min = 5, place_offset_y = -1, flags = "force_placement", decoration = "defaults, lib_materials:dirt_compacted", }) minetest.register_node("lib_materials:litter_rock", { description = S("Litter - Rock"), drawtype = "nodebox", tiles = {"lib_materials_litter_rock.png"}, inventory_image = "lib_materials_litter_rock.png", wield_image = "lib_materials_litter_rock.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", walkable = false, buildable_to = true, floodable = true, groups = {chippy = 1, flakey = 1, knappy = 1, ground_litter = 1, rock = 1, oddly_breakable_by_hand = 1}, sounds = lib_materials.node_sound_stone_defaults(), node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.49,0.5} } }, }) minetest.register_node("lib_materials:litter_rocks", { description = S("Litter - Rocks"), drawtype = "nodebox", tiles = {"lib_materials_litter_rocks.png"}, inventory_image = "lib_materials_litter_rocks.png", wield_image = "lib_materials_litter_rocks.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", visual_scale = 2.0, walkable = false, buildable_to = true, floodable = true, groups = {chippy = 1, flakey = 1, knappy = 1, ground_litter = 1, rock = 1, oddly_breakable_by_hand = 1}, sounds = lib_materials.node_sound_stone_defaults(), node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.49,0.5} } }, }) minetest.register_node("lib_materials:litter_stick", { description = S("Litter - Stick"), drawtype = "nodebox", tiles = {"lib_materials_litter_stick.png"}, inventory_image = "lib_materials_litter_stick.png", wield_image = "lib_materials_litter_stick.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", visual_scale = 2.0, walkable = false, buildable_to = true, floodable = true, groups = {choppy = 1, snappy = 1, ground_litter = 1, stick = 1, oddly_breakable_by_hand = 1}, sounds = lib_materials.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.49,0.5} } }, on_place = function(itemstack, placer, pointed_thing) local sound_pos = pointed_thing.above or placer:get_pos() minetest.sound_play( "default_tool_breaks", {pos = sound_pos, gain = 0.5, max_hear_distance = 8} ) local player_name = placer:get_player_name() if pointed_thing.type == "node" then local node_under = minetest.get_node(pointed_thing.under).name local nodedef = minetest.registered_nodes[node_under] if not nodedef then return end if minetest.is_protected(pointed_thing.under, player_name) then minetest.chat_send_player(player_name, "This area is protected") return end if node_under == "lib_materials:litter_stick" then if minetest.get_node(pointed_thing.above).name == "air" then minetest.set_node(pointed_thing.under, {name = "lib_materials:litter_sticks"}) end else if minetest.get_node(pointed_thing.above).name == "air" then minetest.set_node(pointed_thing.above, {name = "lib_materials:litter_stick"}) end end end if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then -- Wear tool local wdef = itemstack:get_definition() itemstack:add_wear(2000) -- Tool break sound if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5}) end return itemstack end end, }) minetest.register_node("lib_materials:litter_sticks", { description = S("Litter - Sticks"), drawtype = "nodebox", tiles = {"lib_materials_litter_stick.png^(lib_materials_litter_stick.png^[transformFX)"}, inventory_image = "lib_materials_litter_stick.png^(lib_materials_litter_stick.png^[transformFX)", wield_image = "lib_materials_litter_stick.png^(lib_materials_litter_stick.png^[transformFX)", sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", visual_scale = 2.0, walkable = false, buildable_to = true, floodable = true, groups = {choppy = 1, snappy = 1, ground_litter = 1, stick = 1, sticks = 1, oddly_breakable_by_hand = 1}, sounds = lib_materials.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.49,0.5} } }, }) -- Push an element onto a stack (table). function push(t, x) t[#t+1] = x end ---------------------- -- Decorative Rocks -- ---------------------- --[[ -- I'm feeling a bit zen... -- Create a simple sphereoid from nodeboxes. -- This isn't as nifty as I originally thought. The large ones are -- ugly and the small ones are nearly invisible. I may stick with cubes. local function step_sphere(grid, pos, diameters, embed) local step = {x=diameters.x * 0.2, y=diameters.y * 0.2, z=diameters.z * 0.2} local rock = {} if embed then embed = 1 else embed = 0 end rock[1] = pos.x + step.x rock[2] = pos.y + (step.y * embed) rock[3] = pos.z rock[4] = pos.x + diameters.x - step.x rock[5] = diameters.y + pos.y - step.y - (step.y * embed) rock[6] = pos.z + diameters.z push(grid, rock) rock = {} rock[1] = pos.x rock[2] = pos.y + (step.y * embed) rock[3] = pos.z + step.z rock[4] = pos.x + step.x rock[5] = diameters.y + pos.y - step.y - (step.y * embed) rock[6] = pos.z + diameters.z - step.z push(grid, rock) rock = {} rock[1] = pos.x + diameters.x - step.x rock[2] = pos.y + (step.y * embed) rock[3] = pos.z + step.z rock[4] = pos.x + diameters.x rock[5] = diameters.y + pos.y - step.y - (step.y * embed) rock[6] = pos.z + diameters.z - step.z push(grid, rock) if not embed then rock = {} rock[1] = pos.x + step.x rock[2] = pos.y rock[3] = pos.z + step.z rock[4] = pos.x + diameters.x - step.x rock[5] = step.y + pos.y rock[6] = pos.z + diameters.z - step.z push(grid, rock) end rock = {} rock[1] = pos.x + step.x rock[2] = diameters.y + pos.y - step.y - (step.y * embed) rock[3] = pos.z + step.z rock[4] = pos.x + diameters.x - step.x rock[5] = diameters.y + pos.y - (step.y * embed) rock[6] = pos.z + diameters.z - step.z push(grid, rock) end --]] -- Place a small nodebox. local function small_cube(grid, pos, diameters) local rock = {} rock[1] = pos.x rock[2] = pos.y rock[3] = pos.z rock[4] = pos.x + diameters.x rock[5] = pos.y + diameters.y rock[6] = pos.z + diameters.z push(grid, rock) end -- Create some tiles of small rocks that can be picked up. local default_grid local tiles = {"lib_materials_stone_default.png", "lib_materials_stone_desert_default.png", "lib_materials_stone_sandstone_default.png", "lib_materials_stone_cobble_default.png"} for grid_count = 1,6 do local grid = {} for rock_count = 2, math.random(1,4) + 1 do local diameter = math.random(5,15)/100 local x = math.random(1,80)/100 - 0.5 local z = math.random(1,80)/100 - 0.5 --step_sphere(grid, {x=x,y=-0.5,z=z}, {x=diameter, y=diameter, z=diameter}) small_cube(grid, {x=x,y=-0.5,z=z}, {x=diameter, y=diameter, z=diameter}) end --local stone = tiles[math.random(1,#tiles)] local stone = tiles[(grid_count % #tiles) + 1] minetest.register_node("lib_materials:litter_small_rocks"..grid_count, { description = "Small Rocks", tiles = {stone}, is_ground_content = true, walkable = false, paramtype = "light", drawtype = "nodebox", buildable_to = true, node_box = { type = "fixed", fixed = grid }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, groups = {rock=1, oddly_breakable_by_hand=3, not_in_creative_inventory=1}, drop = "lib_materials:litter_small_rocks", sounds = lib_materials.node_sound_stone_defaults(), }) minetest.register_decoration({ deco_type = "simple", decoration = "lib_materials:litter_small_rocks"..grid_count, sidelen = 80, place_on = {"group:soil", "group:sand", "group:stone"}, fill_ratio = 0.002, --biomes = {"lib_ecology_sandstone_grassland", "lib_ecology_tundra", "lib_ecology_taiga", "lib_ecology_stone_grassland", "lib_ecology_coniferous_forest", "lib_ecology_deciduous_forest", "lib_ecology_desert", "lib_ecology_cold_desert", "lib_ecology_savanna", "lib_ecology_rainforest", "lib_ecology_desertstone_grassland", }, flags = "place_center_x, place_center_z", rotation = "random", }) default_grid = grid end -- This is the inventory item, so we don't have six different stacks. minetest.register_node("lib_materials:litter_small_rocks", { description = "Small Rocks", tiles = {"lib_materials_stone_default.png"}, inventory_image = "lib_materials_litter_rocks.png", is_ground_content = true, walkable = false, paramtype = "light", drawtype = "nodebox", node_box = { type = "fixed", fixed = default_grid }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, groups = {stone=1, oddly_breakable_by_hand=3}, sounds = lib_materials.node_sound_stone_defaults(), }) ---- Create some larger rocks that can be mined. local tiles = {"lib_materials_stone_default.png", "lib_materials_stone_desert_default.png", "lib_materials_stone_sandstone_default.png", "lib_materials_stone_cobble_default.png"} local sel = {{-0.4,-0.5,-0.4,0.4,0.0,0.3}, {-0.4,-0.5,-0.4,0.2,-0.1,0.3}, {-0.3,-0.5,-0.3,0.2,-0.2,0.3}} -- for count = 1,9 do local stone = tiles[(count % #tiles) + 1] --local grid = {} --step_sphere(grid, {x=-0.25,y=-0.5,z=-0.25}, {x=0.5, y=0.3, z=0.5}) minetest.register_node("lib_materials:medium_rock"..count, { description = "Medium Rock", tiles = {stone}, is_ground_content = true, walkable = true, paramtype = "light", --drawtype = "mesh", drawtype = "nodebox", --mesh = "rock0"..math.ceil(count / 3)..".b3d", node_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, -0.25, 0.25, }, }, selection_box = {type="fixed", fixed=sel[math.ceil(count / 3)]}, groups = {rock=1, cracky=3, not_in_creative_inventory=1}, drop = "lib_materials:stone_cobble", sounds = lib_materials.node_sound_stone_defaults(), }) -- minetest.register_decoration({ deco_type = "simple", decoration = "lib_materials:medium_rock"..count, sidelen = 80, place_on = {"group:soil", "group:sand", "group:stone"}, fill_ratio = 0.001, --biomes = {"sandstone_grassland", "tundra", "taiga", "stone_grassland", "coniferous_forest", "deciduous_forest", "desert", "cold_desert", "savanna", "rainforest", "desertstone_grassland", }, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Small rocks can be used to create cobblestone, if you like. minetest.register_craft({ output = "lib_materials:stone_cobble", recipe = { {"", "", ""}, {"lib_materials:litter_small_rocks", "lib_materials:litter_small_rocks", ""}, {"lib_materials:litter_small_rocks", "lib_materials:litter_small_rocks", ""}, }, }) minetest.register_decoration({ deco_type = "simple", decoration = "lib_materials:litter_rock", sidelen = 80, place_on = {"group:soil", "group:sand", "group:stone"}, fill_ratio = 0.002, flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "simple", decoration = "lib_materials:litter_rocks", sidelen = 80, place_on = {"group:soil", "group:sand", "group:stone"}, fill_ratio = 0.002, flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "simple", decoration = "lib_materials:litter_stick", sidelen = 80, place_on = {"group:soil", "group:leaves", "group:wood"}, fill_ratio = 0.002, flags = "place_center_x, place_center_z", rotation = "random", })