#lib_materials settings #[mgv7 Mapgen Scale Factor (Integer. Recommended Values between 1 and 8) - Defines the scale factor for mgv7 based maps.] #Scales mgv7 Terrain_Base and Terrain_Alt spread values. lib_materials_mgv7_mapgen_scale_factor (Defines the scale factor for mgv7 based maps) int 8 #[Biome Altitude Range (Integer. Recommended Value greater than +10) - Defines the height range for biomes based on altitude.] #Each Temperature/Humidy range is subdivided by altitude, (height), to further refine biome definitions. This value is used to determine #the altitude range for these biomes. lib_materials_biome_altitude_range (Defines the height range for biomes based on altitude) int 40 #If enabled, will clear all registered biomes. lib_materials_clear_biomes (Enable to clear registered biomes. true / false) bool true #If enabled, will clear all registered decorations. lib_materials_clear_decos (Enable to clear registered decorations. true / false) bool true #If enabled, will clear all registered ores. lib_materials_clear_ores (Enable to clear registered ores. true / false) bool true #If enabled, will use colored grass base for all registered grass types. lib_materials_color_grass_use (Enable to use colored grass nodes. true / false) bool false #If enabled, will register colored grass nodes. Ignored if Use Grass enabled. lib_materials_color_grass_reg (Enable to register colored grass nodes. true / false) bool false #If enabled, will fill terrain depressions with liquids. lib_materials_enable_lakes (Enable to fill terrain depressions with liquids. true / false) bool false #If enabled, will draw rivers on the map. lib_materials_enable_rivers (Enable to draw rivers on the map. true / false) bool false #If enabled, will use water dynamics functionality for rushing water. lib_materials_enable_waterdynamics (Enable to use water dynamics functionality for rushing water. true / false) bool false #If enabled, will let rushing water erode terrain. lib_materials_enable_waterfalls (Enable to let rushing water erode terrain. true / false) bool false #If enabled, will use lib_shapes to register nodebox shaped nodes. Use this for stairs, slabs, walls, doors, fences, and furniture. lib_materials_enable_lib_shapes_support (Enable to register shaped nodes. true / false) bool true #If enabled, will register all required mgv6 mapgen aliases. Will only register stone, water, river water for all other mapgens. lib_materials_enable_mapgen_aliases (Enable to register mapgen aliases. true / false) bool false