-- -- Sounds -- function lib_materials.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name = "", gain = 1.0} table.dug = table.dug or {name = "default_dug_node", gain = 0.25} table.place = table.place or {name = "default_place_node_hard", gain = 1.0} return table end function lib_materials.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_hard_footstep", gain = 0.3} table.dug = table.dug or {name = "default_hard_footstep", gain = 1.0} lib_materials.node_sound_defaults(table) return table end function lib_materials.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_dirt_footstep", gain = 0.4} table.dug = table.dug or {name = "default_dirt_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} lib_materials.node_sound_defaults(table) return table end function lib_materials.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_sand_footstep", gain = 0.12} table.dug = table.dug or {name = "default_sand_footstep", gain = 0.24} table.place = table.place or {name = "default_place_node", gain = 1.0} lib_materials.node_sound_defaults(table) return table end function lib_materials.node_sound_gravel_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_gravel_footstep", gain = 0.4} table.dug = table.dug or {name = "default_gravel_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} lib_materials.node_sound_defaults(table) return table end function lib_materials.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_wood_footstep", gain = 0.3} table.dug = table.dug or {name = "default_wood_footstep", gain = 1.0} lib_materials.node_sound_defaults(table) return table end function lib_materials.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_grass_footstep", gain = 0.45} table.dug = table.dug or {name = "default_grass_footstep", gain = 0.7} table.place = table.place or {name = "default_place_node", gain = 1.0} lib_materials.node_sound_defaults(table) return table end function lib_materials.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_glass_footstep", gain = 0.3} table.dig = table.dig or {name = "default_glass_footstep", gain = 0.5} table.dug = table.dug or {name = "default_break_glass", gain = 1.0} lib_materials.node_sound_defaults(table) return table end function lib_materials.node_sound_metal_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_metal_footstep", gain = 0.4} table.dig = table.dig or {name = "default_dig_metal", gain = 0.5} table.dug = table.dug or {name = "default_dug_metal", gain = 0.5} table.place = table.place or {name = "default_place_node_metal", gain = 0.5} lib_materials.node_sound_defaults(table) return table end function lib_materials.node_sound_water_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_water_footstep", gain = 0.2} lib_materials.node_sound_defaults(table) return table end function lib_materials.node_sound_snow_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_snow_footstep", gain = 0.2} table.dig = table.dig or {name = "default_snow_footstep", gain = 0.3} table.dug = table.dug or {name = "default_snow_footstep", gain = 0.3} table.place = table.place or {name = "default_place_node", gain = 1.0} lib_materials.node_sound_defaults(table) return table end