local S = lib_materials.intllib minetest.register_node("lib_materials:sand", { description = "Sand - Sand Default", tiles = {"lib_materials_sand_default.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("lib_materials:sand_beach", { description = "Sand - Beach", tiles = {"lib_materials_sand_default.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("lib_materials:sand_desert", { description = "Sand - Desert Default", tiles = {"lib_materials_sand_desert_default.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("lib_materials:sand_silver", { description = "Sand - Silver Default", tiles = {"lib_materials_sand_silver_default.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("lib_materials:sand_volcanic", { description = ("Sand - Volcanic"), tiles = {"lib_materials_sand_volcanic.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("lib_materials:sand_white", { description = ("Sand - White"), tiles = {"lib_materials_sand_white.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("lib_materials:sand_with_rocks", { description = "Sand and rocks", tiles = {"lib_materials_sand_with_rocks.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, --sounds = default.node_sound_sand_defaults(), drop = {max_items=2, items={{items={"lib_materials:small_rocks"}, rarity=1}}}, }) -- Prehistoric Life Sand -- Node Texture Modifier -- Valleys_c Sand -- Some sand with rocks for the river beds. -- This drops small rocks as well. -- if false then -- local newnode = lib_materials.clone_node("default:sand") -- newnode.description = "Sand and rocks" -- newnode.tiles = {"vmg_sand_with_rocks.png"} -- newnode.drop = {max_items=2, items={{items={"lib_materials:small_rocks"}, rarity=1}, {items={"default:sand"}, rarity=1}}} -- minetest.register_node("lib_materials:sand_with_rocks", newnode) -- end