local S = lib_materials.intllib minetest.register_node("lib_materials:litter_rock", { description = S("Litter - Rock"), drawtype = "nodebox", tiles = {"lib_materials_litter_rock.png"}, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", walkable = false, buildable_to = true, floodable = true, groups = {chippy = 1, flakey = 1, knappy = 1, oddly_breakable_by_hand = 1}, sounds = lib_materials.node_sound_stone_defaults(), drop = { max_items = 1, items = { {items = {"lib_materials:litter_rock"}}, {items = {"lib_materials:tool_rock"}, rarity = 20}, } }, node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.49,0.5} } }, }) minetest.register_node("lib_materials:litter_rocks", { description = S("Litter - Rocks"), drawtype = "nodebox", tiles = {"lib_materials_litter_rocks.png"}, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", visual_scale = 2.0, walkable = false, buildable_to = true, floodable = true, groups = {chippy = 1, flakey = 1, knappy = 1, oddly_breakable_by_hand = 1}, sounds = lib_materials.node_sound_stone_defaults(), drop = { max_items = 1, items = { {items = {"lib_materials:litter_rocks"}}, {items = {"lib_materials:tool_rock"}, rarity = 20}, } }, node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.49,0.5} } }, }) minetest.register_node("lib_materials:litter_tool_rock", { description = S("Litter - Rock Tool"), drawtype = "nodebox", tiles = {"lib_materials_litter_rock.png"}, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", walkable = false, buildable_to = true, floodable = true, groups = {chippy = 1, flakey = 1, knappy = 1, oddly_breakable_by_hand = 1}, sounds = lib_materials.node_sound_stone_defaults(), drop = { max_items = 1, items = { {items = {"lib_materials:tool_rock"}}, {items = {"lib_materials:tool_rock_chipper"}, rarity = 10}, {items = {"lib_materials:tool_rock_biface"}, rarity = 10}, } }, node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.49,0.5} } }, }) minetest.register_node("lib_materials:litter_stick", { description = S("Litter - Stick"), drawtype = "nodebox", tiles = {"lib_materials_litter_stick.png"}, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", visual_scale = 2.0, walkable = false, buildable_to = true, floodable = true, groups = {choppy = 1, snappy = 1, oddly_breakable_by_hand = 1}, sounds = lib_materials.node_sound_wood_defaults(), drop = { max_items = 1, items = { {items = {"lib_materials:litter_stick"}}, {items = {"lib_materials:tool_stick"}, rarity = 20}, {items = {"lib_materials:tool_rod_wood"}, rarity = 20}, } }, node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,-0.49,0.5} } }, }) -- Push an element onto a stack (table). function push(t, x) t[#t+1] = x end ---------------------- -- Decorative Rocks -- ---------------------- -- I'm feeling a bit zen... -- Create a simple sphereoid from nodeboxes. -- This isn't as nifty as I originally thought. The large ones are -- ugly and the small ones are nearly invisible. I may stick with cubes. local function step_sphere(grid, pos, diameters, embed) local step = {x=diameters.x * 0.2, y=diameters.y * 0.2, z=diameters.z * 0.2} local rock = {} if embed then embed = 1 else embed = 0 end rock[1] = pos.x + step.x rock[2] = pos.y + (step.y * embed) rock[3] = pos.z rock[4] = pos.x + diameters.x - step.x rock[5] = diameters.y + pos.y - step.y - (step.y * embed) rock[6] = pos.z + diameters.z push(grid, rock) rock = {} rock[1] = pos.x rock[2] = pos.y + (step.y * embed) rock[3] = pos.z + step.z rock[4] = pos.x + step.x rock[5] = diameters.y + pos.y - step.y - (step.y * embed) rock[6] = pos.z + diameters.z - step.z push(grid, rock) rock = {} rock[1] = pos.x + diameters.x - step.x rock[2] = pos.y + (step.y * embed) rock[3] = pos.z + step.z rock[4] = pos.x + diameters.x rock[5] = diameters.y + pos.y - step.y - (step.y * embed) rock[6] = pos.z + diameters.z - step.z push(grid, rock) if not embed then rock = {} rock[1] = pos.x + step.x rock[2] = pos.y rock[3] = pos.z + step.z rock[4] = pos.x + diameters.x - step.x rock[5] = step.y + pos.y rock[6] = pos.z + diameters.z - step.z push(grid, rock) end rock = {} rock[1] = pos.x + step.x rock[2] = diameters.y + pos.y - step.y - (step.y * embed) rock[3] = pos.z + step.z rock[4] = pos.x + diameters.x - step.x rock[5] = diameters.y + pos.y - (step.y * embed) rock[6] = pos.z + diameters.z - step.z push(grid, rock) end -- Place a small nodebox. local function small_cube(grid, pos, diameters) local rock = {} rock[1] = pos.x rock[2] = pos.y rock[3] = pos.z rock[4] = pos.x + diameters.x rock[5] = pos.y + diameters.y rock[6] = pos.z + diameters.z push(grid, rock) end -- Create some tiles of small rocks that can be picked up. local default_grid local tiles = {"lib_materials_stone_default.png", "lib_materials_stone_desert_default.png", "lib_materials_stone_sandstone_default.png", "lib_materials_stone_cobble_default.png"} for grid_count = 1,6 do local grid = {} for rock_count = 2, math.random(1,4) + 1 do local diameter = math.random(5,15)/100 local x = math.random(1,80)/100 - 0.5 local z = math.random(1,80)/100 - 0.5 --step_sphere(grid, {x=x,y=-0.5,z=z}, {x=diameter, y=diameter, z=diameter}) small_cube(grid, {x=x,y=-0.5,z=z}, {x=diameter, y=diameter, z=diameter}) end --local stone = tiles[math.random(1,#tiles)] local stone = tiles[(grid_count % #tiles) + 1] minetest.register_node("lib_materials:litter_small_rocks"..grid_count, { description = "Small Rocks", tiles = {stone}, is_ground_content = true, walkable = false, paramtype = "light", drawtype = "nodebox", buildable_to = true, node_box = { type = "fixed", fixed = grid }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, groups = {stone=1, oddly_breakable_by_hand=3}, drop = "lib_materials:litter_small_rocks", sounds = lib_materials.node_sound_stone_defaults(), }) minetest.register_decoration({ deco_type = "simple", decoration = "lib_materials:litter_small_rocks"..grid_count, sidelen = 80, place_on = {"group:soil", "group:sand", "group:stone"}, fill_ratio = 0.002, --biomes = {"lib_ecology_sandstone_grassland", "lib_ecology_tundra", "lib_ecology_taiga", "lib_ecology_stone_grassland", "lib_ecology_coniferous_forest", "lib_ecology_deciduous_forest", "lib_ecology_desert", "lib_ecology_cold_desert", "lib_ecology_savanna", "lib_ecology_rainforest", "lib_ecology_desertstone_grassland", }, flags = "place_center_x, place_center_z", rotation = "random", }) default_grid = grid end -- This is the inventory item, so we don't have six different stacks. minetest.register_node("lib_materials:litter_small_rocks", { description = "Small Rocks", tiles = {"lib_materials_stone_default.png"}, inventory_image = "lib_materials_litter_rocks.png", is_ground_content = true, walkable = false, paramtype = "light", drawtype = "nodebox", node_box = { type = "fixed", fixed = default_grid }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, groups = {stone=1, oddly_breakable_by_hand=3}, sounds = lib_materials.node_sound_stone_defaults(), }) ---- Create some larger rocks that can be mined. --local tiles = {"default_stone.png", "default_desert_stone.png", "default_sandstone.png"} --local sel = {{-0.4,-0.5,-0.4,0.4,0.0,0.3}, {-0.4,-0.5,-0.4,0.2,-0.1,0.3}, {-0.3,-0.5,-0.3,0.2,-0.2,0.3}} -- --for count = 1,9 do -- local stone = tiles[(count % #tiles) + 1] -- --local grid = {} -- --step_sphere(grid, {x=-0.25,y=-0.5,z=-0.25}, {x=0.5, y=0.3, z=0.5}) -- -- minetest.register_node("lib_materials:medium_rock"..count, { -- description = "Medium Rock", -- tiles = {stone}, -- is_ground_content = true, -- walkable = true, -- paramtype = "light", -- --drawtype = "mesh", -- drawtype = "nodebox", -- --mesh = "rock0"..math.ceil(count / 3)..".b3d", -- node_box = { -- type = "fixed", -- fixed = { -- -0.25, -0.5, -0.25, 0.25, -0.25, 0.25, -- }, -- }, -- selection_box = {type="fixed", fixed=sel[math.ceil(count / 3)]}, -- groups = {stone=1, cracky=3}, -- drop = "lib_materials:stone_cobble", -- sounds = lib_materials.node_sound_stone_defaults(), -- }) -- -- minetest.register_decoration({ -- deco_type = "simple", -- decoration = "lib_materials:medium_rock"..count, -- sidelen = 80, -- place_on = {"group:soil", "group:sand"}, -- fill_ratio = 0.001, -- biomes = {"sandstone_grassland", "tundra", "taiga", "stone_grassland", "coniferous_forest", "deciduous_forest", "desert", "cold_desert", "savanna", "rainforest", "desertstone_grassland", }, -- flags = "place_center_x, place_center_z", -- rotation = "random", -- }) --end -- Small rocks can be used to create cobblestone, if you like. minetest.register_craft({ output = "lib_materials:stone_cobble", recipe = { {"", "", ""}, {"lib_materials:litter_small_rocks", "lib_materials:litter_small_rocks", ""}, {"lib_materials:litter_small_rocks", "lib_materials:litter_small_rocks", ""}, }, }) minetest.register_decoration({ deco_type = "simple", decoration = "lib_materials:litter_rock", sidelen = 80, place_on = {"group:soil", "group:sand", "group:stone"}, fill_ratio = 0.002, flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "simple", decoration = "lib_materials:litter_rocks", sidelen = 80, place_on = {"group:soil", "group:sand", "group:stone"}, fill_ratio = 0.002, flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "simple", decoration = "lib_materials:litter_stick", sidelen = 80, place_on = {"group:soil", "group:leaves", "group:wood"}, fill_ratio = 0.002, flags = "place_center_x, place_center_z", rotation = "random", })