lib_materials = {} lib_materials.name = "lib_materials" lib_materials.ver_max = 0 lib_materials.ver_min = 1 lib_materials.ver_rev = 0 lib_materials.ver_str = lib_materials.ver_max .. "." .. lib_materials.ver_min .. "." .. lib_materials.ver_rev lib_materials.authorship = "ShadMOrdre. Tenplus1, Gail de Sailly, VannessaE, runs, and numerous others." lib_materials.license = "LGLv2.1" lib_materials.copyright = "2019" lib_materials.path_mod = minetest.get_modpath(minetest.get_current_modname()) lib_materials.path_world = minetest.get_worldpath() lib_materials.path = lib_materials.path_mod local S local NS if minetest.get_modpath("intllib") then S = intllib.Getter() else -- S = function(s) return s end -- internationalization boilerplate S, NS = dofile(lib_materials.path_mod.."/intllib.lua") end lib_mg_continental.intllib = S minetest.log(S("[MOD] lib_materials: Loading...")) minetest.log(S("[MOD] lib_materials: Version:") .. S(lib_materials.ver_str)) minetest.log(S("[MOD] lib_materials: Legal Info: Copyright ") .. S(lib_materials.copyright) .. " " .. S(lib_materials.authorship) .. "") minetest.log(S("[MOD] lib_materials: License: ") .. S(lib_materials.license) .. "") --lib_materials.mgv7_mapgen_scale_factor = minetest.setting_get("lib_materials_mgv7_mapgen_scale_factor") or 8 lib_materials.mapgen_scale_factor = minetest.setting_get("lib_materials_mgv7_mapgen_scale_factor") or 8 lib_materials.biome_altitude_range = minetest.setting_get("lib_materials_biome_altitude_range") or 40 --10, 20, 30, 40 lib_materials.clear_biomes = minetest.setting_get("lib_materials_clear_biomes") or true lib_materials.clear_decos = minetest.setting_get("lib_materials_clear_decos") or true lib_materials.clear_ores = minetest.setting_get("lib_materials_clear_ores") or true lib_materials.color_grass_reg = minetest.setting_get("lib_materials_color_grass_reg") or true lib_materials.color_grass_use = minetest.setting_get("lib_materials_color_grass_use") or false lib_materials.enable_lakes = minetest.setting_get("lib_materials_enable_lakes") or false lib_materials.enable_rivers = minetest.setting_get("lib_materials_enable_rivers") or false lib_materials.enable_waterdynamics = minetest.setting_get("lib_materials_enable_waterdynamics") or false lib_materials.enable_waterfalls = minetest.setting_get("lib_materials_enable_waterfalls") or false lib_materials.enable_lib_shapes = minetest.setting_get("lib_materials_enable_lib_shapes_support") or true lib_materials.enable_mapgen_aliases = minetest.setting_get("lib_materials_enable_mapgen_aliases") or false --lite, lm, default, civ lib_materials.mode = "lite" if lib_materials.mode == "civ" then lib_materials.enable_lib_shapes = true lib_materials.enable_mapgen_aliases = false lib_materials.config = "default" --default, lib_materials, mcl? lib_materials.biome_data_file = "biomes_civ" --"biomes_default" lib_materials.ecosystem_data_file = "ecosystems_default" --"ecosystems_default" elseif lib_materials.mode == "default" then lib_materials.enable_lib_shapes = true lib_materials.enable_mapgen_aliases = false lib_materials.config = "default" --default, lib_materials, mcl? lib_materials.biome_data_file = "biomes_default" --"biomes_default" lib_materials.ecosystem_data_file = "ecosystems_default" --"ecosystems_default" elseif lib_materials.mode == "lite" then lib_materials.enable_lib_shapes = true lib_materials.enable_mapgen_aliases = false lib_materials.config = "default" --default, lib_materials, mcl? lib_materials.biome_data_file = "biomes_lite" lib_materials.ecosystem_data_file = "ecosystems_lite" lib_materials.nodes_data_file = "nodes_lite" else lib_materials.enable_lib_shapes = true lib_materials.enable_mapgen_aliases = false lib_materials.config = "default" --default, lib_materials, mcl? lib_materials.biome_data_file = "biomes_lm" lib_materials.ecosystem_data_file = "ecosystems_lm" lib_materials.nodes_data_file = "nodes_lm" end lib_materials.mg_params = minetest.get_mapgen_params() lib_materials.mg_seed = lib_materials.mg_params.seed --DEFAULTS -- -192, -4, 0, 4, 30, 60, 90, 120, 150, 285, 485, 1250 -- -192, -4, 0, 4, 40, 80, 120, 160, 200, 380, 780, 1800 lib_materials.ocean_depth = -192 lib_materials.beach_depth = -4 lib_materials.maxheight_beach = 4 lib_materials.sea_level = 0 lib_materials.water_level = 1 lib_materials.maxheight_coastal = lib_materials.sea_level + lib_materials.biome_altitude_range lib_materials.maxheight_lowland = lib_materials.maxheight_coastal + lib_materials.biome_altitude_range lib_materials.maxheight_shelf = lib_materials.maxheight_lowland + lib_materials.biome_altitude_range lib_materials.maxheight_highland = lib_materials.maxheight_shelf + lib_materials.biome_altitude_range lib_materials.maxheight_mountain = lib_materials.maxheight_highland + lib_materials.biome_altitude_range lib_materials.minheight_snow = lib_materials.maxheight_mountain + lib_materials.biome_altitude_range lib_materials.maxheight_snow = lib_materials.minheight_snow + (lib_materials.biome_altitude_range * 2) lib_materials.maxheight_strato = lib_materials.maxheight_mountain + (lib_materials.biome_altitude_range * (lib_materials.mapgen_scale_factor / 2)) -- 100, 75, 50, 25, 0 -- 90, 75, 50, 25, 10 -- 90, 70, 50, 30, 10 lib_materials.temperature_hot = 100 lib_materials.temperature_warm = 75 lib_materials.temperature_temperate = 50 lib_materials.temperature_cool = 25 lib_materials.temperature_cold = 0 lib_materials.humidity_humid = 100 lib_materials.humidity_semihumid = 75 lib_materials.humidity_temperate = 50 lib_materials.humidity_semiarid = 25 lib_materials.humidity_arid = 0 -- 8, 4 lib_materials.biome_vertical_blend = lib_materials.biome_altitude_range / 5 lib_materials.liquids = {} if lib_materials.clear_biomes then minetest.clear_registered_biomes() end if lib_materials.clear_decos then minetest.clear_registered_decorations() end if lib_materials.clear_ores then minetest.clear_registered_ores() end minetest.log(S("[MOD] lib_materials: Loading...")) lib_materials.read_csv = dofile(lib_materials.path .. "/csv.lua") dofile(lib_materials.path.."/lib_materials_sound_defaults.lua") dofile(lib_materials.path.."/lib_materials_nodeio.lua") dofile(lib_materials.path.."/lib_materials_fluid_lib.lua") dofile(lib_materials.path.."/lib_materials_node_registration.lua") dofile(lib_materials.path.."/lib_materials_caves.lua") dofile(lib_materials.path.."/lib_materials_liquid_containers.lua") dofile(lib_materials.path.."/lib_materials_vessels.lua") dofile(lib_materials.path.."/lib_materials_fire.lua") dofile(lib_materials.path.."/lib_materials_craftitems.lua") dofile(lib_materials.path.."/lib_materials_craftrecipes.lua") dofile(lib_materials.path.."/lib_materials_schematics.lua") dofile(lib_materials.path.."/lib_materials_biomes.lua") dofile(lib_materials.path.."/lib_materials_ore_defs.lua") dofile(lib_materials.path.."/lib_materials_ecosystems.lua") dofile(lib_materials.path.."/lib_materials_decorations.lua") dofile(lib_materials.path.."/lib_materials_abms.lua") dofile(lib_materials.path.."/lib_materials_chatcommands.lua") --dofile(lib_materials.path.."/lib_materials_roads.lua") -- --dofile(lib_materials.path.."/road_network.lua") -- --dofile(lib_materials.path.."/lib_materials_voxel_paths.lua") -- --dofile(lib_materials.path.."/lib_materials_voxel_roads.lua") if lib_materials.enable_waterdynamics == true then --dofile(lib_materials.path.."/lib_materials_water_dynamics.lua") end if lib_materials.enable_waterfalls == true then --dofile(lib_materials.path.."/lib_materials_waterfalls.lua") end if lib_materials.enable_rivers == true then --dofile(lib_materials.path.."/lib_materials_ravines.lua") dofile(lib_materials.path.."/lib_materials_rivers.lua") end if lib_materials.enable_lakes == true then --dofile(lib_materials.path.."/lib_materials_lakes.lua") dofile(lib_materials.path.."/lakes_init.lua") end -- -- Aliases for map generators -- if lib_materials.enable_mapgen_aliases == true then minetest.register_alias("mapgen_stone", "lib_materials:stone") minetest.register_alias("mapgen_dirt", "lib_materials:dirt") minetest.register_alias("mapgen_dirt_with_grass", "lib_materials:dirt_with_grass") minetest.register_alias("mapgen_sand", "lib_materials:sand") minetest.register_alias("mapgen_water_source", "lib_materials:liquid_water_source") minetest.register_alias("mapgen_river_water_source", "lib_materials:liquid_water_river_source") minetest.register_alias("mapgen_lava_source", "lib_materials:liquid_lava_source") minetest.register_alias("mapgen_gravel", "lib_materials:stone_gravel") minetest.register_alias("mapgen_desert_stone", "lib_materials:stone_desert") minetest.register_alias("mapgen_desert_sand", "lib_materials:sand_desert") minetest.register_alias("mapgen_dirt_with_snow", "lib_materials:dirt_with_snow") minetest.register_alias("mapgen_snowblock", "lib_materials:snowblock") minetest.register_alias("mapgen_snow", "lib_materials:snow") minetest.register_alias("mapgen_ice", "lib_materials:ice") minetest.register_alias("mapgen_sandstone", "lib_materials:stone_sandstone") -- Flora --minetest.register_alias("mapgen_tree", "default:tree") --minetest.register_alias("mapgen_leaves", "default:leaves") --minetest.register_alias("mapgen_apple", "default:apple") --minetest.register_alias("mapgen_jungletree", "default:jungletree") --minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") --minetest.register_alias("mapgen_junglegrass", "default:junglegrass") --minetest.register_alias("mapgen_pine_tree", "default:pine_tree") --minetest.register_alias("mapgen_pine_needles", "default:pine_needles") -- Dungeons minetest.register_alias("mapgen_cobble", "lib_materials:stone_cobble") minetest.register_alias("mapgen_stair_cobble", "lib_materials:stone_cobble_stairs") minetest.register_alias("mapgen_mossycobble", "lib_materials:stone_cobble_mossy") minetest.register_alias("mapgen_stair_desert_stone", "lib_materials:stone_desert_stairs") minetest.register_alias("mapgen_sandstonebrick", "lib_materials:stone_sandstone_brick") minetest.register_alias("mapgen_stair_sandstone_block", "lib_materials:stone_sandstone_block_stairs") end if not minetest.global_exists("default") then default = {} end default.node_sound_stone_defaults = lib_materials.node_sound_stone_defaults default.node_sound_dirt_defaults = lib_materials.node_sound_dirt_defaults default.node_sound_gravel_defaults = lib_materials.node_sound_gravel_defaults default.node_sound_sand_defaults = lib_materials.node_sound_sand_defaults default.node_sound_snow_defaults = lib_materials.node_sound_snow_defaults default.node_sound_leaves_defaults = lib_materials.node_sound_leaves_defaults default.node_sound_wood_defaults = lib_materials.node_sound_wood_defaults default.node_sound_metal_defaults = lib_materials.node_sound_metal_defaults default.node_sound_glass_defaults = lib_materials.node_sound_glass_defaults default.node_sound_water_defaults = lib_materials.node_sound_water_defaults minetest.log(S("[MOD] lib_materials: Successfully loaded."))