if minetest.get_modpath("default") then local waterflow = 3 minetest.override_item("default:river_water_source", {liquid_range = waterflow}) minetest.override_item("default:river_water_flowing", {liquid_range = waterflow}) minetest.override_item("default:river_water_source", {is_ground_content = true}) minetest.override_item("default:river_water_flowing", {is_ground_content = true}) minetest.override_item("default:water_source", {is_ground_content = true}) minetest.override_item("default:water_flowing", {is_ground_content = true}) if false then minetest.override_item("default:river_water_source", {light_source = 14}) minetest.override_item("default:river_water_flowing", {light_source = 14}) minetest.override_item("default:water_source", {light_source = 14}) minetest.override_item("default:water_flowing", {light_source = 14}) end if false then local newnode = lib_materials.clone_node("default:water_source") newnode.description = "Water" newnode.alpha = 0 newnode.liquid_alternative_source = "lib_materials:water_source" newnode.liquid_alternative_flowing = "lib_materials:water_flowing" minetest.register_node("lib_materials:water_source", newnode) newnode = lib_materials.clone_node("default:water_flowing") newnode.description = "Water" newnode.alpha = 0 newnode.liquid_alternative_source = "lib_materials:water_source" newnode.liquid_alternative_flowing = "lib_materials:water_flowing" minetest.register_node("lib_materials:water_flowing", newnode) end end