local S = lib_materials.intllib --GLASS --[[ minetest.register_node("lib_materials:glass_clean", { description = S("Glass - Clean"), tiles = {"moreblocks_clean_glass.png"}, drawtype = "glasslike_framed", paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, drop = 'lib_materials:clean_glass', sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:glass_coal", { description = S("Glass - Coal"), tiles = {"moreblocks_coal_glass.png"}, drawtype = "glasslike_framed", paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, drop = 'lib_materials:coal_glass', sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:glass_iron", { description = S("Glass - Iron"), tiles = {"moreblocks_iron_glass.png"}, drawtype = "glasslike_framed", paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, drop = 'lib_materials:iron_glass', sounds = default.node_sound_glass_defaults(), }) --]] minetest.register_node("lib_materials:glass_framed_diamond", { description = S("Glass - Framed Diamond"), drawtype = "glasslike_framed", tiles = {"lib_materials_frame_diamond.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:glass_framed_round", { description = S("Glass - Framed Round"), drawtype = "glasslike_framed", tiles = {"lib_materials_frame_round.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:glass_framed_square", { description = S("Glass - Framed Square"), drawtype = "glasslike_framed", tiles = {"lib_materials_frame_square.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:glass_framed_steel_01", { description = S("Glass - Framed Steel 01"), drawtype = "glasslike_framed", tiles = {"lib_materials_frame_steel_01_nbea.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:glass_framed_steel_02", { description = S("Glass - Framed Steel 02"), drawtype = "glasslike_framed", tiles = {"lib_materials_frame_steel_02_nbea.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:glass_framed_wood_01", { description = S("Glass - Framed Wood 01"), drawtype = "glasslike_framed", tiles = {"lib_materials_frame_wood_01_nbea.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:glass_framed_wood_02", { description = S("Glass - Framed Wood 02"), drawtype = "glasslike_framed", tiles = {"lib_materials_frame_wood_02_nbea.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:glass_framed_wood_03", { description = S("Glass - Framed Wood 03"), drawtype = "glasslike_framed", tiles = {"lib_materials_frame_wood_darkage.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:frame_wood_rose", { description = S("Frame - Wood Rose"), drawtype = "glasslike_framed", tiles = {"lib_materials_frame_wood_medieval_rose.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:frame_wood_screen", { description = S("Frame - Wood Screen"), drawtype = "glasslike_framed", tiles = {"lib_materials_frame_wood_xdecor.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:glass_stained", { description = S("Glass - Stained"), drawtype = "glasslike_framed", tiles = {"lib_materials_glass_stained_nbea.png"}, use_texture_alpha = true, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), })