-- -- Register biomes -- --local read_csv = dofile(lib_materials.path .. "/csv.lua") --local biomes = lib_materials.read_csv(lib_materials.path .. "/biomes.csv") -- Define constants that can be used in csv local heights = { ocean_depth = lib_materials.ocean_depth, beach_depth = lib_materials.beach_depth, sea_level = lib_materials.sea_level, beach = lib_materials.maxheight_beach, coastal = lib_materials.maxheight_coastal, lowland = lib_materials.maxheight_lowland, shelf = lib_materials.maxheight_shelf, highland = lib_materials.maxheight_highland, mountain = lib_materials.maxheight_mountain, snow_min = lib_materials.minheight_snow, snow_max = lib_materials.maxheight_snow, strato = lib_materials.maxheight_strato, } local temperatures = { hot = lib_materials.temperature_hot, warm = lib_materials.temperature_warm, temperate = lib_materials.temperature_temperate, cool = lib_materials.temperature_cool, cold = lib_materials.temperature_cold, } local humidities = { humid = lib_materials.humidity_humid, semihumid = lib_materials.humidity_semihumid, temperate = lib_materials.humidity_temperate, semiarid = lib_materials.humidity_semiarid, arid = lib_materials.humidity_arid, } local function read_node_str(node_str) if #node_str > 0 then local node, count = node_str:match("([^%s]+)%s*(%d*)") return node, tonumber(count) or 1 end end for i, biome in ipairs(lib_materials.read_csv(",", lib_materials.path .. "/biomes.csv")) do local a, b, c, d, e, f, g, h, i, j, k, l = unpack(biome) --minetest.log(a .. ", " .. b .. ", " .. c .. ", " .. d .. ", " .. e .. ", " .. f .. ", " .. g .. ", " .. h .. ", " .. i .. ", " .. j .. ", " .. k .. ", " .. l) -- Parse node names: transform empty strings into nil and separate node and count b = read_node_str(b) local c1, c2 = read_node_str(c) local d1, d2 = read_node_str(d) e = read_node_str(e) local f1, f2 = read_node_str(f) g = read_node_str(g) h = read_node_str(h) minetest.register_biome({ name = a, node_dust = b, node_top = c1, depth_top = c2, node_filler = d1, depth_filler = d2, node_stone = e, node_water_top = f1, depth_water_top = f2, node_water = g, node_river_water = h, y_min = tonumber(i) or heights[i], y_max = tonumber(j) or heights[j], vertical_blend = lib_materials.biome_vertical_blend, heat_point = tonumber(k) or temperatures[k], humidity_point = tonumber(l) or humidities[l], }) end