local S = lib_materials.intllib -- Snow minetest.register_node("lib_materials:snow_brick", { description = S("Snow Brick"), tiles = {"lib_materials_snow_brick.png"}, paramtype = "light", freezemelt = "default:water_source", is_ground_content = false, groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2}, }), }) minetest.register_craft({ output = 'lib_materials:snow_brick 4', recipe = { {'lib_materials:snow_block', 'lib_materials:snow_block'}, {'lib_materials:snow_block', 'lib_materials:snow_block'}, } }) minetest.register_node("lib_materials:snowball", { description = "Snowball", tiles = {"lib_materials_snow.png"}, inventory_image = "lib_materials_snowball.png", wield_image = "lib_materials_snowball.png", paramtype = "light", buildable_to = true, floodable = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -7 / 16, 0.5}, }, }, groups = {crumbly = 3, falling_node = 1, snowy = 1}, sounds = default.node_sound_snow_defaults(), on_construct = function(pos) pos.y = pos.y - 1 --if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name = "lib_materials:dirt_with_snow"}) --end end, }) minetest.register_node("lib_materials:snow", { description = "Snow", tiles = {"lib_materials_snow.png"}, groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2} }), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) end end, }) -- Ice minetest.register_node("lib_materials:ice", { description = "Ice", tiles = {"lib_materials_ice.png"}, is_ground_content = false, paramtype = "light", groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:ice_2", { description = "Ice 2", tiles = {"lib_materials_ice2.png"}, is_ground_content = false, paramtype = "light", groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:ice_block", { description = "Ice - Block", tiles = {"lib_materials_ice_block.png"}, is_ground_content = false, paramtype = "light", groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("lib_materials:ice_brick", { description = S("Ice Brick"), tiles = {"lib_materials_ice_brick.png"}, paramtype = "light", freezemelt = "default:water_source", is_ground_content = false, groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'lib_materials:ice_brick 4', recipe = { {'lib_materials:ice_default', 'lib_materials:ice_default'}, {'lib_materials:ice_default', 'lib_materials:ice_default'}, } }) minetest.register_node("lib_materials:ice_thin", { description = "Ice - Thin", tiles = {"lib_materials_ice_thin.png"}, is_ground_content = false, paramtype = "light", groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_glass_defaults(), })