lib_materials = {} lib_materials.name = "lib_materials" lib_materials.ver_max = 5 lib_materials.ver_min = 0 lib_materials.ver_rev = 2 lib_materials.path_mod = minetest.get_modpath(minetest.get_current_modname()) lib_materials.path_world = minetest.get_worldpath() lib_materials.path = lib_materials.path_mod -- Intllib --local S = minetest.get_translator(lib_materials.name) local S local NS if minetest.get_modpath("game") then S = game.intllib else if minetest.get_modpath("intllib") then S = intllib.Getter() else S, NS = dofile(lib_materials.path.."/intllib.lua") end end lib_materials.intllib = S or minetest.get_translator(lib_materials.name) lib_materials.mgv7_mapgen_scale_factor = minetest.setting_get("lib_materials_mgv7_mapgen_scale_factor") or 8 lib_materials.biome_altitude_range = minetest.setting_get("lib_materials_biome_altitude_range") or 40 lib_materials.clear_biomes = minetest.setting_get("lib_materials_clear_biomes") or true lib_materials.clear_decos = minetest.setting_get("lib_materials_clear_decos") or true lib_materials.clear_ores = minetest.setting_get("lib_materials_clear_ores") or true lib_materials.color_grass_reg = minetest.setting_get("lib_materials_color_grass_reg") or false lib_materials.color_grass_use = minetest.setting_get("lib_materials_color_grass_use") or false lib_materials.mg_params = minetest.get_mapgen_params() lib_materials.mg_seed = lib_materials.mg_params.seed --DEFAULTS -- -192, -4, 0, 4, 30, 60, 90, 120, 150, 285, 485, 1250 -- -192, -4, 0, 4, 40, 80, 120, 160, 200, 380, 780, 1800 lib_materials.ocean_depth = -192 lib_materials.beach_depth = -4 lib_materials.sea_level = 0 lib_materials.maxheight_beach = 4 lib_materials.maxheight_coastal = lib_materials.sea_level + lib_materials.biome_altitude_range lib_materials.maxheight_lowland = lib_materials.maxheight_coastal + lib_materials.biome_altitude_range lib_materials.maxheight_shelf = lib_materials.maxheight_lowland + lib_materials.biome_altitude_range lib_materials.maxheight_highland = lib_materials.maxheight_shelf + lib_materials.biome_altitude_range lib_materials.maxheight_mountain = lib_materials.maxheight_highland + lib_materials.biome_altitude_range lib_materials.minheight_snow = lib_materials.maxheight_mountain + lib_materials.biome_altitude_range lib_materials.maxheight_snow = lib_materials.minheight_snow + (lib_materials.biome_altitude_range * 2) lib_materials.maxheight_strato = lib_materials.maxheight_snow + (lib_materials.biome_altitude_range * (lib_materials.mgv7_mapgen_scale_factor / 2)) -- 100, 75, 50, 25, 0 -- 90, 75, 50, 25, 10 -- 90, 70, 50, 30, 10 lib_materials.temperature_hot = 100 lib_materials.temperature_warm = 75 lib_materials.temperature_temperate = 50 lib_materials.temperature_cool = 25 lib_materials.temperature_cold = 0 lib_materials.humidity_humid = 100 lib_materials.humidity_semihumid = 75 lib_materials.humidity_temperate = 50 lib_materials.humidity_semiarid = 25 lib_materials.humidity_arid = 0 -- 8, 4 lib_materials.biome_vertical_blend = lib_materials.biome_altitude_range / 5 lib_materials.liquids = {} if lib_materials.clear_biomes then minetest.clear_registered_biomes() end if lib_materials.clear_decos then minetest.clear_registered_decorations() end if lib_materials.clear_ores then minetest.clear_registered_ores() end minetest.log(S("[MOD] lib_materials: Loading...")) lib_materials.read_csv = dofile(lib_materials.path .. "/csv.lua") dofile(lib_materials.path.."/lib_materials_sound_defaults.lua") dofile(lib_materials.path.."/lib_materials_nodeio.lua") dofile(lib_materials.path.."/lib_materials_fluid_lib.lua") --dofile(lib_materials.path.."/lib_materials_toolcap_modifier.lua") --dofile(lib_materials.path.."/lib_materials_tool_ranks.lua") dofile(lib_materials.path.."/lib_materials_node_registration.lua") --game.lib.node.register_csv("|", lib_materials.path.."/nodes.csv") --dofile(lib_materials.path.."/type_stone_deco.lua") --dofile(lib_materials.path.."/type_dirt.lua") --dofile(lib_materials.path.."/type_sand.lua") --dofile(lib_materials.path.."/type_ice_snow.lua") --dofile(lib_materials.path.."/type_ore.lua") --dofile(lib_materials.path.."/type_glass.lua") dofile(lib_materials.path.."/lib_materials_liquid_containers.lua") dofile(lib_materials.path.."/lib_materials_vessels.lua") dofile(lib_materials.path.."/lib_materials_water_dynamics.lua") dofile(lib_materials.path.."/lib_materials_fire.lua") dofile(lib_materials.path.."/lib_materials_craftitems.lua") --dofile(lib_materials.path.."/lib_materials_tools.lua") --dofile(lib_materials.path.."/lib_materials_craftfire.lua") dofile(lib_materials.path.."/lib_materials_craftrecipes.lua") dofile(lib_materials.path.."/lib_materials_schematics.lua") dofile(lib_materials.path.."/lib_materials_biomes.lua") --game.lib.biomes.register_csv("|", lib_materials.path.."/biomes.csv") --dofile(lib_materials.path.."/lib_materials_ore_defs_ORIG.lua") dofile(lib_materials.path.."/lib_materials_ore_defs.lua") dofile(lib_materials.path.."/lib_materials_ecosystems.lua") dofile(lib_materials.path.."/lib_materials_lakes.lua") ----dofile(lib_materials.path.."/lib_materials_ore_defs_ORIG.lua") ----dofile(lib_materials.path.."/lib_materials_ecosystems.lua") --dofile(lib_materials.path.."/lvm_voxel.lua") --dofile(lib_materials.path.."/burli_voxel.lua") --dofile(lib_materials.path.."/lib_materials_lakes.lua") dofile(lib_materials.path.."/lib_materials_utils.lua") --dofile(lib_materials.path.."/lib_materials_rivers.lua") dofile(lib_materials.path.."/lib_materials_abms.lua") dofile(lib_materials.path.."/lib_materials_chatcommands.lua") minetest.register_alias("mapgen_stone", "lib_materials:stone") minetest.register_alias("mapgen_water_source", "lib_materials:liquid_water_source") minetest.register_alias("mapgen_river_water_source", "lib_materials:liquid_water_river_source") minetest.register_alias("mapgen_lava_source", "lib_materials:liquid_lava_source") if not minetest.global_exists("default") then default = {} end default.node_sound_stone_defaults = lib_materials.node_sound_stone_defaults default.node_sound_dirt_defaults = lib_materials.node_sound_dirt_defaults default.node_sound_gravel_defaults = lib_materials.node_sound_gravel_defaults default.node_sound_sand_defaults = lib_materials.node_sound_sand_defaults default.node_sound_snow_defaults = lib_materials.node_sound_snow_defaults default.node_sound_leaves_defaults = lib_materials.node_sound_leaves_defaults default.node_sound_wood_defaults = lib_materials.node_sound_wood_defaults default.node_sound_metal_defaults = lib_materials.node_sound_metal_defaults default.node_sound_glass_defaults = lib_materials.node_sound_glass_defaults default.node_sound_water_defaults = lib_materials.node_sound_water_defaults minetest.log(S("[MOD] lib_materials: Successfully loaded."))