local S = lib_materials.gettext -- Some sand with rocks for the river beds. -- This drops small rocks as well. -- if false then -- local newnode = lib_materials.clone_node("default:sand") -- newnode.description = "Sand and rocks" -- newnode.tiles = {"vmg_sand_with_rocks.png"} -- newnode.drop = {max_items=2, items={{items={"lib_materials:small_rocks"}, rarity=1}, {items={"default:sand"}, rarity=1}}} -- minetest.register_node("lib_materials:sand_with_rocks", newnode) -- end minetest.register_node("lib_materials:sand_with_rocks", { description = "Sand and rocks", tiles = {"vmg_sand_with_rocks.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, --sounds = default.node_sound_sand_defaults(), drop = {max_items=2, items={{items={"lib_materials:small_rocks"}, rarity=1}}}, })