mirror of
https://github.com/ShadMOrdre/lib_materials.git
synced 2024-11-15 23:20:25 +01:00
293 lines
9.8 KiB
Lua
293 lines
9.8 KiB
Lua
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lib_materials.vessels = {}
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local S = lib_materials.intllib
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local function get_itemdef_field(nodename, fieldname)
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if not minetest.registered_items[nodename] then
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return nil
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end
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return minetest.registered_items[nodename][fieldname]
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end
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function lib_materials.fluid_short(str)
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return string.lower(str):gsub("%s", "_")
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end
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function lib_materials.vessels.get_is_vessel(stack)
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return minetest.get_item_group(stack:get_name(), "vessel") > 0
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end
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function lib_materials.vessels.get_is_empty_vessel(stack)
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return minetest.get_item_group(stack:get_name(), "vessel_blank") > 0
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end
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function lib_materials.vessels.get_vessel_contents(stack)
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if not lib_materials.vessels.get_is_vessel(stack) then return nil end
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local fcapacity = get_itemdef_field(stack:get_name(), "_vessel_capacity")
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local ffluid = get_itemdef_field(stack:get_name(), "_vessel_source")
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local meta = stack:get_meta()
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local contents = meta:get_int("contents")
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if not contents then
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contents = 0
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end
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return contents, ffluid, fcapacity
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end
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local function update_vessel(stack)
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local def_desc = get_itemdef_field(stack:get_name(), "description")
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local meta = stack:get_meta()
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local contents, fluid_name, capacity = lib_materials.vessels.get_vessel_contents(stack)
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meta:set_string("description", def_desc.."\nContains "..contents.."/"..capacity.." mB")
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return stack
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end
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function lib_materials.vessels.add_fluid(stack, source_name, amount)
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if not lib_materials.vessels.get_is_vessel(stack) then return nil end
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local source_node = minetest.registered_nodes[source_name]
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local fluid = fluid_lib.cleanse_node_description(source_name)
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local internal = lib_materials.fluid_short(fluid)
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local vesselname = stack:get_name()
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if minetest.get_item_group(vesselname, "vessel_blank") > 0 then
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stack = ItemStack(vesselname.."_"..internal)
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end
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local meta = stack:get_meta()
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local contents, fluid_name, capacity = lib_materials.vessels.get_vessel_contents(stack)
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local remainder = 0
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if contents + amount > capacity then
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remainder = (contents + amount) - capacity
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contents = capacity
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else
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contents = contents + amount
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end
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meta:set_int("contents", contents)
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stack = update_vessel(stack)
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return stack, remainder
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end
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function lib_materials.vessels.take_fluid(stack, amount)
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if not lib_materials.vessels.get_is_vessel(stack) then return nil end
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local meta = stack:get_meta()
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local contents, fluid_name, capacity = lib_materials.vessels.get_vessel_contents(stack)
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local blank = get_itemdef_field(stack:get_name(), "_vessel_blank")
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local leftover = 0
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if contents - amount < 0 then
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leftover = (contents - amount) * -1
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contents = 0
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else
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contents = contents - amount
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end
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if contents == 0 then
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stack = ItemStack(blank)
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else
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meta:set_int("contents", contents)
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stack = update_vessel(stack)
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end
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return stack, leftover
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end
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local function register_vesselfluid(data)
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local source_node = minetest.registered_nodes[data.source_name]
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local fluid = fluid_lib.cleanse_node_description(data.source_name)
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local internal = lib_materials.fluid_short(fluid)
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local itemname = data.mod_name..":"..data.vessel_name.."_"..internal
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if minetest.registered_items[itemname] then
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return
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end
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local stationary_name
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--local stationary_name = source_node.tiles[1].name:gsub("_source_animated", "")
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if string.find(source_node.tiles[1].name, "_animated") then
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stationary_name = source_node.tiles[1].name:gsub("_animated", "")
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else
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stationary_name = source_node.tiles[1].name
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end
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-- Register base item
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minetest.register_craftitem(itemname, {
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description = data.vessel_description.." ("..fluid..")",
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inventory_image = stationary_name.."^[noalpha^"..data.textures[1].."^"..data.textures[2].."^[makealpha:255,0,0,",
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_vessel_capacity = data.capacity,
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_vessel_source = data.source_name,
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_vessel_blank = data.mod_name..":"..data.vessel_name,
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stack_max = 1,
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groups = {vessel = 1, not_in_creative_inventory = 1},
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})
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end
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function lib_materials.vessels.register_vessel(data)
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local mod_name = data.mod_name or minetest.get_current_modname()
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local vessel_name = data.vessel_name or 'vessel'
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local vessel_desc = data.vessel_description or 'vessel'
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local textures = data.textures or {"lib_materials_vessel_glass_bottle.png", "lib_materials_vessel_glass_bottle_mask.png"}
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local capacity = data.capacity or 1000
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local item_name = mod_name..":"..vessel_name
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if not minetest.registered_items[item_name] then
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-- Register base item
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-- minetest.register_craftitem(item_name, {
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-- description = vessel_desc.." (Empty)\nThis item holds millibuckets of fluid.",
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-- inventory_image = textures[1].."^"..textures[2].."^[makealpha:255,0,0,", --inventory_image = textures[1].."^[noalpha^"..textures[2].."^[makealpha:255,0,0,",
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-- _vessel_capacity = capacity,
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-- _vessel_source = nil,
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-- stack_max = 1,
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-- groups = {vessel = 1, vessel_blank = 1}
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-- })
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minetest.register_node(item_name, {
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description = vessel_desc.." (Empty)\nThis item holds millibuckets of fluid.",
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drawtype = "plantlike",
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tiles = {textures[1].."^"..textures[2].."^[makealpha:255,0,0,"},
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inventory_image = textures[1].."^"..textures[2].."^[makealpha:255,0,0,",
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wield_image = textures[1].."^"..textures[2].."^[makealpha:255,0,0,",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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stack_max = 1,
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_vessel_capacity = capacity,
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_vessel_source = nil,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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},
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groups = {vessel=1,vessel_blank = 1,dig_immediate=3,attached_node=1},
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sounds = lib_materials.node_sound_glass_defaults(),
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})
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end
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-- Register for all fluids
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if data.fluids then
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-- This tank only uses certain fluids
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for _, v in pairs(data.fluids) do
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register_vesselfluid({
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mod_name = mod_name,
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vessel_name = vessel_name,
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vessel_description = vessel_desc,
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textures = textures,
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capacity = capacity,
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source_name = v
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})
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end
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else
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-- Get all fluids and buckets and cache them
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for i, v in pairs(lib_materials.liquids) do
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if (i:find("source") ~= nil) then
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-- Add tank
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register_vesselfluid({
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mod_name = mod_name,
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vessel_name = vessel_name,
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vessel_description = vessel_desc,
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textures = textures,
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capacity = capacity,
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source_name = v["source"]
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})
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end
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end
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end
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end
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-- Register florbs for all fluids
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--lib_materials.vessels.register_vessel({
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-- vessel_name = "vessel_glass_bottle",
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-- vessel_description = "Glass Bottle Vessel",
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-- capacity = 1000,
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-- tiles = {"lib_materials_vessel_glass_bottle.png", "lib_materials_vessel_glass_bottle_mask.png"}
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--})
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lib_materials.vessels.register_vessel({
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vessel_name = "vessel_beaker_glass",
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vessel_description = "Glass Beaker Vessel",
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capacity = 1000,
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textures = {"lib_materials_vessel_beaker_glass.png", "lib_materials_vessel_beaker_glass_mask.png"}
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})
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lib_materials.vessels.register_vessel({
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vessel_name = "vessel_vial_glass",
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vessel_description = "Glass Vial Vessel",
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capacity = 1000,
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textures = {"lib_materials_vessel_vial_glass.png", "lib_materials_vessel_beaker_vial_mask.png"}
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})
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lib_materials.vessels.register_vessel({
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vessel_name = "vessel_cup_glass",
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vessel_description = "Glass Cup Vessel",
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capacity = 1000,
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textures = {"lib_materials_vessel_cup_glass.png", "lib_materials_vessel_cup_glass_mask.png"}
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})
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lib_materials.vessels.register_vessel({
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vessel_name = "vessel_glass_glass",
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vessel_description = "Glass Glass Vessel",
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capacity = 1000,
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textures = {"lib_materials_vessel_glass_glass.png", "lib_materials_vessel_glass_glass_mask.png"}
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})
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lib_materials.vessels.register_vessel({
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vessel_name = "vessel_mug_glass",
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vessel_description = "Glass Mug Vessel",
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capacity = 1000,
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textures = {"lib_materials_vessel_mug_glass.png", "lib_materials_vessel_mug_glass_mask.png"}
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})
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lib_materials.vessels.register_vessel({
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vessel_name = "vessel_jar_glass",
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vessel_description = "Glass Jar Vessel",
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capacity = 1000,
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textures = {"lib_materials_vessel_jar_glass.png", "lib_materials_vessel_jar_glass_mask.png"}
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})
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lib_materials.vessels.register_vessel({
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vessel_name = "vessel_jar_obsidian",
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vessel_description = "Obsidian Jar Vessel",
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capacity = 1000,
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textures = {"lib_materials_vessel_jar_obsidian.png", "lib_materials_vessel_jar_obsidian_mask.png"}
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})
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lib_materials.vessels.register_vessel({
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vessel_name = "vessel_jug_glass",
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vessel_description = "Glass Jug Vessel",
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capacity = 1000,
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textures = {"lib_materials_vessel_jug_glass.png", "lib_materials_vessel_jug_glass_mask.png"}
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})
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lib_materials.vessels.register_vessel({
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vessel_name = "vessel_bottle_glass",
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vessel_description = "Glass Bottle Vessel",
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capacity = 1000,
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textures = {"lib_materials_vessel_bottle_glass.png", "lib_materials_vessel_bottle_glass_mask.png"}
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})
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lib_materials.vessels.register_vessel({
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vessel_name = "vessel_bottle_obsidian",
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vessel_description = "Obsidian Bottle Vessel",
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capacity = 1000,
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textures = {"lib_materials_vessel_bottle_obsidian.png", "lib_materials_vessel_bottle_obsidian_mask.png"}
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})
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fluidity = {}
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fluidity.fluid_short = lib_materials.fluid_short
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fluidity.florbs = {}
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fluidity.florbs.get_is_vessel = lib_materials.vessels.get_is_vessel
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fluidity.florbs.get_is_empty_vessel = lib_materials.vessels.get_is_empty_vessel
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fluidity.florbs.get_vessel_contents = lib_materials.vessels.get_vessel_contents
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fluidity.florbs.add_fluid = lib_materials.vessels.add_fluid
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fluidity.florbs.take_fluid = lib_materials.vessels.take_fluid
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fluidity.florbs.register_vessel = lib_materials.vessels.register_vessel
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