mirror of
https://github.com/ShadMOrdre/lib_materials.git
synced 2024-09-24 13:30:24 +02:00
6f45dd4846
Additional Stone types. Additional Snow/Ice types. Additional Sand types. Rewritten Dirt types. Rewritten Ore types. New Fluids (New water types, oil). Biome Generation moved here from lib_ecology. Ore generation refactored.
169 lines
5.2 KiB
Lua
169 lines
5.2 KiB
Lua
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local S = lib_materials.intllib
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--GLASS
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--[[
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minetest.register_node("lib_materials:glass_clean", {
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description = S("Glass - Clean"),
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tiles = {"moreblocks_clean_glass.png"},
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drawtype = "glasslike_framed",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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drop = 'lib_materials:clean_glass',
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:glass_coal", {
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description = S("Glass - Coal"),
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tiles = {"moreblocks_coal_glass.png"},
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drawtype = "glasslike_framed",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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drop = 'lib_materials:coal_glass',
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:glass_iron", {
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description = S("Glass - Iron"),
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tiles = {"moreblocks_iron_glass.png"},
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drawtype = "glasslike_framed",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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drop = 'lib_materials:iron_glass',
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sounds = default.node_sound_glass_defaults(),
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})
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--]]
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minetest.register_node("lib_materials:glass_framed_diamond", {
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description = S("Glass - Framed Diamond"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_frame_diamond.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:glass_framed_round", {
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description = S("Glass - Framed Round"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_frame_round.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:glass_framed_square", {
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description = S("Glass - Framed Square"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_frame_square.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:glass_framed_steel_01", {
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description = S("Glass - Framed Steel 01"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_frame_steel_01_nbea.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:glass_framed_steel_02", {
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description = S("Glass - Framed Steel 02"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_frame_steel_02_nbea.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:glass_framed_wood_01", {
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description = S("Glass - Framed Wood 01"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_frame_wood_01_nbea.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:glass_framed_wood_02", {
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description = S("Glass - Framed Wood 02"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_frame_wood_02_nbea.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:glass_framed_wood_03", {
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description = S("Glass - Framed Wood 03"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_frame_wood_darkage.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:frame_wood_rose", {
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description = S("Frame - Wood Rose"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_frame_wood_medieval_rose.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:frame_wood_screen", {
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description = S("Frame - Wood Screen"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_frame_wood_xdecor.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("lib_materials:glass_stained", {
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description = S("Glass - Stained"),
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drawtype = "glasslike_framed",
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tiles = {"lib_materials_glass_stained_nbea.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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