mirror of
https://github.com/ShadMOrdre/lib_materials.git
synced 2024-11-15 23:20:25 +01:00
774 lines
24 KiB
Lua
774 lines
24 KiB
Lua
--
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-- Register lib_material nodes
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--
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--
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--
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-- Define constants that can be used in csv
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local S = lib_materials.intllib
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local function read_node_str(node_str)
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if #node_str > 0 then
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local node, count = node_str:match("([^%s]+)%s*(%d*)")
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return node, tonumber(count) or 1
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end
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end
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--game.library.csv.read
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--lib_materials.read_csv
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--for i, stone in ipairs(game.lib.csv.read("|", lib_materials.path .. "/nodes.csv")) do
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for i, stone in ipairs(lib_materials.read_csv("|", lib_materials.path .. "/nodes.csv")) do
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--Node_Name|Description|Alias_Mod|Alias_Node|Tile_String|Draw_Type|Param_Type|ParamType2|LightSource|Walkable|Pointable|Climbable|Diggable|Buildable|Use_Alpha|Alpha|Sun_Prop|Damage_Per_Second|Grnd_Cnt|Legacy|Groups|Groups2|Max_Drops|Drops|Sounds|Group_Cracky|Group_Crumbly|Group_Choppy|Group_Snappy|Group_Bendy|Group_Oddly_Breakable_by_Hand|Group_Level|Group_Stone|Group_Sand|Group_Glass|Group_Ore|Group_Metal|Group_Mineral|Group_Ice|Group_Snowy|Group_Dirt|Group_Grass|Group_Soil|Group_BakedClay|Group_Liquid|Group_Lava|Group_Igniter|Group_Mud|Group_Oil|Group_Flammable|Group_Quicksand|Group_Water|Group_Puts_Out_FIre|Group_Cools_Lava|Group_Falling_Node|Group_Not_In_Creative_Inventory|Group_Drown|Group_Disable_Jump|Group_Mohs|Group_RockType|Grp_MatType|LiquidType|LiquidViscosity|LiquidRange|LiquidRenew|LiquidAltSource|LiquidAltFlow|PostEffectColor
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local node_name, descript, alias_mod, alias_node, tile_string, particle_img, draw_type, param_type, param2, light, walk, point, climb, dig, build, use_alpha, alpha, sun_prop, damage, grnd_cont, leg_min, groups, groups2, max_drop, drops, sounds, grp_crack,grp_crumb,grp_chop,grp_snap,grp_bend,grp_obh,grp_lvl,grp_stone,grp_sand,grp_glass,grp_ore,grp_metal,grp_mineral,grp_ice,grp_snow,grp_dirt,grp_grass,grp_soil,grp_bclay,grp_liquid,grp_lava,grp_ignite,grp_mud,grp_oil,grp_flam,grp_quick,grp_water,grp_pof,grp_cool_lava,grp_fall_node,grp_nici,drown,grp_nojump,grp_mohs,grp_rocktype,grp_mattype, liq_type, liq_visc, liq_range, liq_renew, liq_altsrc, liq_altflow, liq_pec, vframe_w, vframe_h, vframe_l = unpack(stone)
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-- Parse node names: transform empty strings into nil and separate node and count
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node_name = read_node_str(node_name)
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--descript = read_node_str(descript)
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alias_mod = read_node_str(alias_mod)
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alias_node = read_node_str(alias_node)
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local new_node_def = {}
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local new_node_type = 1
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new_node_def.tiles = {}
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new_node_def.groups = {}
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new_node_def.sounds = {}
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if grp_dirt ~= "" and grp_grass == "" then
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if tonumber(grp_dirt) > 0 then
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new_node_type = 2
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end
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end
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if string.find(draw_type, "liquid") then
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new_node_type = 3
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end
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if descript ~= "" then
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new_node_def.description = S(""..descript.."")
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end
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if draw_type ~= "" then
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new_node_def.drawtype = draw_type
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end
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if param_type ~= "" then
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new_node_def.paramtype = param_type
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end
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if param2 ~= "" then
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new_node_def.paramtype2 = param2
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end
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if light ~= "" then
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new_node_def.light_source = tonumber(light)
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end
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if walk ~= "" then
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if string.lower(walk) == "true" then
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new_node_def.walkable = true
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else
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new_node_def.walkable = false
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end
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end
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if point ~= "" then
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if string.lower(point) == "true" then
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new_node_def.pointable = true
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else
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new_node_def.pointable = false
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end
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end
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if climb ~= "" then
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if string.lower(climb) == "true" then
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new_node_def.climbable = true
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else
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new_node_def.climbable = false
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end
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end
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if dig ~= "" then
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if string.lower(dig) == "true" then
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new_node_def.diggable = true
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else
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new_node_def.diggable = false
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end
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end
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if build ~= "" then
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if string.lower(build) == "true" then
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new_node_def.buildable_to = true
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else
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new_node_def.buildable_to = false
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end
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end
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if use_alpha ~= "" then
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new_node_def.use_texture_alpha = string.lower(use_alpha)
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end
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if alpha ~= "" then
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if string.lower(alpha) == "true" then
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new_node_def.alpha = true
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else
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new_node_def.alpha = false
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end
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end
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if alpha ~= "" then
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new_node_def.alpha = tonumber(alpha)
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end
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if sun_prop ~= "" then
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if string.lower(sun_prop) == "true" then
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new_node_def.sunlight_propagates = true
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else
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new_node_def.sunlight_propagates = false
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end
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end
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if damage ~= "" then
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if tonumber(damage) > 0 then
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new_node_def.damage_per_second = tonumber(damage)
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end
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end
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if grnd_cont ~= "" then
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if string.lower(grnd_cont) == "true" then
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new_node_def.is_ground_content = true
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else
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new_node_def.is_ground_content = false
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end
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end
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if leg_min ~= "" then
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if string.lower(leg_min) == "true" then
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new_node_def.legacy_mineral = true
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else
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new_node_def.legacy_mineral = false
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end
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end
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if drown ~= "" then
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new_node_def.drowning = tonumber(drown)
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end
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if liq_type ~= "" then
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new_node_def.liquidtype = liq_type
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end
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if liq_altflow ~= "" then
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new_node_def.liquid_alternative_flowing = "lib_materials:" .. liq_altflow
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end
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if liq_altsrc ~= "" then
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new_node_def.liquid_alternative_source = "lib_materials:" .. liq_altsrc
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end
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if liq_renew ~= "" then
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if string.lower(liq_renew) == "true" then
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new_node_def.liquid_renewable = true
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else
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new_node_def.liquid_renewable = false
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end
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end
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if liq_renew ~= "" then
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new_node_def.liquid_renewable = string.lower(liq_renew)
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end
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if liq_visc ~= "" then
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new_node_def.liquid_viscosity = tonumber(liq_visc)
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end
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if liq_range ~= "" then
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new_node_def.liquid_range = tonumber(liq_range)
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end
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if liq_pec ~= "" then
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--new_node_def.post_effect_color = liq_pec
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end
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if drops == "" then
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drops = nil
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end
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if drops then
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if drops:find("[^%,% ]") then
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local new_drop1, new_drop2, new_drop3, new_drop4, new_drop5, new_drop6
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new_node_def.drop = {}
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if max_drop then
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new_node_def.drop.max_items = max_drop
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end
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new_node_def.drop.items = {}
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new_drop1, new_drop2, new_drop3, new_drop4, new_drop5, new_drop6 = unpack(drops:split(",", true))
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local new_drop_name, new_drop_rarity
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if new_drop1 then
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new_drop_name, new_drop_rarity = unpack(new_drop1:split(" ", true))
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if new_drop_name then
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if new_drop_rarity then
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new_node_def.drop.items[1] = {items = {new_drop_name}, rarity = tonumber(new_drop_rarity)}
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else
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new_node_def.drop.items[1] = {items = {new_drop_name}}
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end
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else
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new_node_def.drop.items[1] = {items = {new_drop1}}
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end
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else
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new_node_def.drop.items[1] = {items = {drops}}
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end
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if new_drop2 then
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new_drop_name, new_drop_rarity = unpack(new_drop2:split(" ", true))
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if new_drop_name then
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if new_drop_rarity then
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new_node_def.drop.items[2] = {items = {new_drop_name}, rarity = tonumber(new_drop_rarity)}
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else
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new_node_def.drop.items[2] = {items = {new_drop_name}}
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end
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else
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new_node_def.drop.items[2] = {items = {new_drop2}}
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end
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else
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new_node_def.drop.items[2] = {items = {drops}}
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end
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if new_drop3 then
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new_drop_name, new_drop_rarity = unpack(new_drop3:split(" ", true))
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if new_drop_name then
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if new_drop_rarity then
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new_node_def.drop.items[3] = {items = {new_drop_name}, rarity = tonumber(new_drop_rarity)}
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else
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new_node_def.drop.items[3] = {items = {new_drop_name}}
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end
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else
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new_node_def.drop.items[3] = {items = {new_drop3}}
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end
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else
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new_node_def.drop.items[3] = {items = {drops}}
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end
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if new_drop4 then
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new_drop_name, new_drop_rarity = unpack(new_drop4:split(" ", true))
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if new_drop_name then
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if new_drop_rarity then
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new_node_def.drop.items[4] = {items = {new_drop_name}, rarity = tonumber(new_drop_rarity)}
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else
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new_node_def.drop.items[4] = {items = {new_drop_name}}
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end
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else
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new_node_def.drop.items[4] = {items = {new_drop4}}
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end
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else
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new_node_def.drop.items[4] = {items = {drops}}
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end
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if new_drop5 then
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new_drop_name, new_drop_rarity = unpack(new_drop5:split(" ", true))
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if new_drop_name then
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if new_drop_rarity then
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new_node_def.drop.items[5] = {items = {new_drop_name}, rarity = tonumber(new_drop_rarity)}
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else
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new_node_def.drop.items[5] = {items = {new_drop_name}}
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end
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else
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new_node_def.drop.items[5] = {items = {new_drop5}}
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end
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else
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new_node_def.drop.items[5] = {items = {drops}}
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end
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if new_drop6 then
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new_drop_name, new_drop_rarity = unpack(new_drop6:split(" ", true))
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if new_drop_name then
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if new_drop_rarity then
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new_node_def.drop.items[6] = {items = {new_drop_name}, rarity = tonumber(new_drop_rarity)}
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else
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new_node_def.drop.items[6] = {items = {new_drop_name}}
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end
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else
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new_node_def.drop.items[6] = {items = {new_drop6}}
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end
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else
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new_node_def.drop.items[6] = {items = {drops}}
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end
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else
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new_node_def.drop = drops
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end
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end
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local new_tile1, new_tile2, new_tile3, new_tile4, new_tile5, new_tile6
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if tile_string then
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if tile_string:find("[^%,% ]") then
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new_tile1, new_tile2, new_tile3, new_tile4, new_tile5, new_tile6 = unpack(tile_string:split(",", true))
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else
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new_tile1 = tile_string
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end
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end
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if particle_img then
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if particle_img ~= "" then
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new_node_def.particle_image = particle_img
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--else
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--new_node_def.particle_image = new_tile1
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end
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end
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if new_node_type == 3 then --Fluids
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if draw_type == "flowingliquid" then
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new_node_def.tiles[1] = new_tile1
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new_node_def.special_tiles = {
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{
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name = new_tile2,
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = tonumber(vframe_w),
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aspect_h = tonumber(vframe_h),
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length = tonumber(vframe_l),
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},
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},
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{
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name = new_tile2,
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = tonumber(vframe_w),
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aspect_h = tonumber(vframe_h),
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length = tonumber(vframe_l),
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},
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},
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}
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else
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new_node_def.tiles = {
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{
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name = new_tile1,
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = tonumber(vframe_w),
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aspect_h = tonumber(vframe_h),
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length = tonumber(vframe_l),
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},
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},
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{
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name = new_tile1,
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = tonumber(vframe_w),
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aspect_h = tonumber(vframe_h),
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length = tonumber(vframe_l),
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},
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},
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}
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end
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else
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if new_tile1 then
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new_node_def.tiles[1] = new_tile1
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end
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if new_tile2 and new_tile2 ~= "" then
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new_node_def.tiles[2] = new_tile2
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else
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new_node_def.tiles[2] = new_tile1
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end
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if new_tile3 and new_tile3 ~= "" then
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new_node_def.tiles[3] = new_tile3
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else
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new_node_def.tiles[3] = new_tile2
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end
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if new_tile4 and new_tile4 ~= "" then
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new_node_def.tiles[4] = new_tile4
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else
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new_node_def.tiles[4] = new_tile3
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end
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if new_tile5 and new_tile5 ~= "" then
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new_node_def.tiles[5] = new_tile5
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else
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new_node_def.tiles[5] = new_tile3
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end
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if new_tile6 and new_tile6 ~= "" then
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new_node_def.tiles[6] = new_tile6
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else
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new_node_def.tiles[6] = new_tile3
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end
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end
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if sounds and sounds ~= "" then
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--sounds = assert(loadstring(sounds))() or lib_materials.node_sound_stone_defaults(),
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--new_node_def.sounds = assert(loadstring(sounds))() or lib_materials.node_sound_stone_defaults()
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if sounds == "dirt" then
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new_node_def.sounds = lib_materials.node_sound_dirt_defaults()
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elseif sounds == "stone" then
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new_node_def.sounds = lib_materials.node_sound_stone_defaults()
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elseif sounds == "sand" then
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new_node_def.sounds = lib_materials.node_sound_sand_defaults()
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elseif sounds == "gravel" then
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new_node_def.sounds = lib_materials.node_sound_gravel_defaults()
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elseif sounds == "glass" then
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new_node_def.sounds = lib_materials.node_sound_glass_defaults()
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elseif sounds == "metal" then
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new_node_def.sounds = lib_materials.node_sound_metal_defaults()
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elseif sounds == "water" then
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new_node_def.sounds = lib_materials.node_sound_water_defaults()
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elseif sounds == "snow" then
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new_node_def.sounds = lib_materials.node_sound_snow_defaults()
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else
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end
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end
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if groups2 then
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local new_node_groups = groups2:split(",", true)
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for _, nng in pairs(new_node_groups) do
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local g_name, g_val = unpack(nng:split(" ", true))
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new_node_def.groups[g_name] = tonumber(g_val)
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end
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end
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--## register dirt nodes for with grass, with litter, and with ground cover and for biome specific ground cover.
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--## Dirts:
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--## Dirt,Black Dirt,Brown Dirt,Clayey Dirt,Red Clay,White Clay,Coarse Dirt,Dark Dirt,
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--## Dried Dirt,Dry Dirt,Mud,Dried Mud,Permafrost,Sandy Dirt,Silt 01,Silt 02,Silty Dirt,Sod
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--## Dirts are registered as standalone nodes, as well as, with each of several grass or other ground cover types, listed below.
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--## Grass(es)(Bamboo,Brown,Cold,Crystal,Dry,Fiery,Gray,Green,Grove,Jungle 01,Mushroom,Prairie),
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--## Coniferous Litter,Fungal Litter,Leaf Litter 01,Leaf Litter 02,Rainforest Litter,Stones,Vines,Snow,Soil,Wet Soil,Stone,Cobblestone,Desert Cobblestone
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--## Dirts are also registered for each biome ground cover, according to temperature, humidity and altitude. Example: 'dirt_with_grass_warm_humid_lowland'.
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local temperatures = {"hot", "warm", "temperate", "cool"}
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local humidities = {"humid", "semihumid", "temperate", "semiarid"}
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local elevations = {"coastal", "lowland", "shelf", "highland"}
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local palettes1 = {
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hot_humid = "#93fc54:80",
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hot_semihumid = "#fcd953:80",
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hot_temperate = "#fc9754:80",
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hot_semiarid = "#fc5458:80",
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warm_humid = "#81da62:72",
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warm_semihumid = "#dacf61:72",
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warm_temperate = "#daa062:72",
|
|
warm_semiarid = "#da6e62:72",
|
|
temperate_humid = "#36e44b:64",
|
|
temperate_semihumid = "#b1e436:64",
|
|
temperate_temperate = "#e4d136:64",
|
|
temperate_semiarid = "#e48836:64",
|
|
cool_humid = "#43e9a5:48",
|
|
cool_semihumid = "#69e942:48",
|
|
cool_temperate = "#ace943:48",
|
|
cool_semiarid = "#e9df43:48",
|
|
}
|
|
|
|
local textures = {}
|
|
if lib_materials.color_grass_use then
|
|
textures = {
|
|
coastal = {
|
|
"lib_materials_grass_jungle_01_top.png", "lib_materials_grass_jungle_01_side.png"
|
|
},
|
|
lowland = {
|
|
"lib_materials_grass_default_top.png", "lib_materials_grass_default_side.png"
|
|
},
|
|
shelf = {
|
|
"lib_materials_grass_dry_default_top.png", "lib_materials_grass_dry_default_side.png"
|
|
},
|
|
highland = {
|
|
"lib_materials_grass_brown_top.png", "lib_materials_grass_brown_side.png"
|
|
}
|
|
}
|
|
else
|
|
textures = {
|
|
coastal = {
|
|
"lib_materials_grass_coastal_top.png", "lib_materials_grass_coastal_side.png"
|
|
},
|
|
lowland = {
|
|
"lib_materials_grass_lowland_top.png", "lib_materials_grass_lowland_side.png"
|
|
},
|
|
shelf = {
|
|
"lib_materials_grass_shelf_top.png", "lib_materials_grass_shelf_side.png"
|
|
},
|
|
highland = {
|
|
"lib_materials_grass_highland_top.png", "lib_materials_grass_highland_side.png"
|
|
}
|
|
}
|
|
end
|
|
local palettes2 = {
|
|
{
|
|
"#43e9a5:80", "#36e44b:80", "#81da62:80", "#93fc54:80"
|
|
},
|
|
{
|
|
"#69e942:80", "#b1e436:80", "#dacf61:80", "#fcd953:80"
|
|
},
|
|
{
|
|
"#ace943:80", "#e4d136:80", "#daa062:80", "#fc9754:80"
|
|
},
|
|
{
|
|
"#e9df43:80", "#e48836:80", "#da6e62:80", "#fc5458:80"
|
|
}
|
|
}
|
|
local grasses = {
|
|
{"Wet", "lib_materials_grass_jungle_01_top.png", "lib_materials_grass_jungle_01_side.png"},
|
|
{"Lush", "lib_materials_grass_default_top.png", "lib_materials_grass_default_side.png"},
|
|
{"Dry", "lib_materials_grass_dry_default_top.png", "lib_materials_grass_dry_default_side.png"},
|
|
{"Brown", "lib_materials_grass_brown_top.png", "lib_materials_grass_brown_side.png"}
|
|
}
|
|
--Grass Top with Grass Sides over Dirt
|
|
local covers = {
|
|
{"grass", "Grass", "lib_materials_grass_default_top.png", "lib_materials_grass_default_side.png"},
|
|
{"grass_bamboo", "Bamboo Grass", "lib_materials_grass_bamboo_top.png", "lib_materials_grass_bamboo_side.png"},
|
|
{"grass_brown", "Brown Grass", "lib_materials_grass_brown_top.png", "lib_materials_grass_brown_side.png"},
|
|
{"grass_cold", "Cold Grass", "lib_materials_grass_cold_top.png", "lib_materials_grass_cold_side.png"},
|
|
{"grass_crystal", "Crystal Grass", "lib_materials_grass_crystal_top.png", "lib_materials_grass_crystal_side.png"},
|
|
{"grass_dry", "Dry Grass", "lib_materials_grass_dry_default_top.png", "lib_materials_grass_dry_default_side.png"},
|
|
{"grass_fiery", "Fiery Grass", "lib_materials_grass_fiery_top.png", "lib_materials_grass_fiery_side.png"},
|
|
{"grass_gray", "Gray Grass", "lib_materials_grass_gray_top.png", "lib_materials_grass_gray_side.png"},
|
|
{"grass_green", "Green Grass", "lib_materials_grass_green_top.png", "lib_materials_grass_green_side.png"},
|
|
{"grass_grove", "Grove Grass", "lib_materials_grass_grove_top.png", "lib_materials_grass_grove_side.png"},
|
|
{"grass_jungle_01", "Jungle Grass 01", "lib_materials_grass_jungle_01_top.png", "lib_materials_grass_jungle_01_side.png"},
|
|
{"grass_mushroom", "Mushroom Grass", "lib_materials_grass_mushroom_top.png", "lib_materials_grass_mushroom_side.png"},
|
|
{"grass_prairie", "Prairie Grass", "lib_materials_grass_prairie_top.png", "lib_materials_grass_prairie_side.png"},
|
|
{"litter_coniferous", "Coniferous Litter", "lib_materials_litter_coniferous.png", "lib_materials_litter_coniferous_side.png"},
|
|
{"litter_rainforest", "Rainforest Litter", "lib_materials_litter_rainforest.png", "lib_materials_litter_rainforest_side.png"},
|
|
{"snow", "Snow", "lib_materials_snow.png", "lib_materials_snow_side.png"},
|
|
}
|
|
--Soil Top with Soil Sides masked over Dirt
|
|
local soils = {
|
|
{"soil", "Soil", "lib_materials_ground_soil.png"},
|
|
{"soil_wet", "Wet Soil", "lib_materials_ground_soil_wet.png", "lib_materials_ground_soil_wet_side.png"},
|
|
}
|
|
|
|
|
|
--Dirt with Stone nodes. Uses mask over dirt.
|
|
local stone_dirts = {
|
|
{"stone", "Stone", "lib_materials_stone_default.png^(", "^[mask:lib_materials_mask_stone.png)"},
|
|
{"stone_cobble", "Cobblestone", "lib_materials_stone_cobble_default.png^(", "^[mask:lib_materials_mask_cobble.png)"},
|
|
{"stone_desert_cobble", "Desert Cobblestone", "lib_materials_stone_desert_cobble.png^(", "^[mask:lib_materials_mask_cobble.png)"},
|
|
}
|
|
--Dirt with Litter nodes that use alpha texture over dirt.
|
|
local alpha_litter_dirts = {
|
|
{"litter_fungi", "Fungal Litter", "lib_materials_litter_vine.png", "lib_materials_grass_fungi_side.png"},
|
|
{"litter_leaf_01", "Leaf Litter 01", "lib_materials_litter_leaf_01.png", "lib_materials_litter_coniferous_side.png"},
|
|
{"litter_leaf_02", "Leaf Litter 02", "lib_materials_litter_leaf_02.png", "lib_materials_litter_coniferous_side.png"},
|
|
{"litter_stones", "Stones", "lib_materials_litter_stones.png", "lib_materials_litter_stones_side.png"},
|
|
{"litter_vine", "Vines", "lib_materials_litter_vine.png", "lib_materials_litter_coniferous_side.png"},
|
|
}
|
|
|
|
if new_node_type == 2 then
|
|
new_node_def.soil = {
|
|
base = node_name,
|
|
dry = "lib_materials:"..node_name.."_with_soil",
|
|
wet = "lib_materials:"..node_name.."_with_soil_wet"
|
|
}
|
|
|
|
minetest.register_node("lib_materials:"..node_name.."", new_node_def)
|
|
minetest.register_alias(""..node_name.."", "lib_materials:"..node_name.."")
|
|
--game.lib.node.register("lib_materials:"..node_name.."", new_node_def)
|
|
--game.lib.node.register_alias("lib_materials", node_name, alias_mod, alias_node)
|
|
|
|
for _, sl in pairs(soils) do
|
|
|
|
local id = string.lower(sl[1])
|
|
local full = node_name .. "_with_" .. id
|
|
local new_cloned_node = table.copy(minetest.registered_nodes["lib_materials:"..node_name..""])
|
|
|
|
new_cloned_node.description = descript .. " with " .. sl[1]
|
|
|
|
if sl[4] then
|
|
new_cloned_node.tiles = {
|
|
new_tile1 .. "^" .. sl[3],
|
|
new_tile1,
|
|
new_tile1 .. "^" .. sl[4]
|
|
}
|
|
else
|
|
new_cloned_node.tiles = {
|
|
new_tile1 .. "^" .. sl[3],
|
|
new_tile1,
|
|
}
|
|
end
|
|
|
|
new_cloned_node.soil = {
|
|
base = full,
|
|
dry = "lib_materials:"..node_name.."_with_soil",
|
|
wet = "lib_materials:"..node_name.."_with_soil_wet"
|
|
}
|
|
|
|
minetest.register_node("lib_materials:" .. full .. "", new_cloned_node)
|
|
end
|
|
|
|
for _, cv in pairs(covers) do
|
|
|
|
local id = string.lower(cv[1])
|
|
local full = node_name .. "_with_" .. id
|
|
local new_cloned_node = table.copy(minetest.registered_nodes["lib_materials:"..node_name..""])
|
|
|
|
new_cloned_node.description = descript .. " with " .. cv[2]
|
|
|
|
if cv[4] then
|
|
new_cloned_node.tiles = {
|
|
cv[3],
|
|
new_tile1,
|
|
new_tile1 .. "^" .. cv[4]
|
|
}
|
|
else
|
|
new_cloned_node.tiles = {
|
|
cv[3],
|
|
new_tile1,
|
|
}
|
|
end
|
|
|
|
new_cloned_node.soil = {
|
|
base = full,
|
|
dry = "lib_materials:"..node_name.."_with_soil",
|
|
wet = "lib_materials:"..node_name.."_with_soil_wet"
|
|
}
|
|
|
|
minetest.register_node("lib_materials:" .. full .. "", new_cloned_node)
|
|
end
|
|
|
|
for _, sd in pairs(stone_dirts) do
|
|
|
|
local id = string.lower(sd[1])
|
|
local full = node_name .. "_with_" .. id
|
|
local new_cloned_node = table.copy(minetest.registered_nodes["lib_materials:"..node_name..""])
|
|
|
|
new_cloned_node.description = descript .. " with " .. sd[1]
|
|
new_cloned_node.tiles = {sd[3] .. new_tile1 .. sd[4]}
|
|
new_cloned_node.soil = {
|
|
base = full,
|
|
dry = "lib_materials:"..node_name.."_with_soil",
|
|
wet = "lib_materials:"..node_name.."_with_soil_wet"
|
|
}
|
|
|
|
minetest.register_node("lib_materials:" .. full .. "", new_cloned_node)
|
|
end
|
|
|
|
for _, alph in pairs(alpha_litter_dirts) do
|
|
|
|
local id = string.lower(alph[1])
|
|
local full = node_name .. "_with_" .. id
|
|
local new_cloned_node = table.copy(minetest.registered_nodes["lib_materials:"..node_name..""])
|
|
|
|
new_cloned_node.description = descript .. " with " .. alph[1]
|
|
|
|
new_cloned_node.tiles = {
|
|
new_tile1 .. "^" .. alph[3],
|
|
new_tile1,
|
|
new_tile1 .. "^" .. alph[4]
|
|
}
|
|
|
|
new_cloned_node.soil = {
|
|
base = full,
|
|
dry = "lib_materials:"..node_name.."_with_soil",
|
|
wet = "lib_materials:"..node_name.."_with_soil_wet"
|
|
}
|
|
|
|
minetest.register_node("lib_materials:" .. full .. "", new_cloned_node)
|
|
end
|
|
|
|
for _, t in pairs(temperatures) do
|
|
for _, h in pairs(humidities) do
|
|
for _, e in pairs(elevations) do
|
|
|
|
local id = node_name .. "_with_grass_" .. t .. "_" .. h .. "_" .. e
|
|
|
|
local new_cloned_node = table.copy(minetest.registered_nodes["lib_materials:"..node_name..""])
|
|
|
|
new_cloned_node.description = descript .. " with Grass (" .. t .. "_" .. h .. "_" .. e .. ")"
|
|
new_cloned_node.tiles = {
|
|
textures[e][1] .. "^[colorize:" .. palettes1[t .. "_" .. h],
|
|
new_tile1,
|
|
new_tile1 .. "^(" .. textures[e][2] .. "^[colorize:" .. palettes1[t .. "_" .. h] .. ")"
|
|
}
|
|
new_cloned_node.soil = {
|
|
base = id,
|
|
dry = "lib_materials:"..node_name.."_with_soil",
|
|
wet = "lib_materials:"..node_name.."_with_soil_wet"
|
|
}
|
|
|
|
minetest.register_node("lib_materials:" .. id .. "", new_cloned_node)
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
if lib_materials.color_grass_reg then
|
|
for _, g in pairs(grasses) do
|
|
local count = 1
|
|
for _, ps in pairs(palettes2) do
|
|
local id = string.lower(g[1])
|
|
for _, p in pairs(ps) do
|
|
|
|
local num = string.format("%02d", count)
|
|
local full = node_name .. "_with_grass_" .. id .. "_" .. num
|
|
|
|
local new_cloned_node = table.copy(minetest.registered_nodes["lib_materials:"..node_name..""])
|
|
|
|
new_cloned_node.description = descript .. " with Grass " .. g[1] .. " (" .. num .. ")"
|
|
new_cloned_node.tiles = {
|
|
g[2] .. "^[colorize:" .. p,
|
|
new_tile1,
|
|
new_tile1 .. "^(" .. g[3] .. "^[colorize:" .. p
|
|
.. ")"
|
|
}
|
|
new_cloned_node.soil = {
|
|
base = full,
|
|
dry = "lib_materials:"..node_name.."_with_soil",
|
|
wet = "lib_materials:"..node_name.."_with_soil_wet"
|
|
}
|
|
|
|
minetest.register_node("lib_materials:" .. full .. "", new_cloned_node)
|
|
|
|
|
|
count = count + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
else
|
|
|
|
minetest.register_node("lib_materials:"..node_name.."", new_node_def)
|
|
minetest.register_alias(""..node_name.."", "lib_materials:"..node_name.."")
|
|
--game.lib.node.register("lib_materials:"..node_name.."", new_node_def)
|
|
--game.lib.node.register_alias("lib_materials", node_name, alias_mod, alias_node)
|
|
|
|
end
|
|
|
|
if string.find(node_name, "block") or string.find(node_name, "brick") then
|
|
if minetest.global_exists("lib_shapes") then
|
|
lib_shapes.register_basic_set("lib_materials:"..node_name.."")
|
|
--lib_shapes.register_fancy_set("lib_materials:"..node_name.."")
|
|
--lib_shapes.register_doors_set("lib_materials:"..node_name.."")
|
|
--lib_shapes.register_furniture_set("lib_materials:"..node_name.."")
|
|
end
|
|
end
|
|
|
|
|
|
if alias_mod and alias_node then
|
|
minetest.register_alias(""..alias_mod..":"..alias_node.."", "lib_materials:"..node_name.."")
|
|
minetest.register_alias(""..alias_node.."", "lib_materials:"..node_name.."")
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|