mirror of
https://github.com/ShadMOrdre/lib_materials.git
synced 2024-11-11 21:10:36 +01:00
1240 lines
36 KiB
Lua
1240 lines
36 KiB
Lua
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local S = lib_materials.intllib
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local napi = minetest.get_modpath("node_io")
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minetest.register_alias("bucket", "lib_materials:tool_bucket_empty")
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minetest.register_alias("bucket_water", "lib_materials:tool_bucket_water")
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minetest.register_alias("bucket_lava", "lib_materials:tool_bucket_lava")
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--Register empty bucket
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minetest.register_craft({
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output = 'lib_materials:tool_bucket_empty 1',
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recipe = {
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{'default:steel_ingot', '', 'default:steel_ingot'},
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{'', 'default:steel_ingot', ''},
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}
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})
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--Register unfired clay pot
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minetest.register_craftitem("lib_materials:tool_pot_clay_unfired", {
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description = "Unfired Clay Pot (lib_mat)",
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inventory_image = "lib_materials_tool_pot_clay_unfired.png",
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stack_max = 99,
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})
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--Recipes to make the pot
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--Craft unfired pot
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minetest.register_craft({
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output = 'lib_materials:tool_pot_clay_unfired 1',
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recipe = {
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{'default:clay_lump', '', 'default:clay_lump'},
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{'', 'default:clay_lump', ''},
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}
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})
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--Craft unfired pot back into clay
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minetest.register_craft({
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output = 'default:clay_lump 3',
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recipe = {{'lib_materials:tool_pot_clay_unfired'}}
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})
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--Cook unfired pot to give the useable bucket
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minetest.register_craft({
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type = "cooking",
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output = "lib_materials:tool_pot_clay",
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recipe = "lib_materials:tool_pot_clay_unfired",
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cooktime = 3,
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})
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local function check_protection(pos, name, text)
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if minetest.is_protected(pos, name) then
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minetest.log("action", (name ~= "" and name or "A mod")
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.. " tried to " .. text
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.. " at protected position "
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.. minetest.pos_to_string(pos)
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.. " with a bucket")
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- DNU>>itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- #NOTE: (String value can be a comma seperated list of itemnames.)
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-- bucket_item = name of the new bucket item (or nil if liquid is not takeable)
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-- claypot_item = name of the new clay pot item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- DNU>>name = text description of the bucket item
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-- #NOTE: (String value can be a comma seperated list of names.)
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-- bucket_name = text description of the bucket item
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-- claypot_name =text description of the claypot item
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-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
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-- force_renew = (optional) bool. Force the liquid source to renew if it has a
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-- source neighbour, even if defined as 'liquid_renewable = false'.
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-- Needed to avoid creating holes in sloping rivers.
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-- This function can be called from any mod (that depends on bucket).
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--function lib_materials.register_liquid(source, flowing, itemname, bucket_item, claypot_item, inventory_image, name, bucket_name, claypot_name, groups, force_renew)
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function lib_materials.register_liquid(source, flowing, bucket_item, bucket_wood_item, bucket_steel_item, claypot_item, inv_image, bucket_name, bucket_wood_name, bucket_steel_name, claypot_name, groups, force_renew)
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lib_materials.liquids[source] = {
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source = source,
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flowing = flowing,
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bucket_item = bucket_item,
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claypot_item = claypot_item,
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force_renew = force_renew,
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}
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lib_materials.liquids[flowing] = lib_materials.liquids[source]
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if bucket_item ~= nil then
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minetest.register_craftitem(bucket_item, {
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description = bucket_name,
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inventory_image = "lib_materials_tool_bucket.png^(".. inv_image .."^[mask:lib_materials_tool_bucket_mask.png)", --inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef = node and minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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not (user and user:is_player() and
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user:get_player_control().sneak) then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack)
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end
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local lpos
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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lpos = pointed_thing.under
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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-- do not remove the bucket with the liquid
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return itemstack
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end
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end
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if check_protection(lpos, user
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and user:get_player_name()
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or "", "place "..source) then
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return
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end
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-- Fill any fluid buffers if present
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local place = true
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local ppos = pointed_thing.under
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local node = minetest.get_node(ppos)
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-- Node IO Support
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local usedef = ndef
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local defpref = "node_io_"
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local lookat = "N"
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if napi then
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usedef = node_io
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lookat = node_io.get_pointed_side(user, pointed_thing)
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defpref = ""
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end
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if usedef[defpref..'can_put_liquid'] and usedef[defpref..'can_put_liquid'](ppos, node, lookat) then
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if usedef[defpref..'room_for_liquid'](ppos, node, lookat, source, 1000) >= 1000 then
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usedef[defpref..'put_liquid'](ppos, node, lookat, user, source, 1000)
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if ndef.on_timer then
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minetest.get_node_timer(ppos):start(ndef.node_timer_seconds or 1.0)
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end
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place = false
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end
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end
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if place then
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minetest.set_node(lpos, {name = source})
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end
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return ItemStack("lib_materials:tool_bucket_empty")
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end
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})
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end
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if bucket_wood_item ~= nil then
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minetest.register_craftitem(bucket_wood_item, {
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description = bucket_name,
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inventory_image = "lib_materials_tool_bucket_wood.png^(".. inv_image .."^[mask:lib_materials_tool_bucket_mask.png)", --inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef = node and minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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not (user and user:is_player() and
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user:get_player_control().sneak) then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack)
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end
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local lpos
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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lpos = pointed_thing.under
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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-- do not remove the bucket with the liquid
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return itemstack
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end
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end
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if check_protection(lpos, user
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and user:get_player_name()
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or "", "place "..source) then
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return
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end
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-- Fill any fluid buffers if present
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local place = true
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local ppos = pointed_thing.under
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local node = minetest.get_node(ppos)
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-- Node IO Support
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local usedef = ndef
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local defpref = "node_io_"
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local lookat = "N"
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if napi then
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usedef = node_io
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lookat = node_io.get_pointed_side(user, pointed_thing)
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defpref = ""
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end
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if usedef[defpref..'can_put_liquid'] and usedef[defpref..'can_put_liquid'](ppos, node, lookat) then
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if usedef[defpref..'room_for_liquid'](ppos, node, lookat, source, 1000) >= 1000 then
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usedef[defpref..'put_liquid'](ppos, node, lookat, user, source, 1000)
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if ndef.on_timer then
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minetest.get_node_timer(ppos):start(ndef.node_timer_seconds or 1.0)
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end
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place = false
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end
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end
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if place then
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minetest.set_node(lpos, {name = source})
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end
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return ItemStack("lib_materials:tool_bucket_wood_empty")
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end
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})
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end
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if bucket_steel_item ~= nil then
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minetest.register_craftitem(bucket_steel_item, {
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description = bucket_name,
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inventory_image = "lib_materials_tool_bucket_steel.png^(".. inv_image .."^[mask:lib_materials_tool_bucket_mask.png)", --inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef = node and minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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not (user and user:is_player() and
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user:get_player_control().sneak) then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack)
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end
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local lpos
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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lpos = pointed_thing.under
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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-- do not remove the bucket with the liquid
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return itemstack
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end
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end
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if check_protection(lpos, user
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and user:get_player_name()
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or "", "place "..source) then
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return
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end
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-- Fill any fluid buffers if present
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local place = true
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local ppos = pointed_thing.under
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local node = minetest.get_node(ppos)
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-- Node IO Support
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local usedef = ndef
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local defpref = "node_io_"
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local lookat = "N"
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if napi then
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usedef = node_io
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lookat = node_io.get_pointed_side(user, pointed_thing)
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defpref = ""
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end
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if usedef[defpref..'can_put_liquid'] and usedef[defpref..'can_put_liquid'](ppos, node, lookat) then
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if usedef[defpref..'room_for_liquid'](ppos, node, lookat, source, 1000) >= 1000 then
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usedef[defpref..'put_liquid'](ppos, node, lookat, user, source, 1000)
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if ndef.on_timer then
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minetest.get_node_timer(ppos):start(ndef.node_timer_seconds or 1.0)
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end
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place = false
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end
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end
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if place then
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minetest.set_node(lpos, {name = source})
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end
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return ItemStack("lib_materials:tool_bucket_steel_empty")
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end
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})
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end
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if claypot_item ~= nil then
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minetest.register_craftitem(claypot_item, {
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description = claypot_name,
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inventory_image = "lib_materials_tool_pot_clay.png^(".. inv_image .."^[mask:lib_materials_tool_bucket_mask.png)", --inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef = node and minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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not (user and user:is_player() and
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user:get_player_control().sneak) then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack)
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end
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local lpos
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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lpos = pointed_thing.under
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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-- do not remove the bucket with the liquid
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return itemstack
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end
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end
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if check_protection(lpos, user
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and user:get_player_name()
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or "", "place "..source) then
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return
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end
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-- Fill any fluid buffers if present
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local place = true
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local ppos = pointed_thing.under
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local node = minetest.get_node(ppos)
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-- Node IO Support
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local usedef = ndef
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local defpref = "node_io_"
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local lookat = "N"
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if napi then
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usedef = node_io
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lookat = node_io.get_pointed_side(user, pointed_thing)
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defpref = ""
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end
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if usedef[defpref..'can_put_liquid'] and usedef[defpref..'can_put_liquid'](ppos, node, lookat) then
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if usedef[defpref..'room_for_liquid'](ppos, node, lookat, source, 1000) >= 1000 then
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usedef[defpref..'put_liquid'](ppos, node, lookat, user, source, 1000)
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if ndef.on_timer then
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minetest.get_node_timer(ppos):start(ndef.node_timer_seconds or 1.0)
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end
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place = false
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end
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end
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if place then
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minetest.set_node(lpos, {name = source})
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end
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return ItemStack("lib_materials:tool_pot_clay_empty")
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end
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})
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end
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--end
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end
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minetest.register_craftitem("lib_materials:tool_bucket_empty", {
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description = "Empty Bucket (lib_mat)",
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inventory_image = "lib_materials_tool_bucket.png",
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stack_max = 99,
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liquids_pointable = true,
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groups = {bucket_empty = 1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "object" then
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pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
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return user:get_wielded_item()
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elseif pointed_thing.type ~= "node" then
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-- do nothing if it's neither object nor node
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return
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end
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-- Check if pointing to a liquid source
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = lib_materials.liquids[node.name]
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local item_count = user:get_wielded_item():get_count()
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if liquiddef ~= nil
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and liquiddef.bucket_item ~= nil
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and node.name == liquiddef.source then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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return
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end
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-- default set to return filled bucket
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local giving_back = liquiddef.bucket_item
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-- check if holding more than 1 empty bucket
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if item_count > 1 then
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-- if space in inventory add filled bucked, otherwise drop as item
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=liquiddef.bucket_item}) then
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inv:add_item("main", liquiddef.bucket_item)
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else
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, liquiddef.bucket_item)
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end
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-- set to return empty buckets minus 1
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giving_back = "lib_materials:tool_bucket_empty "..tostring(item_count-1)
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end
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-- force_renew requires a source neighbour
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local source_neighbor = false
|
|
if liquiddef.force_renew then
|
|
source_neighbor =
|
|
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
|
end
|
|
if not (source_neighbor and liquiddef.force_renew) then
|
|
minetest.add_node(pointed_thing.under, {name = "air"})
|
|
end
|
|
|
|
return ItemStack(giving_back)
|
|
else
|
|
-- non-liquid nodes will have their on_punch triggered
|
|
local node_def = minetest.registered_nodes[node.name]
|
|
if node_def then
|
|
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
|
end
|
|
return user:get_wielded_item()
|
|
end
|
|
end,
|
|
on_place = function(itemstack, user, pointed_thing)
|
|
-- Must be pointing to node
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
|
|
local lpos = pointed_thing.under
|
|
local node = minetest.get_node_or_nil(lpos)
|
|
local ndef = node and minetest.registered_nodes[node.name]
|
|
|
|
-- Call on_rightclick if the pointed node defines it
|
|
if ndef and ndef.on_rightclick and
|
|
not (user and user:is_player() and
|
|
user:get_player_control().sneak) then
|
|
return ndef.on_rightclick(
|
|
lpos,
|
|
node, user,
|
|
itemstack)
|
|
end
|
|
|
|
if check_protection(lpos, user
|
|
and user:get_player_name()
|
|
or "", "take "..node.name) then
|
|
return
|
|
end
|
|
|
|
-- Node IO Support
|
|
local usedef = ndef
|
|
local defpref = "node_io_"
|
|
local lookat = "N"
|
|
|
|
if napi then
|
|
usedef = node_io
|
|
lookat = node_io.get_pointed_side(user, pointed_thing)
|
|
defpref = ""
|
|
end
|
|
|
|
-- Remove fluid from buffers if present
|
|
if usedef[defpref..'can_take_liquid'] and usedef[defpref..'can_take_liquid'](lpos, node, lookat) then
|
|
local bfc = usedef[defpref..'get_liquid_size'](lpos, node, lookat)
|
|
local buffers = {}
|
|
for i = 1, bfc do
|
|
buffers[i] = usedef[defpref..'get_liquid_name'](lpos, node, lookat, i)
|
|
end
|
|
|
|
if #buffers > 0 then
|
|
for id,fluid in pairs(buffers) do
|
|
if fluid ~= "" then
|
|
local took = usedef[defpref..'take_liquid'](lpos, node, lookat, user, fluid, 1000)
|
|
if took.millibuckets == 1000 and took.name == fluid then
|
|
if lib_materials.liquids[fluid] then
|
|
itemstack = ItemStack(lib_materials.liquids[fluid].bucket_item)
|
|
if ndef.on_timer then
|
|
minetest.get_node_timer(lpos):start(ndef.node_timer_seconds or 1.0)
|
|
end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
minetest.register_craftitem("lib_materials:tool_bucket_wood_empty", {
|
|
description = "Empty Wood Bucket (lib_mat)",
|
|
inventory_image = "lib_materials_tool_bucket_wood.png",
|
|
stack_max = 99,
|
|
liquids_pointable = true,
|
|
groups = {bucket_empty = 1},
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
if pointed_thing.type == "object" then
|
|
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
|
|
return user:get_wielded_item()
|
|
elseif pointed_thing.type ~= "node" then
|
|
-- do nothing if it's neither object nor node
|
|
return
|
|
end
|
|
-- Check if pointing to a liquid source
|
|
local node = minetest.get_node(pointed_thing.under)
|
|
local liquiddef = lib_materials.liquids[node.name]
|
|
local item_count = user:get_wielded_item():get_count()
|
|
|
|
if liquiddef ~= nil
|
|
and liquiddef.bucket_item ~= nil
|
|
and node.name == liquiddef.source then
|
|
if check_protection(pointed_thing.under,
|
|
user:get_player_name(),
|
|
"take ".. node.name) then
|
|
return
|
|
end
|
|
|
|
-- default set to return filled bucket
|
|
local giving_back = liquiddef.bucket_wood_item
|
|
|
|
-- check if holding more than 1 empty bucket
|
|
if item_count > 1 then
|
|
|
|
-- if space in inventory add filled bucked, otherwise drop as item
|
|
local inv = user:get_inventory()
|
|
if inv:room_for_item("main", {name=liquiddef.bucket_wood_item}) then
|
|
inv:add_item("main", liquiddef.bucket_wood_item)
|
|
else
|
|
local pos = user:getpos()
|
|
pos.y = math.floor(pos.y + 0.5)
|
|
minetest.add_item(pos, liquiddef.bucket_wood_item)
|
|
end
|
|
|
|
-- set to return empty buckets minus 1
|
|
giving_back = "lib_materials:tool_bucket_wood_empty "..tostring(item_count-1)
|
|
|
|
end
|
|
|
|
-- force_renew requires a source neighbour
|
|
local source_neighbor = false
|
|
if liquiddef.force_renew then
|
|
source_neighbor =
|
|
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
|
end
|
|
if not (source_neighbor and liquiddef.force_renew) then
|
|
minetest.add_node(pointed_thing.under, {name = "air"})
|
|
end
|
|
|
|
return ItemStack(giving_back)
|
|
else
|
|
-- non-liquid nodes will have their on_punch triggered
|
|
local node_def = minetest.registered_nodes[node.name]
|
|
if node_def then
|
|
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
|
end
|
|
return user:get_wielded_item()
|
|
end
|
|
end,
|
|
on_place = function(itemstack, user, pointed_thing)
|
|
-- Must be pointing to node
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
|
|
local lpos = pointed_thing.under
|
|
local node = minetest.get_node_or_nil(lpos)
|
|
local ndef = node and minetest.registered_nodes[node.name]
|
|
|
|
-- Call on_rightclick if the pointed node defines it
|
|
if ndef and ndef.on_rightclick and
|
|
not (user and user:is_player() and
|
|
user:get_player_control().sneak) then
|
|
return ndef.on_rightclick(
|
|
lpos,
|
|
node, user,
|
|
itemstack)
|
|
end
|
|
|
|
if check_protection(lpos, user
|
|
and user:get_player_name()
|
|
or "", "take "..node.name) then
|
|
return
|
|
end
|
|
|
|
-- Node IO Support
|
|
local usedef = ndef
|
|
local defpref = "node_io_"
|
|
local lookat = "N"
|
|
|
|
if napi then
|
|
usedef = node_io
|
|
lookat = node_io.get_pointed_side(user, pointed_thing)
|
|
defpref = ""
|
|
end
|
|
|
|
-- Remove fluid from buffers if present
|
|
if usedef[defpref..'can_take_liquid'] and usedef[defpref..'can_take_liquid'](lpos, node, lookat) then
|
|
local bfc = usedef[defpref..'get_liquid_size'](lpos, node, lookat)
|
|
local buffers = {}
|
|
for i = 1, bfc do
|
|
buffers[i] = usedef[defpref..'get_liquid_name'](lpos, node, lookat, i)
|
|
end
|
|
|
|
if #buffers > 0 then
|
|
for id,fluid in pairs(buffers) do
|
|
if fluid ~= "" then
|
|
local took = usedef[defpref..'take_liquid'](lpos, node, lookat, user, fluid, 1000)
|
|
if took.millibuckets == 1000 and took.name == fluid then
|
|
if lib_materials.liquids[fluid] then
|
|
itemstack = ItemStack(lib_materials.liquids[fluid].bucket_wood_item)
|
|
if ndef.on_timer then
|
|
minetest.get_node_timer(lpos):start(ndef.node_timer_seconds or 1.0)
|
|
end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
minetest.register_craftitem("lib_materials:tool_bucket_steel_empty", {
|
|
description = "Empty Steel Bucket (lib_mat)",
|
|
inventory_image = "lib_materials_tool_bucket_steel.png",
|
|
stack_max = 99,
|
|
liquids_pointable = true,
|
|
groups = {bucket_empty = 1},
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
if pointed_thing.type == "object" then
|
|
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
|
|
return user:get_wielded_item()
|
|
elseif pointed_thing.type ~= "node" then
|
|
-- do nothing if it's neither object nor node
|
|
return
|
|
end
|
|
-- Check if pointing to a liquid source
|
|
local node = minetest.get_node(pointed_thing.under)
|
|
local liquiddef = lib_materials.liquids[node.name]
|
|
local item_count = user:get_wielded_item():get_count()
|
|
|
|
if liquiddef ~= nil
|
|
and liquiddef.bucket_steel_item ~= nil
|
|
and node.name == liquiddef.source then
|
|
if check_protection(pointed_thing.under,
|
|
user:get_player_name(),
|
|
"take ".. node.name) then
|
|
return
|
|
end
|
|
|
|
-- default set to return filled bucket
|
|
local giving_back = liquiddef.bucket_steel_item
|
|
|
|
-- check if holding more than 1 empty bucket
|
|
if item_count > 1 then
|
|
|
|
-- if space in inventory add filled bucked, otherwise drop as item
|
|
local inv = user:get_inventory()
|
|
if inv:room_for_item("main", {name=liquiddef.bucket_steel_item}) then
|
|
inv:add_item("main", liquiddef.bucket_steel_item)
|
|
else
|
|
local pos = user:getpos()
|
|
pos.y = math.floor(pos.y + 0.5)
|
|
minetest.add_item(pos, liquiddef.bucket_steel_item)
|
|
end
|
|
|
|
-- set to return empty buckets minus 1
|
|
giving_back = "lib_materials:tool_bucket_steel_empty "..tostring(item_count-1)
|
|
|
|
end
|
|
|
|
-- force_renew requires a source neighbour
|
|
local source_neighbor = false
|
|
if liquiddef.force_renew then
|
|
source_neighbor =
|
|
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
|
end
|
|
if not (source_neighbor and liquiddef.force_renew) then
|
|
minetest.add_node(pointed_thing.under, {name = "air"})
|
|
end
|
|
|
|
return ItemStack(giving_back)
|
|
else
|
|
-- non-liquid nodes will have their on_punch triggered
|
|
local node_def = minetest.registered_nodes[node.name]
|
|
if node_def then
|
|
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
|
end
|
|
return user:get_wielded_item()
|
|
end
|
|
end,
|
|
on_place = function(itemstack, user, pointed_thing)
|
|
-- Must be pointing to node
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
|
|
local lpos = pointed_thing.under
|
|
local node = minetest.get_node_or_nil(lpos)
|
|
local ndef = node and minetest.registered_nodes[node.name]
|
|
|
|
-- Call on_rightclick if the pointed node defines it
|
|
if ndef and ndef.on_rightclick and
|
|
not (user and user:is_player() and
|
|
user:get_player_control().sneak) then
|
|
return ndef.on_rightclick(
|
|
lpos,
|
|
node, user,
|
|
itemstack)
|
|
end
|
|
|
|
if check_protection(lpos, user
|
|
and user:get_player_name()
|
|
or "", "take "..node.name) then
|
|
return
|
|
end
|
|
|
|
-- Node IO Support
|
|
local usedef = ndef
|
|
local defpref = "node_io_"
|
|
local lookat = "N"
|
|
|
|
if napi then
|
|
usedef = node_io
|
|
lookat = node_io.get_pointed_side(user, pointed_thing)
|
|
defpref = ""
|
|
end
|
|
|
|
-- Remove fluid from buffers if present
|
|
if usedef[defpref..'can_take_liquid'] and usedef[defpref..'can_take_liquid'](lpos, node, lookat) then
|
|
local bfc = usedef[defpref..'get_liquid_size'](lpos, node, lookat)
|
|
local buffers = {}
|
|
for i = 1, bfc do
|
|
buffers[i] = usedef[defpref..'get_liquid_name'](lpos, node, lookat, i)
|
|
end
|
|
|
|
if #buffers > 0 then
|
|
for id,fluid in pairs(buffers) do
|
|
if fluid ~= "" then
|
|
local took = usedef[defpref..'take_liquid'](lpos, node, lookat, user, fluid, 1000)
|
|
if took.millibuckets == 1000 and took.name == fluid then
|
|
if lib_materials.liquids[fluid] then
|
|
itemstack = ItemStack(lib_materials.liquids[fluid].bucket_steel_item)
|
|
if ndef.on_timer then
|
|
minetest.get_node_timer(lpos):start(ndef.node_timer_seconds or 1.0)
|
|
end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
minetest.register_craftitem("lib_materials:tool_pot_clay_empty", {
|
|
description = "Empty Clay Pot (lib_mat)",
|
|
inventory_image = "lib_materials_tool_pot_clay.png",
|
|
stack_max = 99,
|
|
liquids_pointable = true,
|
|
groups = {bucket_empty = 1},
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
if pointed_thing.type == "object" then
|
|
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
|
|
return user:get_wielded_item()
|
|
elseif pointed_thing.type ~= "node" then
|
|
-- do nothing if it's neither object nor node
|
|
return
|
|
end
|
|
-- Check if pointing to a liquid source
|
|
local node = minetest.get_node(pointed_thing.under)
|
|
local liquiddef = lib_materials.liquids[node.name]
|
|
local item_count = user:get_wielded_item():get_count()
|
|
|
|
if liquiddef ~= nil
|
|
and liquiddef.claypot_item ~= nil
|
|
and node.name == liquiddef.source then
|
|
if check_protection(pointed_thing.under,
|
|
user:get_player_name(),
|
|
"take ".. node.name) then
|
|
return
|
|
end
|
|
|
|
-- default set to return filled bucket
|
|
local giving_back = liquiddef.claypot_item
|
|
|
|
-- check if holding more than 1 empty bucket
|
|
if item_count > 1 then
|
|
|
|
-- if space in inventory add filled bucked, otherwise drop as item
|
|
local inv = user:get_inventory()
|
|
if inv:room_for_item("main", {name=liquiddef.claypot_item}) then
|
|
inv:add_item("main", liquiddef.claypot_item)
|
|
else
|
|
local pos = user:getpos()
|
|
pos.y = math.floor(pos.y + 0.5)
|
|
minetest.add_item(pos, liquiddef.claypot_item)
|
|
end
|
|
|
|
-- set to return empty buckets minus 1
|
|
giving_back = "lib_materials:tool_pot_clay_empty "..tostring(item_count-1)
|
|
|
|
end
|
|
|
|
-- force_renew requires a source neighbour
|
|
local source_neighbor = false
|
|
if liquiddef.force_renew then
|
|
source_neighbor =
|
|
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
|
end
|
|
if not (source_neighbor and liquiddef.force_renew) then
|
|
minetest.add_node(pointed_thing.under, {name = "air"})
|
|
end
|
|
|
|
return ItemStack(giving_back)
|
|
else
|
|
-- non-liquid nodes will have their on_punch triggered
|
|
local node_def = minetest.registered_nodes[node.name]
|
|
if node_def then
|
|
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
|
end
|
|
return user:get_wielded_item()
|
|
end
|
|
end,
|
|
on_place = function(itemstack, user, pointed_thing)
|
|
-- Must be pointing to node
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
|
|
local lpos = pointed_thing.under
|
|
local node = minetest.get_node_or_nil(lpos)
|
|
local ndef = node and minetest.registered_nodes[node.name]
|
|
|
|
-- Call on_rightclick if the pointed node defines it
|
|
if ndef and ndef.on_rightclick and
|
|
not (user and user:is_player() and
|
|
user:get_player_control().sneak) then
|
|
return ndef.on_rightclick(
|
|
lpos,
|
|
node, user,
|
|
itemstack)
|
|
end
|
|
|
|
if check_protection(lpos, user
|
|
and user:get_player_name()
|
|
or "", "take "..node.name) then
|
|
return
|
|
end
|
|
|
|
-- Node IO Support
|
|
local usedef = ndef
|
|
local defpref = "node_io_"
|
|
local lookat = "N"
|
|
|
|
if napi then
|
|
usedef = node_io
|
|
lookat = node_io.get_pointed_side(user, pointed_thing)
|
|
defpref = ""
|
|
end
|
|
|
|
-- Remove fluid from buffers if present
|
|
if usedef[defpref..'can_take_liquid'] and usedef[defpref..'can_take_liquid'](lpos, node, lookat) then
|
|
local bfc = usedef[defpref..'get_liquid_size'](lpos, node, lookat)
|
|
local buffers = {}
|
|
for i = 1, bfc do
|
|
buffers[i] = usedef[defpref..'get_liquid_name'](lpos, node, lookat, i)
|
|
end
|
|
|
|
if #buffers > 0 then
|
|
for id,fluid in pairs(buffers) do
|
|
if fluid ~= "" then
|
|
local took = usedef[defpref..'take_liquid'](lpos, node, lookat, user, fluid, 1000)
|
|
if took.millibuckets == 1000 and took.name == fluid then
|
|
if lib_materials.liquids[fluid] then
|
|
itemstack = ItemStack(lib_materials.liquids[fluid].claypot_item)
|
|
if ndef.on_timer then
|
|
minetest.get_node_timer(lpos):start(ndef.node_timer_seconds or 1.0)
|
|
end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
|
|
-- Register a new liquid
|
|
-- source = name of the source node
|
|
-- flowing = name of the flowing node
|
|
-- bucket_item = name of the new bucket item (or nil if liquid is not takeable)
|
|
-- bucket_wood_item
|
|
-- bucket_steel_item
|
|
-- claypot_item = name of the new clay pot item (or nil if liquid is not takeable)
|
|
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
|
-- bucket_name = text description of the bucket item
|
|
-- bucket_wood_name
|
|
-- bucket_steel_name
|
|
-- claypot_name =text description of the claypot item
|
|
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
|
|
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
|
|
-- source neighbour, even if defined as 'liquid_renewable = false'.
|
|
-- Needed to avoid creating holes in sloping rivers.
|
|
-- This function can be called from any mod (that depends on bucket).
|
|
|
|
|
|
-- River water source is 'liquid_renewable = false' to avoid horizontal spread
|
|
-- of water sources in sloping rivers that can cause water to overflow
|
|
-- riverbanks and cause floods.
|
|
-- River water source is instead made renewable by the 'force renew' option
|
|
-- used here.
|
|
|
|
|
|
for i, liq in ipairs(lib_materials.read_csv("|", lib_materials.path .. "/containers.csv")) do
|
|
--#LiqSrc|LiqFlo|LiqBuck|LiqPot|LiqImg|BuckName|ClaypotName|LiqGrps|LiqFrcRenew
|
|
local liqsrc, liqflo, liqbuc, liqpot, liqimg, buckname, claypotname, liqgrps, liqfrcrenew = unpack(liq)
|
|
|
|
if string.find(liqsrc, "water") then
|
|
if string.find(liqsrc, "river") then
|
|
lib_materials.register_liquid(
|
|
"lib_materials:" .. liqsrc,
|
|
"lib_materials:" .. liqflo,
|
|
"lib_materials:tool_bucket_" .. liqbuc,
|
|
"lib_materials:tool_bucket_wood_" .. liqbuc,
|
|
"lib_materials:tool_bucket_steel_" .. liqbuc,
|
|
"lib_materials:tool_pot_clay_" .. liqpot,
|
|
liqimg,
|
|
"Default " .. liqsrc .. " Bucket (lib_mat)",
|
|
"Wooden " ..liqsrc .. " Bucket (lib_mat)",
|
|
"Steel " .. liqsrc .. " Bucket (lib_mat)",
|
|
liqsrc .. " Clay Pot (lib_mat)",
|
|
{water_bucket = 1,not_in_creative_inventory=1},
|
|
true
|
|
)
|
|
else
|
|
lib_materials.register_liquid(
|
|
"lib_materials:" .. liqsrc,
|
|
"lib_materials:" .. liqflo,
|
|
"lib_materials:tool_bucket_" .. liqbuc,
|
|
"lib_materials:tool_bucket_wood_" .. liqbuc,
|
|
"lib_materials:tool_bucket_steel_" .. liqbuc,
|
|
"lib_materials:tool_pot_clay_" .. liqpot,
|
|
liqimg,
|
|
"Default " .. liqsrc .. " Bucket (lib_mat)",
|
|
"Wooden " ..liqsrc .. " Bucket (lib_mat)",
|
|
"Steel " .. liqsrc .. " Bucket (lib_mat)",
|
|
liqsrc .. " Clay Pot (lib_mat)",
|
|
{water_bucket = 1,not_in_creative_inventory=1}
|
|
)
|
|
end
|
|
else
|
|
lib_materials.register_liquid(
|
|
"lib_materials:" .. liqsrc,
|
|
"lib_materials:" .. liqflo,
|
|
"lib_materials:tool_bucket_" .. liqbuc,
|
|
"lib_materials:tool_bucket_wood_" .. liqbuc,
|
|
"lib_materials:tool_bucket_steel_" .. liqbuc,
|
|
"lib_materials:tool_pot_clay_" .. liqpot,
|
|
liqimg,
|
|
"Default " .. liqsrc .. " Bucket (lib_mat)",
|
|
"Wooden " ..liqsrc .. " Bucket (lib_mat)",
|
|
"Steel " .. liqsrc .. " Bucket (lib_mat)",
|
|
liqsrc .. " Clay Pot (lib_mat)",
|
|
{not_in_creative_inventory=1}
|
|
)
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
--minetest.log(S("[MOD] lib_materials: dump lib_materials.liquids: " .. dump(lib_materials.liquids)))
|
|
|
|
|
|
--lib_materials.register_liquid(
|
|
-- "lib_materials:fluid_water_source",
|
|
-- "lib_materials:fluid_water_flowing",
|
|
-- "lib_materials:bukitowarter",
|
|
-- "lib_materials:tool_bucket_water",
|
|
-- "lib_materials:tool_pot_clay_water",
|
|
-- "lib_materials_fluid_water.png",
|
|
-- "Warter Bukit (lib_mat)",
|
|
-- "Default Water Bucket (lib_mat)",
|
|
-- "Water Clay Pot (lib_mat)",
|
|
-- {water_bucket = 1}
|
|
--)
|
|
|
|
--lib_materials.register_liquid(
|
|
-- "lib_materials:fluid_water_river_source",
|
|
-- "lib_materials:fluid_water_river_flowing",
|
|
-- "lib_materials:bukit_o_water_river",
|
|
-- "lib_materials:tool_bucket_water_river",
|
|
-- "lib_materials:tool_pot_clay_water_river",
|
|
-- "lib_materials_fluid_water_river.png",
|
|
-- "River Water Bukit (lib_mat)",
|
|
-- "Default River Water Bucket (lib_mat)",
|
|
-- "River Water Clay Pot (lib_mat)",
|
|
-- {water_bucket = 1},
|
|
-- true
|
|
--)
|
|
|
|
--lib_materials.register_liquid(
|
|
-- "lib_materials:lava_source",
|
|
-- "lib_materials:lava_flowing",
|
|
-- "lib_materials:bukit_o_lava",
|
|
-- "lib_materials:tool_bucket_lava",
|
|
-- "lib_materials:tool_pot_clay_lava",
|
|
-- "lib_materials_fluid_lava.png",
|
|
-- "Holy shit thats hawt!",
|
|
-- "Default Lava Bucket (lib_mat)",
|
|
-- "Clay Pot Lava (lib_mat)"
|
|
--)
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "lib_materials:tool_bucket_lava",
|
|
burntime = 60,
|
|
replacements = {{"lib_materials:tool_bucket_lava", "lib_materials:tool_bucket_empty"}},
|
|
})
|
|
|
|
|
|
--Register the liquids the pot can be used for
|
|
|
|
--lib_materials.register_liquid(
|
|
-- "lib_materials:fluid_water_source",
|
|
-- "lib_materials:fluid_water_flowing",
|
|
-- "lib_materials:tool_pot_clay_water",
|
|
-- "lib_materials_fluid_water.png",
|
|
-- "Water Clay Pot (lib_mat)",
|
|
-- {water_bucket = 1}
|
|
--)
|
|
|
|
--lib_materials.register_liquid(
|
|
-- "lib_materials:fluid_water_river_source",
|
|
-- "lib_materials:fluid_water_river_flowing",
|
|
-- "lib_materials:tool_pot_clay_water_river",
|
|
-- "lib_materials_fluid_water_river.png",
|
|
-- "River Water Clay Pot (lib_mat)",
|
|
-- {water_bucket = 1},
|
|
-- true
|
|
--)
|
|
|
|
--lib_materials.register_liquid(
|
|
-- "lib_materials:lava_source",
|
|
-- "lib_materials:lava_flowing",
|
|
-- "lib_materials:tool_pot_clay_lava",
|
|
-- "lib_materials_fluid_lava.png",
|
|
-- "Clay Pot Lava (lib_mat)"
|
|
--)
|
|
|
|
--Register lava as a fuel source
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "lib_materials:tool_pot_clay_lava",
|
|
burntime = 60,
|
|
replacements = {{"lib_materials:tool_pot_clay_lava", "lib_materials:tool_pot_clay"}},
|
|
})
|
|
|
|
--lib_materials.register_liquid(
|
|
-- "lib_materials:fluid_oil_source",
|
|
-- "lib_materials:fluid_oil_flowing",
|
|
-- "lib_materials:bukit_o_oil",
|
|
-- "lib_materials:tool_bucket_oil",
|
|
-- "lib_materials:tool_pot_clay_oil",
|
|
-- "lib_materials_fluid_oil_source.png",
|
|
-- "Pot a Oil",
|
|
-- "Bucket of Oil",
|
|
-- "Clay Pot Oil (lib_mat)"
|
|
--)
|
|
|
|
--lib_materials.register_liquid(
|
|
-- "lib_materials:fluid_water_river_muddy_source",
|
|
-- "lib_materials:fluid_water_river_muddy_flowing",
|
|
-- nil,
|
|
-- "lib_materials:tool_bucket_water_river_muddy",
|
|
-- nil,
|
|
-- "lib_materials_fluid_water_river_muddy_source.png",
|
|
-- nil,
|
|
-- "Default Muddy River Water Bucket (lib_mat)",
|
|
-- nil,
|
|
-- {water_bucket = 1}
|
|
--)
|
|
|
|
--lib_materials.register_liquid(
|
|
-- "lib_materials:fluid_metal_mercury_source",
|
|
-- "lib_materials:fluid_metal_mercury_flowing",
|
|
-- nil,
|
|
-- nil,
|
|
-- "lib_materials:tool_pot_clay_mercury",
|
|
-- "lib_materials_fluid_mercury_source.png",
|
|
-- nil,
|
|
-- nil,
|
|
-- "Clay Pot Mercury (lib_mat)"
|
|
--)
|
|
|
|
|
|
bucket = {}
|
|
bucket.liquids = lib_materials.liquids
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|