Refactor compatibility patches

This commit is contained in:
Till Affeldt
2023-03-24 20:47:18 +01:00
parent 623ee19115
commit a71489327a
4 changed files with 72 additions and 23 deletions

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@ -0,0 +1,44 @@
--[[
This code is mostly taken from the original enable_shadows mod
and tweaked to work with the new monoids.
enable_shadows is licensed under MIT, respective Copyright (c) 2022 ROllerozxa
]]
local S = minetest.get_translator("enable_shadows")
local storage = minetest.get_mod_storage()
local default_intensity = tonumber(minetest.settings:get("enable_shadows_default_intensity") or 0.33)
local intensity = tonumber(storage:get("intensity") or default_intensity)
minetest.register_on_joinplayer(function(player)
lighting_monoids.shadows:add_change(player, intensity, "enable_shadows:base_value")
end)
minetest.override_chatcommand("shadow_intensity", {
func = function(name, param)
local new_intensity
if param ~= "" then
new_intensity = tonumber(param) or nil
else
new_intensity = tonumber(default_intensity) or nil
end
if new_intensity < 0 or new_intensity > 1 or new_intensity == nil then
minetest.chat_send_player(name, minetest.colorize("#ff0000", S("Invalid intensity.")))
return true
end
if new_intensity ~= default_intensity then
minetest.chat_send_player(name, S("Set intensity to @1.", new_intensity))
storage:set_float("intensity", new_intensity)
else
minetest.chat_send_player(name, S("Set intensity to default value (@1).", default_intensity))
storage:set_string("intensity", "")
end
intensity = new_intensity
for _,player in pairs(minetest.get_connected_players()) do
lighting_monoids.shadows:add_change(player, new_intensity, "enable_shadows:base_value")
end
end
})

14
compatibility/weather.lua Normal file
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-- Hook into MTG weather mod for compatibility (requires PR #3020)
if weather ~= nil and weather.on_update ~= nil then
weather.on_update = function(player, overrides)
if overrides == nil then
return
end
if overrides.shadows and overrides.shadows.intensity then
local intensity = overrides.shadows.intensity
lighting_monoids.shadows:add_change(player, intensity, "weather:cloud_shadows")
end
overrides.lighting = nil
return overrides
end
end