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4 Commits
v1.0.0 ... main

Author SHA1 Message Date
Till Affeldt
7ac833bb19 Add patch for climate_api to disable MTG weather 2024-09-27 00:52:46 +02:00
Till Affeldt
8108a5d585 Update Readme to include new features 2024-09-27 00:39:17 +02:00
Till Affeldt
a65f43bded Implement new lighting features 2024-09-27 00:28:24 +02:00
Till Affeldt
f864b8ea7c Update patches 2024-09-26 22:10:09 +02:00
6 changed files with 78 additions and 30 deletions

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@ -1,7 +1,7 @@
The MIT License (MIT)
=====================
Copyright © `2023` `Till Affeldt`
Copyright © `2023 - 2024` `Till Affeldt`
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation

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@ -15,15 +15,17 @@ Each property of the lighting definition will be aggregated with the respective
Properties will be aggregated in different ways. Here is the full list:
- `saturation` will be __multiplied__
- `shadows`
- `intensity` will be __multiplied__
- `exposure`
- `luminance_min` will be __added__
- `luminance_max` will be __added__
- `speed_dark_bright` will be __multiplied__
- `speed_bright_dark` will be __multiplied__
- `center_weight_power` will be __multiplied__
- `saturation` will be __multiplied__
- `shadows`
- `intensity` will be __multiplied__
- `tint` values will be __maxed__
- `volumetric_light` will be __maxed__
### Example

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@ -11,7 +11,8 @@ local default_intensity = tonumber(minetest.settings:get("enable_shadows_default
local intensity = tonumber(storage:get("intensity") or default_intensity)
minetest.register_on_joinplayer(function(player)
lighting_monoids.shadows:add_change(player, intensity, "enable_shadows:base_value")
local lighting = { shadows = { intensity = intensity } }
lighting_monoid:add_change(player, lighting, "enable_shadows:base_value")
end)
minetest.override_chatcommand("shadow_intensity", {

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@ -1,13 +1,35 @@
-- Hook into MTG weather mod for compatibility (requires PR #3020)
if weather ~= nil and weather.on_update ~= nil then
weather.on_update = function(player, overrides)
if overrides == nil then
return
end
if overrides.shadows then
lighting_monoid:add_change(player, { shadows = overrides.shadows }, "weather:cloud_shadows")
end
overrides.lighting = nil
return overrides
end
local CYCLE = 8
local BASE_SHADOW = 0.33
-- weather API not supported, no patch possible
if weather == nil or weather.get == nil then
minetest.log("warning", "[Lighting_Monoid] 'weather' mod does not support patching via API. If you are playing Minetest Game, update to the latest version")
return
end
-- leave it to climate_api to disable
if minetest.get_modpath("climate_api") then
return
end
-- prevent mod from triggering lighting updates itself
local old_get = weather.get
weather.get = function(player)
local params = old_get(player)
params.lighting = nil
return params
end
local function do_update()
for _, player in ipairs(minetest.get_connected_players()) do
local params = old_get(player)
local lighting = params.lighting
if lighting ~= nil and lighting.shadows ~= nil and lighting.shadows.intensity ~= nil then
-- normalize in relation to default intensity
lighting.shadows.intensity = lighting.shadows.intensity / BASE_SHADOW
end
lighting_monoid:add_change(player, lighting, "weather:lighting")
end
minetest.after(CYCLE, do_update)
end
minetest.after(0, do_update)

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@ -1,11 +1,14 @@
local SET_BASE_SHADOW = minetest.settings:get_bool("lighting_monoids.set_base_shadow", true)
local BASE_SHADOW_INTENSITY = tonumber(minetest.settings:get("lighting_monoids.base_shadow_intensity") or 0.33)
local MODPATH = minetest.get_modpath(minetest.get_current_modname())
local monoid_definition = {
shadows = {
intensity = "multiply_minmax",
intensity = "multiply",
},
tint = {
r = "max_255",
g = "max_255",
b = "max_255"
},
saturation = "multiply",
exposure = {
@ -15,16 +18,31 @@ local monoid_definition = {
speed_dark_bright = "multiply",
speed_bright_dark = "multiply",
center_weight_power = "multiply"
},
volumetric_light = {
strength = "max_1"
}
}
-- default values that don't reflect neutral operations
-- neutral values
local lighting_defaults = {
shadows = {
intensity = 1,
},
tint = {
r = 0,
g = 0,
b = 0
},
saturation = 1,
exposure = {
luminance_min = -3,
luminance_max = -3,
speed_dark_bright = 1000,
speed_bright_dark = 1000,
},
volumetric_light = {
strength = 0
}
}
@ -38,8 +56,12 @@ function methods.multiply(a, b)
return a * b
end
function methods.multiply_minmax(a, b)
return math.max(math.min(a * b, 1), 0)
function methods.max_1(a, b)
return math.min(math.max(math.max(a, b), 0), 1)
end
function methods.max_255(a, b)
return math.min(math.max(math.max(a, b), 0), 255)
end
-- combine tables using specified methods
@ -69,7 +91,7 @@ lighting_monoid = player_monoids.make_monoid({
end,
fold = function(values)
local total = {}
for _, val in ipairs(values) do
for _, val in pairs(values) do
total = combine(monoid_definition, total, val)
end
return total
@ -78,20 +100,23 @@ lighting_monoid = player_monoids.make_monoid({
if player.set_lighting ~= nil then
-- incorporate default offsets
value = combine(monoid_definition, lighting_defaults, value)
-- restrict shadow intensity to valid range
if value ~= nil and value.shadows ~= nil and value.shadows.intensity ~= nil then
value.shadows.intensity = math.max(math.min(value.shadows.intensity, 1), 0)
end
player:set_lighting(value)
end
end
})
if minetest.get_modpath("weather") then
if minetest.get_modpath("weather") and minetest.settings:get_bool("enable_weather") ~= false then
dofile(MODPATH .. DIR_DELIM .. "compatibility" .. DIR_DELIM .. "weather.lua")
end
if minetest.get_modpath("enable_shadows") then
dofile(MODPATH .. DIR_DELIM .. "compatibility" .. DIR_DELIM .. "enable_shadows.lua")
-- set base shadow
elseif SET_BASE_SHADOW then
else
-- set base shadow
minetest.register_on_joinplayer(function(player)
local lighting = { shadows = { intensity = BASE_SHADOW_INTENSITY } }
lighting_monoid:add_change(player, lighting, "lighting_monoid:base_shadow")

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@ -1,4 +1,2 @@
# If enabled, lighting_monoids will assign a base value to the shadow intensity.
lighting_monoids.set_base_shadow (Set base shadow) bool true
# The base value that will be used when no other effect is active.
lighting_monoids.base_shadow_intensity (Base shadow intensity) float 0.33 0 1